Tank drivers acting as gunners in PS2 - Page 26 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Let the The New Word Association Thread die!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-02-20, 08:07 PM   [Ignore Me] #1
dsi
Staff Sergeant
 
dsi's Avatar
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by IDukeNukeml View Post
So lets stop bitching about the AMS being gone, the MAX unit possibly getting a flame thrower, the lack of buggies, no free form inventory, class specific soldiers, instaknives, no artillery, MBTs being primarily operated by the gunner, the cash shop, the PC gamer beta key and cloakers getting sniper rifles...

SOE is going to do what SOE wants to do and I really believe they Will do it right this time.
>Doing all of those things and doing them right



I hope SOE changes their mind when they see 1k tanks trying to fit into a courtyard. Or a lightning trying to speed over hills and stick with the air fight. Or people running out of ammo and not being able to do anything because they can't loot.
dsi is offline  
Reply With Quote
Old 2012-03-07, 10:00 AM   [Ignore Me] #2
SgtMAD
Captain
 
Re: Tank drivers acting as gunners in PS2


after seeing the Vanny column going after the Prowler,I am even more convinced that the driver gunning a tank is a big friggin mistake
SgtMAD is offline  
Reply With Quote
Old 2012-03-07, 12:03 PM   [Ignore Me] #3
ThGlump
Captain
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by HtSgtMAD View Post
after seeing the Vanny column going after the Prowler,I am even more convinced that the driver gunning a tank is a big friggin mistake
Look at them in battle against VS. Mag were moving, vanguards just sit at one place and shoot as its hard to move and shoot at once. Those tank battles will be very often static.
ThGlump is offline  
Reply With Quote
Old 2012-03-07, 10:05 AM   [Ignore Me] #4
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Tank drivers acting as gunners in PS2


I've been thinking about it, think I'll prefer the main gunner being the driver
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2012-03-07, 10:09 AM   [Ignore Me] #5
MrBloodworth
Lieutenant Colonel
 
Re: Tank drivers acting as gunners in PS2


This is a giant pander to the non-team work crowd.

It's called "Playing alone, together".

God forbid you need others to bring high firepower to the battle.
MrBloodworth is offline  
Reply With Quote
Old 2012-03-07, 12:08 PM   [Ignore Me] #6
TekDragon
Member
Contributor
 
TekDragon's Avatar
 
Re: Tank drivers acting as gunners in PS2


I would rather tanks have 3 seats. Main gunner, secondary gunner, and driver. The driver can choose which seats to lock out. If the main gunner seat is empty, the tank driver can fire his weapon directly ahead, with a 10 degree vertical control.

If the driver wants to have full control of his tank's main gun he needs to switch seats. This should be done with a single button press, but should take at least 1 second to switch (since this is sci-fi we can imagine the pilot HUD rebooting into a weapon HUD). From the main gunner seat the main weapon can be completely controlled, but the tank can only move forward and back - no directional control.

It's only with 2 seats filled (main gunner and pilot) that the tank can have full maneuverability AND full turret control.

That's balanced.

Last edited by TekDragon; 2012-03-07 at 12:09 PM.
TekDragon is offline  
Reply With Quote
Old 2012-03-07, 12:27 PM   [Ignore Me] #7
ShadoViper
Staff Sergeant
 
ShadoViper's Avatar
 


Didn't read most of this thread due to time constraint. Sorry if this idea was already posted.

A simple solution to this could be allowing the tank driver to cert into a gunner tree that would allow another player to use the main gun for him. Making it a similar setup to planetside.
ShadoViper is offline  
Reply With Quote
Old 2012-03-07, 12:27 PM   [Ignore Me] #8
psychosiszz
Private
 
Re: Tank drivers acting as gunners in PS2


If we take the BF3 mechanics, driving and gunning a tank should be fairly balanced. For instance being a secondary gunner on a tank is very useful as the second gunner protects the tank from infantry and also air (im sure there will be a anti-air upgrade for the secondary gunner). Secondary Gunner can also act as a tank commander and spot targets or be the tanks engineer and repair the tank etc.
So the team work is still there if players want to get the most out of the tank.
psychosiszz is offline  
Reply With Quote
Old 2012-03-07, 12:38 PM   [Ignore Me] #9
Azren
Sergeant Major
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by ThGlump View Post
Look at them in battle against VS. Mag were moving, vanguards just sit at one place and shoot as its hard to move and shoot at once. Those tank battles will be very often static.
This is pretty much it. I feel sorry for you non VS folks. You will all have to stop to get good aim, or move in very close.
If you stop, your tank will be air cav bait. And seeing how effective air-to-ground missiles are, you will die fast. If you try to get close, you will run over mines or just get picked of by your opponents before you can get close.

Did you see ANY of the vanguards turn it's turret past 90°? No? Wonder why... They can't see squat of what's in front of them, so they fall off cliffs, run into trees, ect if they do.

Originally Posted by psychosiszz View Post
If we take the BF3 mechanics, driving and gunning a tank should be fairly balanced. For instance being a secondary gunner on a tank is very useful as the second gunner protects the tank from infantry and also air (im sure there will be a anti-air upgrade for the secondary gunner). Secondary Gunner can also act as a tank commander and spot targets or be the tanks engineer and repair the tank etc.
So the team work is still there if players want to get the most out of the tank.
Well, good thing we don't. BF3 does not have an unlimited number of tanks. Seriously, how many BF3 gun positions would be used if anyone could pull a tank in that game? None I presume.

Anti air on MBTs will not be required. Even if you put AA on them, it was stated that they will only have medicore power. So what is better, one MBT with a medicore AA or one MBT + one lightning, with the best AA in game? Both take two people to operate, diffrence is that the lightning + mbt combo will be far more effective.

Last edited by Azren; 2012-03-07 at 12:41 PM.
Azren is offline  
Reply With Quote
Old 2012-03-07, 12:47 PM   [Ignore Me] #10
ThGlump
Captain
 
Re: Tank drivers acting as gunners in PS2


And reason to have gunner to protect you against air goes vain. You just easily switch to gunner position and kill that pesky reaver yourself. Why waste gunner position when he can have his own tank = twice armor, twice AV dmg, twice AA dmg.

Q: Will vehicle occupants still need to get out to change seats?
A: No
ThGlump is offline  
Reply With Quote
Old 2012-03-07, 12:59 PM   [Ignore Me] #11
Azren
Sergeant Major
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by ThGlump View Post
And reason to have gunner to protect you against air goes vain. You just easily switch to gunner position and kill that pesky reaver yourself. Why waste gunner position when he can have his own tank = twice armor, twice AV dmg, twice AA dmg.

Q: Will vehicle occupants still need to get out to change seats?
A: No
What? In which interview was this? If this is true, there is no argument supporting two manned MBTs anymore. Well played SoE!
Azren is offline  
Reply With Quote
Old 2012-03-07, 01:25 PM   [Ignore Me] #12
ThGlump
Captain
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by Azren View Post
What? In which interview was this? If this is true, there is no argument supporting two manned MBTs anymore. Well played SoE!
http://www.planetside-universe.com/p...ity-qa-102.htm
ThGlump is offline  
Reply With Quote
Old 2012-03-07, 01:08 PM   [Ignore Me] #13
MrBloodworth
Lieutenant Colonel
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by ThGlump View Post
Q: Will vehicle occupants still need to get out to change seats?
A: No
Dear god NO.
MrBloodworth is offline  
Reply With Quote
Old 2012-03-07, 02:10 PM   [Ignore Me] #14
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by ThGlump View Post
And reason to have gunner to protect you against air goes vain. You just easily switch to gunner position and kill that pesky reaver yourself. Why waste gunner position when he can have his own tank = twice armor, twice AV dmg, twice AA dmg.

Q: Will vehicle occupants still need to get out to change seats?
A: No
1) This may not apply to the tanks, only to transports like the Sunderer and Galaxy.
2) If it does apply to tanks, then your tank will be immobile and a sitting duck. A stationary target in the middle of a battle is toast.
3) The seat change may not be instantaneous. They could balance it with a 1-2 second time delay.

I don't like the idea either, but let's stop fucking panicing every fucking time we hear something new. Please.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2012-03-07, 03:05 PM   [Ignore Me] #15
Azren
Sergeant Major
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by Raymac View Post
1) This may not apply to the tanks, only to transports like the Sunderer and Galaxy.
2) If it does apply to tanks, then your tank will be immobile and a sitting duck. A stationary target in the middle of a battle is toast.
3) The seat change may not be instantaneous. They could balance it with a 1-2 second time delay.

I don't like the idea either, but let's stop fucking panicing every fucking time we hear something new. Please.
1) Doubtfull
2) It will be immobile either way. As seen in the recent videos, you can't drive and gun at the same time, hence you stop for better aim.
3) Entering and exiting the vehicle is instantaneous, why would this be different?

The AA you lose by not having a gunner can be easily suplemented by a lighting. What this would mean is; your duo has the best AA in game (lighting) and a backup AA (MBT) if needed.

With seat changes there is no more any logical reason why two solo MBTs would not outpreform an MBT with gunner in almost any situation.

Last edited by Azren; 2012-03-07 at 03:07 PM.
Azren is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:35 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.