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2012-02-20, 08:07 PM | [Ignore Me] #1 | |||
Staff Sergeant
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I hope SOE changes their mind when they see 1k tanks trying to fit into a courtyard. Or a lightning trying to speed over hills and stick with the air fight. Or people running out of ammo and not being able to do anything because they can't loot. |
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2012-03-07, 10:05 AM | [Ignore Me] #4 | ||
I've been thinking about it, think I'll prefer the main gunner being the driver
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2012-03-07, 12:08 PM | [Ignore Me] #6 | ||
Member
Contributor |
I would rather tanks have 3 seats. Main gunner, secondary gunner, and driver. The driver can choose which seats to lock out. If the main gunner seat is empty, the tank driver can fire his weapon directly ahead, with a 10 degree vertical control.
If the driver wants to have full control of his tank's main gun he needs to switch seats. This should be done with a single button press, but should take at least 1 second to switch (since this is sci-fi we can imagine the pilot HUD rebooting into a weapon HUD). From the main gunner seat the main weapon can be completely controlled, but the tank can only move forward and back - no directional control. It's only with 2 seats filled (main gunner and pilot) that the tank can have full maneuverability AND full turret control. That's balanced. Last edited by TekDragon; 2012-03-07 at 12:09 PM. |
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2012-03-07, 12:27 PM | [Ignore Me] #7 | ||
Staff Sergeant
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Didn't read most of this thread due to time constraint. Sorry if this idea was already posted.
A simple solution to this could be allowing the tank driver to cert into a gunner tree that would allow another player to use the main gun for him. Making it a similar setup to planetside. |
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2012-03-07, 12:27 PM | [Ignore Me] #8 | ||
Private
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If we take the BF3 mechanics, driving and gunning a tank should be fairly balanced. For instance being a secondary gunner on a tank is very useful as the second gunner protects the tank from infantry and also air (im sure there will be a anti-air upgrade for the secondary gunner). Secondary Gunner can also act as a tank commander and spot targets or be the tanks engineer and repair the tank etc.
So the team work is still there if players want to get the most out of the tank. |
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2012-03-07, 12:38 PM | [Ignore Me] #9 | ||||
Sergeant Major
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If you stop, your tank will be air cav bait. And seeing how effective air-to-ground missiles are, you will die fast. If you try to get close, you will run over mines or just get picked of by your opponents before you can get close. Did you see ANY of the vanguards turn it's turret past 90°? No? Wonder why... They can't see squat of what's in front of them, so they fall off cliffs, run into trees, ect if they do.
Anti air on MBTs will not be required. Even if you put AA on them, it was stated that they will only have medicore power. So what is better, one MBT with a medicore AA or one MBT + one lightning, with the best AA in game? Both take two people to operate, diffrence is that the lightning + mbt combo will be far more effective. Last edited by Azren; 2012-03-07 at 12:41 PM. |
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2012-03-07, 12:47 PM | [Ignore Me] #10 | ||
Captain
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And reason to have gunner to protect you against air goes vain. You just easily switch to gunner position and kill that pesky reaver yourself. Why waste gunner position when he can have his own tank = twice armor, twice AV dmg, twice AA dmg.
Q: Will vehicle occupants still need to get out to change seats? A: No |
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2012-03-07, 12:59 PM | [Ignore Me] #11 | |||
Sergeant Major
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2012-03-07, 01:25 PM | [Ignore Me] #12 | |||
Captain
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2012-03-07, 02:10 PM | [Ignore Me] #14 | |||
Brigadier General
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2) If it does apply to tanks, then your tank will be immobile and a sitting duck. A stationary target in the middle of a battle is toast. 3) The seat change may not be instantaneous. They could balance it with a 1-2 second time delay. I don't like the idea either, but let's stop fucking panicing every fucking time we hear something new. Please. |
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2012-03-07, 03:05 PM | [Ignore Me] #15 | |||
Sergeant Major
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2) It will be immobile either way. As seen in the recent videos, you can't drive and gun at the same time, hence you stop for better aim. 3) Entering and exiting the vehicle is instantaneous, why would this be different? The AA you lose by not having a gunner can be easily suplemented by a lighting. What this would mean is; your duo has the best AA in game (lighting) and a backup AA (MBT) if needed. With seat changes there is no more any logical reason why two solo MBTs would not outpreform an MBT with gunner in almost any situation. Last edited by Azren; 2012-03-07 at 03:07 PM. |
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