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PSU: We Hate Your Outfit
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2012-07-14, 02:38 PM | [Ignore Me] #1 | ||
First Lieutenant
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I'm sure the new setup will work fine. And in practice, as people have mentioned, the backup gunner watching your six will be critical, since tanks can be nearly one-shoted from behind now. Intelligent crews will "do their jobs" while idiots will not.
It's just a preference thing, more than anything else. I don't like certain aspects of the current system, but it really isn't "the end of the world". And what is Buggsy even doing here? He left PlanetSide, I thought. Get going already! |
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2012-07-14, 04:02 PM | [Ignore Me] #2 | ||||
Sergeant Major
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There is a major problem with the suggestion to allow dedicated gunner as a cert for the tank: You would need one extra man to operate with the same firepower as a tank with drivergunner. That is a hefty price to pay and not balanced. For this to work right, a tank with the optional dedicated gunner would have to sport greater armor than the normal counterpart. This also doesn't solve the problem with the magrider. There the devs could create a secondary model (with rotatable turret of course) which gets spawned if the cert is active.
Besides, you can not seriously belive that your gunner will watch your 6... he will look forward just like you, probably shoot the same enemy as you. Or do you think he will keep watching 6 when he knows that his tank is being damaged by an enemy at 12? |
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2012-07-14, 04:41 PM | [Ignore Me] #4 | ||
Staff Sergeant
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Solo MBT < MBT with main driver/gunner + secondary AV gunner
Solo MBT < Air configured for air to ground Solo MBT < MBT with main driver/gunner + secondary gunner when presented with multiple targets. Simple fact: You are gimping yourself and wasting your own resources/cooldowns if you don't get yourself a secondary gunner. So... whats the problem exactly?
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2012-07-14, 08:50 PM | [Ignore Me] #5 | ||||
Private
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Seriously, there is nothing to bitch about here. Except maybe wanting to have the option to let a buddy take over your cannon so you can focus on driving. |
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2012-07-14, 04:33 PM | [Ignore Me] #6 | ||||
Private
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See, this is what I was talking about. You contradict yourself here.
First you say:
But then you say this:
And if having a dedicated gunner is better isn't that balanced ? So which is it ? Is drivergunner bad because it's too powerful, or because it's too weak ? |
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2012-07-14, 05:46 PM | [Ignore Me] #7 | |||
Sergeant Major
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What I wrote in the first quote is that if you take a tank where the driver guns the main gun, but has a gunner and put it up against a tank where the driver drives and the two guns are handled by gunners, they will have the same firepower, armor, but will require one extra man to operate effectively. This immediatly would bring up the issue if it is better to pull 3 MBTs each with drivergunner setup, or one with gunners... Who would win a 3v1 fight you think? Still, if balanded right, this could work. The need for an extra gunner should be compensated in some way, for example with an armor bonus. On the second quote I talk about battlefield conditions, not straight up balance. That is where the dedicated driver comes into play, he is your lifeline basically. A driver who is not preoccupied with shooting has a far greater situational awareness. See? There is no contridiction here. You just have to read everything in it's right context. I find it hilarious by the way how easy you talk about drivergunners getting a gunner for their tank. It is hard to find random gunners in PS1 where you take control of the main gun, you think it will be easy in PS2, where you are stuck with secondary? Well, no, it will not be. Honestly, since everyone can now pull an MBT from the first second, they will just do that. Last edited by Azren; 2012-07-14 at 05:48 PM. |
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2012-07-14, 06:02 PM | [Ignore Me] #8 | |||
Private
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And battlefield conditions making having a dedicated gunner an advantage is related to balance. So everyone will be pulling their own MBT all the time right ? Even when out of resources, even when it's on cooldown ? Even when they could just as easily jump in that nice TOW launcher on that new MBT the guy in front just spawned ? |
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2012-07-14, 06:54 PM | [Ignore Me] #10 | |||
Corporal
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Ressources might be really interesting financially, but it might also unbalance the game. We'll see how they deal with it, but here are my thoughts. |
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2012-07-14, 07:00 PM | [Ignore Me] #11 | ||
Staff Sergeant
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Oh well. I'm still very glad they made the change.
I also hope they ignore the very vocal minority and keep it the way it is. There's nothing wrong with the new system except some of the old PS1 vets won't get their fix of nostalgia. |
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2012-07-14, 07:14 PM | [Ignore Me] #15 | |||
Major
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It's just a handful of hypothetical theorists who can't see the forest for the trees. For what reason? |
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