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Old 2003-07-02, 03:28 PM   [Ignore Me] #31
Adun
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Theres one thing i really hate about being a TR. They made the dual cycler a anti veicle weapon and the gernade launcher an anti infantry weapon. They said it was more realistic that way, but i dont see how its realistic to use machine guns to kill tanks and explosives to kill infantry. It might be realistic in some technical way but it doesnt feel right.
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Old 2003-07-02, 03:45 PM   [Ignore Me] #32
Happy lil Elf
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Because they aren't shaped charges, they're (supposedly) fragmentation grenades. Fragmentation grenades have almost no effect on heavy armor at all but at the same time destroy infantry. Depending on the type of chain/minigun and the rounds they use they can be very very effective against heavy armor ( take the A-10 for example). Now yes technically a minigun that can rip into tanks should slaughter infantry but that's where the balancing of the game takes over reality.
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Old 2003-07-03, 08:27 AM   [Ignore Me] #33
Adun
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But on the other hand, in real life, you dont often see people using bullets to stop armored veicles. You also don't see explosives exclusivley used against infantry. If you'r new to the game and decide between a cycler or pounder max, if the person wanted to fight veicles im pretty sure he would think the pounder is the anti veicle weapon.

Besides, i think people would generally be happier if they took back that change they made and had the explosives for veicles and bullets for infantry, maybe there should be a poll for it.
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Old 2003-07-03, 08:43 AM   [Ignore Me] #34
SumYungGui
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it's kind of a moot point when both MAXes are AI/AV. pounder just makes a better AI because it can wipe out every single soldier in a hallway in seconds where as the poor DC actually has to center on them one at a time for a few seconds.
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Old 2003-07-03, 12:10 PM   [Ignore Me] #35
Katanaboy
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I know what you mean...in the manual (i know its crap...), it states that the pounder is effective against both infantry and vehicles, and it states that the dual cycler is effective against both infantry and vehicles...oh yea, thats fair...
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Old 2003-07-03, 01:05 PM   [Ignore Me] #36
Duffman
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yea they are both effective on parked vehicles
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Old 2003-07-03, 10:29 PM   [Ignore Me] #37
Katanaboy
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kinda like our AV max...projectiles go slow, and the clip is so damn small that by the time you reload the enemy is gone.
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Old 2003-07-03, 10:56 PM   [Ignore Me] #38
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Originally posted by Crono
I can't tell you how many times I've been killed by a Lancer while in combat. It can kill you in three hits (don't deny it). Seeing as it fires semi-rapidly, and is quite accurate, it can even be roughly categorized as a Sniper Rifle.
I;m gald i'm not the only one who thinks this. That thing is CRAZY AS FUCK! ITs Good against Infantry, Vehicles, and Air. Now, with all of these guns being calssed nto AI, AA, and AV, is this right?
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Old 2003-07-04, 12:00 AM   [Ignore Me] #39
Arakiel
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I know. the lancer's so lame - it's almost like how the jackhammer rips through infantry/MAXes or how the striker completely nullifies any vehicle/MAX threat!
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Old 2003-07-04, 01:36 AM   [Ignore Me] #40
Katanaboy
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not to mention its really hard to use (almost impossible) to use against moving infantry, so if you got owned by it, its because you weren't moving (which goes against the #1 rule of all FPS players-dont stop moving).
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