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2003-07-02, 03:28 PM | [Ignore Me] #31 | ||
Sergeant
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Theres one thing i really hate about being a TR. They made the dual cycler a anti veicle weapon and the gernade launcher an anti infantry weapon. They said it was more realistic that way, but i dont see how its realistic to use machine guns to kill tanks and explosives to kill infantry. It might be realistic in some technical way but it doesnt feel right.
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2003-07-02, 03:45 PM | [Ignore Me] #32 | ||
Because they aren't shaped charges, they're (supposedly) fragmentation grenades. Fragmentation grenades have almost no effect on heavy armor at all but at the same time destroy infantry. Depending on the type of chain/minigun and the rounds they use they can be very very effective against heavy armor ( take the A-10 for example). Now yes technically a minigun that can rip into tanks should slaughter infantry but that's where the balancing of the game takes over reality.
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2003-07-03, 08:27 AM | [Ignore Me] #33 | ||
Sergeant
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But on the other hand, in real life, you dont often see people using bullets to stop armored veicles. You also don't see explosives exclusivley used against infantry. If you'r new to the game and decide between a cycler or pounder max, if the person wanted to fight veicles im pretty sure he would think the pounder is the anti veicle weapon.
Besides, i think people would generally be happier if they took back that change they made and had the explosives for veicles and bullets for infantry, maybe there should be a poll for it. |
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2003-07-03, 08:43 AM | [Ignore Me] #34 | ||
Staff Sergeant
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it's kind of a moot point when both MAXes are AI/AV. pounder just makes a better AI because it can wipe out every single soldier in a hallway in seconds where as the poor DC actually has to center on them one at a time for a few seconds.
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It takes a real man to wear purple on the field of battle! |
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2003-07-03, 10:56 PM | [Ignore Me] #38 | |||
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