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Old 2003-12-16, 02:02 PM   [Ignore Me] #31
Zatrais
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Originally Posted by gonnagetyou
Actually they tried to. The trick is to not be standing in the same spot they last saw you in when they whip around the corner with their decimators. Keep moving and a health dose of alt fire with the pounders guns so you can kill them around corners and they get sent back to the spawn room fast. Being able to bounce grenades around corners is the Pounders strength indoors. You can kill them before they even get a chance to aim at you. A few tricks like that with a few good infantry behind you and you can work your way all through a base. Most people just charge through a base. which means they die a lot. Take your time and think about were you're going, how to get there and where might the enemy be hiding. If people get in front of you, then let them soak up the enemies fire and then you move in for the kill. It's a lot more about patience and out thinking your opponent.
Thats just awefull play from the nc players side. The pounders grenades don't do enough damage to drive off a falcon or scattercannon max. Neither can you alone cover all 3 exits from a spawnroom. The nc players there should have been able to take you out whitout to much hassle.

Suicide surge whit a deci, walk around you and come from the other side, charge shields and just walk up to you whit a scattermax, get 2 falcons together, etc.

I'm not saying you did a bad job, hell your work whit the pounder is commendable but the NC players didn't do their job.
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Old 2003-12-16, 03:39 PM   [Ignore Me] #32
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[offtopic]
And yet some people want the decimator to be an exclusive AV weapon.

IT IS THE BALANCE TO THE MAX's!!!!

2 Decimator shots take down ANY MAX OUT THERE.
[/offtopic]

[ontopic]
I have played the TR MAX's and can honestly say that the only useful MAX in our munitions is the Burster AA MAX. DC Max's and Pounders need their rolls switched. DC should take down infantry while the Pounder should take out ground vehicles.

Our lockdown ability is great, it's wonderful. If you have a 3 or 4 infantryman backing you up (engineers and healers). There's nothing like the feeling of knowing you're tower is secured by seeing a MAX at the top of the stairs or inside the CC. Most of the time if there's 2 or 3 MAX's in any of these rooms I can feel secure and move onto another base. Changing it to a Capacitor based lockdown is not that good of an idea. Our lockdown only takes 3 seconds to complete. And if an enemy sneaks up behind you and takes you out via the Decimators, you only have your support to blame for that. They should be watching your back.
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Old 2003-12-16, 03:41 PM   [Ignore Me] #33
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[ontopic]
DC Max's and Pounders need their rolls switched. DC should take down infantry while the Pounder should take out ground vehicles.

Duh.

It was like that in beta, I dont have a clue what the devs were smoking when they fliped em...

on that note... i have no clue what the devs were smoking when they did a lot of things.
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Old 2003-12-16, 03:51 PM   [Ignore Me] #34
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IT IS THE BALANCE TO THE MAX's!!!!

2 Decimator shots take down ANY MAX OUT THERE.


If NC get there shield off I think it takes 3 deci shots to kill them.
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Old 2003-12-16, 05:11 PM   [Ignore Me] #35
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Yeah, but they cant lock down and fire crack fast on top of that.
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Old 2003-12-17, 01:13 AM   [Ignore Me] #36
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And we can't keep our shield up and fire at the same time, I realy don't see your point. The reason that you might not see as many TR MAXes around(though there seems to be no lack of them on emerald) is because people think that they were nerfed beyond usefulness because of the bitching of poeple like Veteran.

However, the real problem is that people don't know when to use the special ability. Like the NC MAX shield, the anchor is selective-use ability. The TR anchor should not be used to augment your general combat ability out in the field, but, rather, it should be used when you're doing support fire from a fixed possition in combonation with infantry support or other MAXes. The TR MAXes' weapons are still powerfull when not locked-down.

The DC has the best DPS, and is the only AV MAX that can acutaly hit vehicles it can make a difference against(lightnings and lower armor). The Burster can easaly lay down an area of suppressive AV fire from an exelent range, and doesn't give a lock-on warning to air vehicles. The Pounder still does better in tower battles than any other MAX because it can fire around corners.

Yes, I have played these MAXes extensively along with the NC MAXes, and people like veteran should try our MAXes and STFU.
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Old 2003-12-17, 06:18 AM   [Ignore Me] #37
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Originally Posted by Veteran
TR were godlike in beta. Beta is over. I don't want to explain the difference between beta and retail, so I hope you already understand that.

Decimator breaks any MAX defensive position with childish ease. Hopefully you can grasp that concept too.

Hopefully.
Geeee max's were roughly the same from beta outward, untill about what was it, 3 months ago. Then suddenly tr started bitching, because now their actualy vulnerable while reloading. I can also graps the concept that alt fire for a pounder kicks a decimators ass. Evidently your so busy downplaying your own empire you forgot the patch timeline or your own special abilities.
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Old 2003-12-17, 07:32 AM   [Ignore Me] #38
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Vulnerable while reloading because the TR AI MAX has a four second reload time.

Pounder's alt-fire is no answer to the Decimator. Ever heard of getting shot in the back while anchored or reloading? Wrong again.

I'm NC, not TR. That's three strikes. Thanks for playing, though.
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Old 2003-12-17, 07:58 AM   [Ignore Me] #39
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Pounder max = Uber weapon + speical ablility + 650 armor - menuveralbilility = 3 cert points

Deci = Medium assult + SA + Rein exo if you want to not have to dig through your back pack

= 8 certs


Deci should be able to own any max.
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Old 2003-12-17, 09:23 AM   [Ignore Me] #40
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Jeez, all this crying. TR MAX is phenomenal in base defense. Get three of them, locked down and they can hold a corridor like nobody else. Yes, the speical ability is only good for defense, but so what?

I've come to realize that parity amongst the empires is not meant to be within each ability, but empire wide. For example, Anti-vehicle on the NC SUCKS. Anti-vehicle on the TR is phenomenal. Advantage for TR. Special ability on the NC MAX is better than TR, but the flight of the VS is the best. I like the range on the MCG better than the JH (this is debatable, granted).

EVERY EMPIRE HAS ABILITIES WITHIN THEIR CERTS THAT ARE BETTER THAN THE OTHERS. Not every weapon has to be perfectly balanced. Stop your fucking crying and play the game.
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Old 2003-12-17, 03:45 PM   [Ignore Me] #41
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Hey. This wasnt a balance-bitch.


I just havnt seen that many TR MAXes on Emerald, and posted a solution to help people think thet they werent nerfed into the ground. I personally dont care about balance - Me bitching about just being pwned by a jackhammer or MCG, Pounder or ScatterMAX, when I least expect it is restricted to the people on the TS channel in my squad.


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Old 2003-12-17, 04:35 PM   [Ignore Me] #42
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[offtopic]
And yet some people want the decimator to be an exclusive AV weapon.

IT IS THE BALANCE TO THE MAX's!!!!

2 Decimator shots take down ANY MAX OUT THERE.
[/offtopic]

Because its an AV weapon man, it whould still balance the max's as people who have SA just for deci whould get AV, but at least those people who had AV from the get go whouldnt be so cheated. I mean come on, SA is 3 certs for 4 common pool weapons while AV is 3 certs for one empire specific one.
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Old 2003-12-17, 04:54 PM   [Ignore Me] #43
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decimator is far more AV than the AV weps, hence it should be AV, All AV should be doing more damage to vechs(not maxes or Air) or that woudln't e so necisary. The NC maxes ability sucks, it does jack shit in a combat situation, becasue if you are firing it can't be on protecting you. So your up against a deci owner you have your sield on, he fires one shot and it hits, you shoot back, but your shield is gone now so it kills you in one hit NC max got owned. Take it another way, the NC max doen't shoot back but tried ot get away, max gets owned again, why because the shiled doen't give the max any help agains decies its still a 2 shot kill.
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Old 2003-12-17, 06:08 PM   [Ignore Me] #44
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To those of you who think the increased rate-of-fire is so amazing, remember that without being locked down it takes longer to kill a Re-Exo with your Pounder than it does for him to wipe you out with AP rounds in a damn Sweeper. Without being locked down, TR MAXes can only irritate their enemies with little bits of damage, so while it sounds like a super power, it is actually the only way to bring their time-to-kill anywhere close to what the Scat-cannon or Quasar MAXes can dish out. To get equal killing power with the other MAXes you have to completely immobilize yourself.

Now I don't think that's very fair, but the real solution is to simply increase the non-anchored ROF for TR MAXes. Simple, efficient, balanced.
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Old 2003-12-17, 09:36 PM   [Ignore Me] #45
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Originally Posted by Jagd
To those of you who think the increased rate-of-fire is so amazing, remember that without being locked down it takes longer to kill a Re-Exo with your Pounder than it does for him to wipe you out with AP rounds in a damn Sweeper.
Jagd, you're so full of bullshit it's not even funny. It takes at least 16 sweeper shots to take down ANY MAX, which means they have to empty their magazine, reload, and empty it again. If you can't kill someone with a pounder in that amount of time, try leting go of your penis and use both hands to play the game.

The secondary mode does not require you to be locked down in order to use it, and the pounder has great AI damage even when not locked down. The splash damage from the pounder makes it the best weapon against groups on infantry indoors.

I realy should start ignoreing Jagd, he's pure trollage.
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