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Old 2004-01-15, 02:39 PM   [Ignore Me] #31
Incompetent
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Still doesn't solve the problem, it's instant access to the front, one good base fight can last more then an hour anyway. The only way i would support keeping the HART in the game is if you had to capture an orbital platform to use it (there would only be one of course) and even then you could only hart into friendly SOIs. And give it a failure rate, one in ten chance you get owned back to sanc because the pod melted or something.
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Old 2004-01-15, 02:42 PM   [Ignore Me] #32
Gigabein
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Originally Posted by Veteran
The monthly subscription is irrelevant. Keep the HART the way it is and you kick a different group of people in the balls.

The HART should only drop you in friendly SOIs. The HART should never be used as a tactical insertion vehicle. As long as it is, it's an NPC, and you guys know how you feel about NPCs.

I'm sick to death of my towers going enemy cause people are HARTing behind the lines.
Still the best idea. Leave the timer alone. HART used to get to a friendly base near the front lines with your squad-mates, and galaxy takes it from there.
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Old 2004-01-15, 02:57 PM   [Ignore Me] #33
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Originally Posted by Veteran
Agree 100% with Incompetent's view. Why should a crack baby arrive on the battlefield as quickly as a squad-based player? Aren't there supposed to be advantages to organization? Surely Mr. Crack Baby isn't a strong enough political force to dement the game towards the Quake mentality. At least I hope to God it isn't.
I solo about 40% of the time I play the game. To facilitate better soloing I picked up a mosquito certification and I have no problem being a one man show. I do however take care of my empire/team. How you ask? I take the time to kill any enemy spitfire turret I see to assist infantry invading a base or tower. I listen to the CR5 globals and assist where I can. I�ll escort ANTS and Modules and attack the bases they are directing our attention to. Many times I find I�m the only one on escort duty and end up single handedly saving an ANT or AMS from enemy Reaver(s). Where are all of these wonderful squads and players who are enlightened to the true meaning of the game??

When on foot I focus on keeping all the towers under my empire�s control and do team oriented tasks such as patching up MAX units which always seem to be neglected.

I find that soloing I can actually be more of a help the my empire in some cases because of my extreme mobility and rapid response capability. In my experience Squads can sometimes be rather selfish. On many occasions I�ve been denied transport due to vehicles being locked or me being kicked from the vehicle by it�s owner. Why? Because I was in another squad and not theirs. Many Squads are like this. It�s mostly a squabbling thing over BEP I suspect. Teamwork to them is limited to their Squad only so it�s pretty much �group soloing�. Ask yourself this: How many times have you been in a squad and the SL is NOT doing what the CR5�s are asking for?

My point is soloing in PS is just fine. The problem here is an intolerance to people who have different preferences. Rather than allow for both methods of enjoying the game you�d rather just make one so handicapped that it�s useless. To me the beauty of this game is the variety is allows. You can solo, squad, platoon, attack, defend, raid the caverns, capture towers, sabotage, infiltrate, drive vehicles, pilot aircraft, etc. Nerf that variety and you damage the game as a whole.

And please spare me the rhetoric about what the game was designed to be like. The �solo� is a selectable squad preference option. It�s built right into the user interface. Seems to me the game was designed to allow for that. So please stop clouding the issue by applying labels ("crack babies" and "quake mentality") and taking a phony �morally correct� posture that somehow your preference set is superior and �right� to someone else�s who is inherently �wrong� because it differs from yours.

RANT OFF

You did bring up a valid point in this thread about the HART being used as a tactical option. Having them be deployable only in a friendly SOI would eliminate that use of the HART and also help defenders arrive at a base that needs help. So recalling just to HART would be a defensive strategy ONLY and not an offensive one like it�s currently used for. That change alone would nerf zergs and help fill Galaxies at the same time. I like it.

I would like to see a consideration made for people who just joined the game. They should not have to wait around.
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Old 2004-01-15, 03:08 PM   [Ignore Me] #34
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Originally Posted by HawkEye
leave the HART the way it is 5 min enuff people arent paying $13 a month to wait around.
you said it perfect!
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Old 2004-01-15, 03:16 PM   [Ignore Me] #35
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On many occasions I�ve been denied transport due to vehicles being locked or me being kicked from the vehicle by it�s owner. Why? Because I was in another squad and not theirs. Many Squads are like this. It�s mostly a squabbling thing over BEP I suspect.
Uh, no, i never let a non-squadie in my vehicle and very few of the people in my outfit do. It has jack shit to do with BEP, it has to do with he can bring it to a complete and total halt if he gets spooked and wants out.
leave the HART the way it is 5 min enuff people arent paying $13 a month to wait around.
I'm not paying $13 a month for fucking Quake.
Where are all of these wonderful squads and players who are enlightened to the true meaning of the game??
You know those little lightning bolts that show up all over the map, yeah, thats them. Any moron can drive an ant and these days theres ussually three or four for most bases, and most organized squads bring ants for there own ops or essential bases.

And theres no reason not to join an outfit and squad up with them to coordinate your ninjaing of towers.
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Old 2004-01-15, 04:06 PM   [Ignore Me] #36
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Originally Posted by Incompetent
You know those little lightning bolts that show up all over the map, yeah, thats them. Any moron can drive an ant and these days theres ussually three or four for most bases, and most organized squads bring ants for there own ops or essential bases.

And theres no reason not to join an outfit and squad up with them to coordinate your ninjaing of towers.
So based on your comments in this thread I and conclude that you want the game customised to favor your game style/preferance at the expense of all others.

That is crap game design. Changes need to account for everyone and what is in the best interest of the commnunity as a whole. Catering to a only select will kill the game.

Your above quoted comments sound very much like a rogue or �solo� squad. Non-members don�t get transportation in the extra seats in your vehicles and other members in your empire (ANT drivers) don�t get your support. You are too busy blowing generators to be of real use. Oh, and congratulations on using an entire squad to do the work a lone cloaker could accomplish. Very efficient.
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Old 2004-01-15, 04:31 PM   [Ignore Me] #37
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Non-members don�t get transportation in the extra seats in your vehicles
Hey, if they couldn't bring it to a screaching halt in the middle of a firefight i wouldn't give a damn, it's called safety, not risking my squad for someone else.
You are too busy blowing generators to be of real use.
Say that the next time the vanguards can't be replaced, oh, interesting fact, repair crews are often comprised of the best members of the enemy empire, thereby drawing the most experienced and most dangerous enemies away from the front.
Oh, and congratulations on using an entire squad to do the work a lone cloaker could accomplish. Very efficient.
When was the last time a cloaker held the gen room, and who says the entire squad is in one place, hell, most of the time were scattered in groups of 3s and 4s around the continent. And where, pray tell, did i say that is the ONLY thing we do? We also specialize in ITOS ops and defense among many other things.
So based on your comments in this thread I and conclude that you want the game customised to favor your game style/preferance at the expense of all others.
Uh, yeah, i'm not wasting 13 dollars a month to play quake with more people, i'm spending 13 dollars a month to be part of an epic battle, against people who think. And its nice that you can speak for everyone, very rare talent.
and other members in your empire (ANT drivers) don�t get your support.
Why would i help them when a flier can do it faster, better and easier, no reason for me to stop doing my job to do someone elses. Thats NOT my job, i am a support grunt, i babysit maxes and infantry, not ants.
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Old 2004-01-15, 07:09 PM   [Ignore Me] #38
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Well Incom,

I think we are just going to have to agree to disagree on this one.

IMHO PS should be a squad team game and a solo game combined as it is now. The beauty with PS is the choice you have. Some people think it should be squad only and others think it should be solo only. Neither extreme view appeals to me too much.

You can't change the game rules to force or "encourage" a specific playing style. Eliminating player choices will eventually eliminate players. Playing solo is just as valid as playing in a squad. Both are clearly allowed by game design. If you prefer squad only play, that's fine. But, don't be intolerant to people who choose to play solo.

I mean you are Incompetent not Intolerant right?
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Old 2004-01-15, 07:12 PM   [Ignore Me] #39
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I'm intolerent too, but it's about time for this thread to end anyway, nice arguing with you.
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Old 2004-01-15, 07:35 PM   [Ignore Me] #40
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Originally Posted by Incompetent
I'm intolerent too, but it's about time for this thread to end anyway, nice arguing with you.
Same here, at least things did not get too nasty Though from now on I think you shoud refer to me as "Solo Bitch" and I should address you as "Squad Whore"... lol This way we can stick to more conventional forum flame war style methodology.
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Old 2004-01-15, 07:37 PM   [Ignore Me] #41
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Done
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Old 2004-01-15, 09:14 PM   [Ignore Me] #42
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Whatever happened to the "Orbital platforms"? I remember reading about these before (or maybe it was all a dream). Now that would be nice. Leave the HART timer the way it is, but you have to switch to the drop pod in the orbital platform. That of course would also take some time, but would be infinitley more fun than just staring at some big clock counting down. During that time, you could still see messages that were broadcast in sanc (thus allowing you to still put together squads and offer GAL rides). But, it would give us poor players something else to do while we waited.

I for one wouldn't mind all the waiting, as long as they made it fun to do so. Finally, the idea of dropping only in friendly SOI's would be great. But, you would need to lock out SOIs that were already hacked.

As to folks who drop on empty bases, kill the gen, and then camp it. I think the entire debate about force domes was to stop this style of play. The dev's point seems to be they want to force folks to the FEBA (Forward Edge of the Battle Area) and not behind the lines. The comments I have seen were about how this was unfair to defenders, because to only way to stop it was to position guards at each base (which means lots of folks pulled away from defense for guarding a base that may not get hit). That would be really quite easy to accomplish. Just need to throw a force dome around all bases that drops when the connecting base is hacked.

But, there I go mixing threads. Poor posting on my part, but hey, you guys started it.
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Old 2004-01-15, 10:38 PM   [Ignore Me] #43
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/em raise hand



Um...I'm paying $13/month to play quake with more people...not to think...

/em shrug
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Old 2004-01-15, 10:50 PM   [Ignore Me] #44
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why are you paying $13 to play Quake? Quake is free.
I think you have too much money to spend.
You should do something good, like donating your money to starving drunken university students.
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Old 2004-01-16, 12:02 AM   [Ignore Me] #45
TheN00b
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Keep the HART the way it is. Some of us don't have 5 hours a day to wait around for 20 fucking minutes to even start playing. 20 min is 1/6 of my total play: that's assuming I take only one HART trip . No. Fucking. Way.
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