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PSU: discourages the use of ANT traps.
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2003-02-09, 02:17 PM | [Ignore Me] #32 | ||
Lieutenant Colonel
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If lockers are universal AND if you can hack lockers, I imagine the system would work like this:
You can only hack lockers in buildings you DON'T control. The person you hack is the LAST person to use that locker of the team that currently controls the building (or the last team to control the locker if the base is neutral.) |
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2003-02-10, 01:57 PM | [Ignore Me] #39 | ||
Some clarifications from the chat... DL'd it last night...
The "turret thing" OmnipotentKiwi missed was just that there's the one type of fixed turrets (chainguns) and they chew things up pretty good. On the dev side of things, they're designed to be upgradable, but there's nothing to upgrade to. Possible "retention feature". When you hack an enemy locker, you get access to the stuff in your] locker, from an enemy base. The only things that were said about agile armor were things already known... It's a pre-req to all other armors, it can drive everything, there's no advantage to standard armor over agile. Dave also mentioned in there that you spawn in standard armor with a supressor and some ammo. So, when breaking a continent lock, you'll have to stash weapons as well as ammo in your locker. And you won't have access to any armors unless you can get to an AMS or an equipment console. I'd Strongly Recommned a shield implant. |
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2003-02-11, 12:06 PM | [Ignore Me] #45 | |||
Lieutenant Colonel
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Since I can't edit:
Currently it shows the full outfit name under your name. Enemies will show the outfit name, but not the player names. With the targetting implant you can see the name of the player as well as their outfit name. You are also able to see outfit logos on their armor and vehicles. |
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