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View Poll Results: Longer HART times?
5min is great for my ADD, have to be there right away personality 16 27.12%
10min, oldschool + social time all the way, bring back the "LFSM, have a gal" /b's 32 54.24%
greater then 10 min, galaxies/phantasms, player relying on players for the win 11 18.64%
Voters: 59. You may not vote on this poll

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Old 2004-09-04, 06:00 PM   [Ignore Me] #31
Batousai
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Originally Posted by JetRaiden
thats exactly what we need.

designated squads full of gal pilots shuttling people from friendly bases to enemy towers/bases.
StarCraft Dropship pliot "Strap yourself in Boyz"
"Hang on, were in for some chop"
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Old 2004-09-04, 06:02 PM   [Ignore Me] #32
CassH
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^^^

lol a Transport outfit lol
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Old 2004-09-04, 06:10 PM   [Ignore Me] #33
Batousai
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Originally Posted by CassH
^^^

lol a Transport outfit lol

Yall think im playing about that transport outfit. Watch when i get my money right and a new computer this dream is going to be a reality.
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Old 2004-09-04, 06:40 PM   [Ignore Me] #34
BlackHawk
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Originally Posted by Incompetent
As someone who bitched and moaned quite loudly when it was changed to five, I'd rather it stay there, much easier to link up with my outfit when the hart is available. I think some of youare a little bit overly optimistic (read = delusional) about what would happen if they pushed the hart timer up to ten minutes. In reality, I think it would just encourage players to cert single person vehicles such as reavers to let them go where they want to when they want to, instead of tanks and other multi-person vehicles.
Incompetent is right, increasing the HART timer will not make random Gals more likely. Instead, everyone will just grab a cheap one-man vehicle or MAX and head to the gates. Personally, I love having the HART come often, because it means that when I first log in I can quickly link up with my outfit when they are out in the field, and I'm not without a couple of vehicles...
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Old 2004-09-05, 04:58 PM   [Ignore Me] #35
MrComando
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I am not paying $13 to wait 10 minutes to go in to battle! Plus, waiting... come on, people, it's really boring.
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Old 2004-09-05, 09:51 PM   [Ignore Me] #36
DaShiznit
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I miss the good old social days. We need some form of experience or reward for Gal flying.
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Old 2004-09-06, 08:32 AM   [Ignore Me] #37
Lartnev
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And riding in a Gal. No good flying around in an empty gal.
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Old 2004-09-07, 11:36 PM   [Ignore Me] #38
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Originally Posted by Lartnev
And riding in a Gal. No good flying around in an empty gal.
QTF

i'm in favor of social time again
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Old 2004-09-09, 01:24 AM   [Ignore Me] #39
ihatetheNC
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hart timers dont really need adjusted.. 5 mins is fine.. if you want to wait around for 10 mins, do so and then get the next one.... if people want to socialise or organise for a mass assault, then fine, do that, if they want to get right into a fight, even a hart timer of a half hour, will not stop them... hart timers are not what is changing the experience from what it was to start with, its the way the more recent cr 5s have been more inetersted in spamming with junk or ordering ppl about like they own the game... players just dont like it and get pissed, and often enough go do their own thing because no1 likes having a retard telling them to do the obvious.. i mean.. example culprit for this.. emerald.. vs... captmax or captimax... "we need to hack that base to make it ours" FFS!!!!! DUH! U DONT SAY!
my outfit are all on ts, we solo when none of the rest of us is on, and go wherever the biggest fight is... only logical... we either use hart for this, or wg if the hart cant get u there faster. when someone else comes on, we socialise over ts, and still manage to get to where were going and coordinate a decent fight at the same time.
its not enough people in the same frame of mind thats the problem... we lose conts because we dont get enough people there fast enough because you are all back at sanc spamming with junk, fair enough, it can be entertaining and fun, but dont complain about the battles lacking organisation and not enough people stayin at sanc to chat.. when 1. the point of a fps.. is to go out and .. yes.. have a good shooting spree... and 2... 70% of our current cr5s are 13/14 yr olds who are skillful enough at killing, but absolute crap at strategy and planning.

Last edited by ihatetheNC; 2004-09-09 at 01:26 AM.
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Old 2004-09-09, 03:04 AM   [Ignore Me] #40
_-Gunslinger-_
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Funny I never read anywhere that they ENDORSED solo grunting? And while the cr5's are idiots, you can and should just ignore them. Honestly if this game had more squad tactics and less gibbyness it would be loads more fun. For everyone.
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Old 2004-09-09, 08:08 AM   [Ignore Me] #41
Kam
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I for one I like soloing, I get a lot more kills that way. I also am undetected by the enemy because they don't see a huge army yet. Ahead of the Zerg by 20 mins, that's where the action is.
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Old 2004-09-09, 08:48 AM   [Ignore Me] #42
Indecisive
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I miss "Squad looking for gal piolet"

10 minutes was perfect.
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Old 2004-09-10, 06:59 AM   [Ignore Me] #43
Lartnev
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Originally Posted by Gohan
I miss "Squad looking for gal piolet"
Those days are long gone and will probably never return
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Old 2004-09-10, 10:11 AM   [Ignore Me] #44
Batousai
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Originally Posted by Lartnev
Those days are long gone and will probably never return
Then all the Galaxy pliots need to Band together and "fight for our right of flight."
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Old 2004-09-10, 10:16 AM   [Ignore Me] #45
Lartnev
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You gotta fight *dun* *dun* for a flight *dun* *dun* and PARRRRRTAAAAAY!
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