Reasons behind �No insta hit weapons�? - Page 3 - PlanetSide Universe
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Old 2003-02-19, 11:57 AM   [Ignore Me] #31
Sputty
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Not this again. It's alser-like thingy. Obviously its not light speed. You could see it and it was a pulse. Not light speed. Anyway. THe bolt driver is the fastest weapon in the game and it's not lightspeed. Heh
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Old 2003-02-19, 12:45 PM   [Ignore Me] #32
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WHATS IMO?
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Old 2003-02-19, 12:50 PM   [Ignore Me] #33
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In my opinion
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Old 2003-02-19, 01:12 PM   [Ignore Me] #34
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I won't mind non-insta hit weapons so long as they don't go as slow as they do in tribes 2.
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Old 2003-02-19, 01:13 PM   [Ignore Me] #35
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Originally posted by Nubi
On T2 you actually need skill, which is probably why you gave up, cause you ain't got any
^more like t2 just has a frikken retarded learning curve. Most people lack the patience to break out of n00b status.
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Old 2003-02-19, 01:59 PM   [Ignore Me] #36
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Originally posted by LesserShade
^more like t2 just has a frikken retarded learning curve. Most people lack the patience to break out of n00b status.
Funny i never had any n00b problems myself. I'm actually hoping there is very few or no instant hit weapons, i don't want to play a game where any Tom Dick or Harry can rack up 50 frags in 3mins.

And to all you snipers-haters think of how much you'll love a sniper with instant hit weapons.
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Old 2003-02-19, 03:58 PM   [Ignore Me] #37
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Originally posted by Dio
And to all you snipers-haters think of how much you'll love a sniper with instant hit weapons.
True, thats why everyone hates snipers in just about every FPS.
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Old 2003-02-19, 04:02 PM   [Ignore Me] #38
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BF1942's sniper is harder than most games but still easy. DEfenders get quickly raped and with onyl a little training you can hit running guys easily. IF you;re manning a machine gun you're dead often. One time I was manning a machinegun and literally 12 or more even snipers shot at me. 3 shots to kill but right after I died there were alot of shots at my corpse really quickly by a sniper rifle. So..that means lots of snipers canmping the browning
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Old 2003-02-25, 05:51 PM   [Ignore Me] #39
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Originally posted by SandTrout
vs. Counter-Strike with everything being instant?

I've played BF1942, and from what I can tell it has a pretty realistic travel time. The bullets might sink a bit too much, but nothing's perfect.
I'd hav to agree here. To date, BF1942 has the most realistic travel time for a projectile. Given that insta hit is what alot of people would want, i think its travel time that makes a game more fun. But in retrospect, too much travel time tends to get anoying, and i hope that the travel time in PS is the same as, or even less than, BF1942's. Now another thing that this brings to my mind is the idea of ping. Is planetside going to incoperate some sort of system, like in half life, that makes ping not such a big deal? Or will it be like Quake III where you have to lead due to ping, even for the insta hit weapons?
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Old 2003-02-25, 06:43 PM   [Ignore Me] #40
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Its what we currently have to compare things too. ie Tribes, BF, CS and RL. In tribes... your weapon carries your speed. Which is in turn, remarkable. So there is anways some leading or counterleading.

In tribes, the CG takes time to spin-up. The laser has a recharge time. but is relitively instant. The shocklance is the same way. But at close range what isn't? Even in RL bullets have travel time.

Devs only hope is to find a middle ground here. Make it realistic and also make it fun and require some skills to perform. This is part of the reason the tribes franchise continues to flourish. Even though it's publisher could care less. If you could deal with the bugs and the steep learning curve. You'd see what its all about in the tribes universe. Nowadays MAs, double MAs, and MA mine discs are frequent.

IMO its this learning curve that solid tribes players have already endured. That gives them a solid advantage, when compared to instahit and ground pounder games. Why is tribes compared so frequently? Cuz there's no other realistic comparison. Tribes happens to encompass many types of play. Therefore making it comparable to many things.
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Old 2003-02-25, 06:48 PM   [Ignore Me] #41
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Spy, this was a week old. It was rotten and nasty and old. DON'T TOUCH OLD STUFF!
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Old 2003-02-25, 07:23 PM   [Ignore Me] #42
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Well im not so much worrie about the travel time, as i am latency issues
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Old 2003-02-26, 09:29 PM   [Ignore Me] #43
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well in real life you would have to lead a gun at a moving target. besides it cant be that bad
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