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View Poll Results: Which field of view do you want to see in PlanetSide Next? | |||
First Person Infantry and Vehicle Only | 6 | 15.79% | |
First Person Infantry Only and First/Third Person Optional Vehicle | 25 | 65.79% | |
First and Third Person Optional Infantry and Vehicle | 7 | 18.42% | |
Voters: 38. You may not vote on this poll |
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2011-02-15, 12:25 AM | [Ignore Me] #31 | ||
Major
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Wow it had been over a year before the thread was bumped lol.
Anyway I still would like to see it be first person only with a good radar an rear view cam for vehicle driver. As to this fog idea I don't get it how would that look? Probably rather silly. Tight over the shoulder view like Dead Space or something would make more sense. Though I still think it should be axed entirely since I don't see the need for it. And it only ever increases your field of view giving you advantage an reducing opportunity for skill to shine. |
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2011-02-15, 12:53 AM | [Ignore Me] #32 | ||
Corporal
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wall humping needs to go. but i wouldnt mind some kind of apparatus to look around corners (think splinter cell) as long as you cant camp with weapon in hand. i also think driving is a thankless task as it is and wouldnt want to see it made any more difficult.
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2011-02-15, 01:10 AM | [Ignore Me] #33 | |||
Lieutenant General
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2011-02-15, 04:40 AM | [Ignore Me] #35 | ||
Colonel
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Vehicles need third person for 2 reasons..
1. Friendlies aren't going to stop running in front of your tank just because you can no longer see them. 2. A viewpoint locked to the vehicle, with as bouncy as PS vehicles are, will be a recipe for motion sickness. I am ambivalent about third person for infantry. Handy, but also kind of OP with the ability to easily see around corners. But vehicles just plain need third person view. I don't know of anyone who likes driving them with restricted views, and its common in almost every game that includes vehicles. I personally would support a rotateable third person view for vehicles as well, so that I can see whats going on too when driving. Especially for unarmed vehicles like the ant, ams, and lodestar(at least when landed). Last edited by CutterJohn; 2011-02-15 at 06:40 AM. |
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2011-02-15, 07:42 AM | [Ignore Me] #36 | ||
Master Sergeant
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Agree with CutterJohn. Third person is really needed on vehicles, but they can have a first person option for people who like it. In the jump (id say backwards) from ut2004 to ut3, alot of people complained how they'd restricted the vehicle views to a fixed third person position compared to 2004's scrollable view from first person to third and out quite a way.
That freedom of view was the most enjoyable. |
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2011-02-16, 05:08 PM | [Ignore Me] #41 | ||
Sergeant Major
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Don't know, I never view it as such. But I guess it all depends on how you approach the game or what you want to get out of it.
I personally think it makes combat more tactical. Rather than just walk face first into enemies all the time. If they add a cover mechanic where you can peek around corners or a more mundane lean left/right mechanic then I think third person could be removed. But it adds a certain.. suave.. to the game. Rather than just the bluntness of running into people that you already have in pretty much every FPS game out there. Weak players don't get an advantage because of it over stronger players. Because those 'better' players can use third person view to their advantage too. So there really is no advantage. Unless when you say weak players you mean people who do not possess solely the skills needed to kill another person when they bump into them head first. Like pure aim or reaction time. But I think there are plenty of other games out there that already offer that type of gameplay, and I find it rather shallow. I think adding different dimensions to games and thus catering to different skillsets is good. To me, third person view adds a more tactical element to the game. Not sure, I think it actually gives a potential benefit against NC players indoors. Now you can look around a corner and see there is an NC with a jackhammer there, so you can try to keep your distance and play to his weakness. If it was just 1st person view, you'd likely go around that corner and run right into his barrel and he'd splatter your brains all over the place before you could blink an eye :P Last edited by I SandRock; 2011-02-16 at 05:11 PM. |
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2011-02-16, 05:23 PM | [Ignore Me] #43 | |||
Colonel
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Speaking of this a module to see enemies through walls like a thermal view would be nice. As mentioned the most sane approach is first person infantry, and first/third person for vehicles. Infantry don't need third person. It's just used as a cheap trick to get the one-up on the enemy while staying completely safe. For vehicles third person gives no real advantage and just makes it easier to drive and back up. I for one fly my liberator in third person. |
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2011-02-16, 05:33 PM | [Ignore Me] #44 | |||
Sergeant Major
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But even then. The advantage is still in the non-close combat guns player. Because without third person you have ZERO CHANCE of knowing that a person is there. Which means it is thus the more likely you'll bump into that defender with his jackhammer at point blank range. Thus giving him the overall advantage. It's a mechanic that in most cases gives the defender an advantage. Which is fair play to me. Though you could also do some interesting things with it. Like only give agile/infil suits the third person ability. It would give them some greater use and makes sense to me. Rexo = blunt force. Agile = more suave. Also I can't believe you're arguing against third person view but FOR a wallhack implant But yeah, I think SOE did it on purpose to give defenders an edge. Which is more than likely to do with the balance of combat. The same is true in APB, defenders get this edge over attackers through third person view. Last edited by I SandRock; 2011-02-16 at 05:36 PM. |
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