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2011-03-11, 12:08 PM | [Ignore Me] #31 | ||
Sergeant
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Honestly I think the Burster is fine, I mean the Striker is probably the best empire specific anti air so we have those to back up our MAX units. The Striker also has the "psychological effect" that the Sparrow and Starfire have.
As many others and myself have stated before the problem is with the abilities. There are VS MAX units hopping up and down like rabbits in generator rooms and stairwells while our MAXes either sit in one spot or paint themselves with a massive target. |
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2011-03-11, 12:16 PM | [Ignore Me] #32 | |||
Master Sergeant
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the fact that you can't even defend half the points you are trying to make(at your own admission with your constant changing) completely proves your ignorance of this issue. Learn to read peoples posts before calling them ignorant. And traak and sobeokus, I completely agree but just because it's a big psychological weapons doesn't mean it's not still a big one.
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier Last edited by The Desert Fox; 2011-03-11 at 12:58 PM. |
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2011-03-11, 03:31 PM | [Ignore Me] #33 | ||||||
Private
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The OP made MAXes the topic with his post. My initial reply was directed to him. My next reply was also not directly pointed at you, but you decided to take exception to something I said and get your panties in a twist. I'm going to guess it was the part about "you're doing it wrong" though to be honest, I stand by my statement. If you are dying that easily as a TR MAX, you are indeed doing it wrong or you're simply up against too many enemies and would be dying no matter what MAX you're in. You claim I changed the topic and in so doing have demonstrated that you missed the point: The thread is about MAXes. Not one type of MAX. That said, since you want so desperately for me to address all of the fine points you made, let's have a go.
You've stated that your sole complaint is that NC and VS MAXes are frustrating. Well yeah, getting shot at tends to be kind of frustrating. Knowing that you're getting shot at before you're hit is bound to be slightly more frustrating, since you have warning and now you only have to wait for the pain to begin. But you're calling for nerfing the NC and VS MAXes by giving air vehicles a way to dodge a weapon's lock. As has been demonstrated, it requires more shots per clip size to get a kill than for the (supposedly) equivalent TR MAX. If even ONE misses, in many cases, VS and NC have no chance since opposing pilots can just turn around and fly away while VS and NC MAXes are stuck reloading. TR MAXes don't give you a nifty little warning, the pain starts suddenly and if the MAX was smart enough to anchor or hit their overcharge (again, TWO special abilities) you're probably most of the way to dead before you can react. Yeah, the warning you get that I'm gonna start shooting at you is such a pain in the ass. Let's get rid of the noise weapon's lock makes. Last edited by Azellon; 2011-03-11 at 03:33 PM. |
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2011-03-11, 11:41 PM | [Ignore Me] #34 | ||
So, as if to prove a point outfit mates were playing VS tonight. I joined in and got into a AI max. WOW. I never got the opportunity to use that thing in a good fight, all I can say is that it is INSANE. Ive used DC max for a Looooong time. Never before had it been so easy for me to just mow people down. I'm sorry but that thing is insane when put next to a DC max. If anyone was at the solsar tech plant fight tonight on either side please let me know. I litterly got 20 kills in 5 minutes with little or no trouble. Aim, pull trigger, dead.
Also I escaped the base several times in AA config and had no problems scoring kills on several aircraft each time. This is in the middle of a red alert siege. Try to escape in a burster max... its not happening. Like i said in my first post. If you think these things are balanced at all, your fooling your self. Ima play uni max on all 3 empires for a few days at a time, take down my K and average them out. So far (and my mates agree) it seems like Vanu are almost skillless to play. Pulsar was omg awesome btw. I aint never shootin a cycler again if I don't have to. |
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2011-03-12, 01:45 AM | [Ignore Me] #35 | |||||||
Master Sergeant
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Why thank you Azellon finally we can agree on something. Now let us begin. At no point did I say I was dying as a TR max, once again go back and look I love my max, I only pointed out that our lock down ability is inferior to the NC and VS ability's when it comes to being an "advantage".
I propose a trade, You can have our flak weapons and we will take your noisy lock-on missiles. I am serious here, I KNOW the majority of the TR agree with me, we would love some of those, and if our Flak is as good as you say it is then we haven't figured out how to use it properly and I am sure the majority of the VS agree with you. You can teach them. Deal?
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier |
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2011-03-12, 07:31 AM | [Ignore Me] #36 | ||
First Lieutenant
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Planetside as a whole is pretty broken. Balance is screwed up. The bases are narrow hallways with lots of choke points which do nothing but encourage spam. There's no cover outdoors for infantry to utilize against vehicles.
Silly base benefits like interlink that make defense way to powerful in PS. The introduction of br40 has further showed what happens when something unbalanced (broken/poorly implemented) is used in mass. In particular with max units. Every max in the game (including AA/AV) has a faster ttk than a rexo wielding decis. Max units as a whole may not be really powerful offensively (when pushing a active enemy base). But on defense they're extremely powerful. It's some simple fixes really. If someone doesn't like my idea(s), quote the parts you don't like and give constructive reasons on why they are bad. I'm not going to bother responding to someone who can't put out a constructive argument. Add cover to outdoors. Remove the interlink benefit. Make bases less crowded and cramped, less choke points. Reduce the amount of cert points to a br20-23 level. Increase the cert costs on various certs (CE=3, SA=4, etc). Keep in mind that EVERYTHING in PS is connected, like a huge web/net. When 1 thing is nerfed, something is inevitably made more powerful. For example. The removal of third person is a slippery slope, if you remove third person, sure it'll be harder to corner camp, but NC will still be favored, since they just have to wait at a corner looking at the spot where the enemy is going to come in from, then charge out the moment they see something. This also applies to maxs. Not to mention cloakers with boomers will have a field day if TP was removed. I'm not saying I'm against third person removal, I'm just saying that if you do, make sure you figure out how to balance everything out related to it's use, first. Make the max a suit with inter-changeable weapons. You can cert either AA (2 points) or AV (3 points) max first, but you must have 1 of them to cert AI max (2 points) OR you must have both AA/AV certed to cert AI max (1 point). This prevents maxs from being able to abuse the issue with a max being able to rotate between max armors to reset it's armor back to 650 and it effectively prevents players from just coming back to the fight in another max right after they've died. With the max armors being combined into 1 suit, reducing the timer on the max also becomes a viable option. Reduce the effectiveness of AA/AV max units to infantry. Bring the scatmax inline with other AI maxs. In comparison it's way to strong. Make it so max units cannot use special abilities while auto running, which yes, means that VS max units won't be able to jumpjet while auto-running, and NC maxs can't use their shields. This brings the a bit more inline with TR maxs, who's special ability can't be used to increase survival while auto-running Make it so max units can't shoot while using their abilities (this obviously wouldn't apply to TR maxs, as their ability is to shoot faster). VS maxs wouldn't be able to fire while jump jetting (but they could still fire on the way down, since they're no longer using that ability). - This particular idea I'm not 100% sure, it's an idea I've simply toyed with for a little bit, contemplating whether or not it'd truely be balanced. Make it so max units cannot use personal shield (I'm more in actual favor of the complete and utter removal of pshield from planetside, but that's a different topic for a different day). Maxs already have 650 armor points, they don't need more. Buff the AV max to do less self-damage (regardless of whether or not damage to infantry is reduced). Any person who uses a max constantly knows that if they get into an unavoidable fight with the AV max, the best thing to do is to get as close as possible and try to get the splash to kill the max, though this works best with NC max units. Doing this prevents said max from having any chance at another encouter like that, because he/she will suicide on the enemy max. OR Add a specific anti-max (AM) max (no explosive weapons just armor piercing rounds, think an AI max with AP rounds) to planetside. The last part gave me some thought, AV maxs aren't perfect since they can kill themselves depending on the scenario, so what if there was another alternative? A specific AM max could do what an AV max couldn't since, it could go toe to toe with more maxs in a row without having to worry about suiciding. However, I'm against giving the AI max AP rounds for 1 reason, and that'd be because it'd be to versatile. On the note of the AV max, make them decent at there role Anti-Vehicle. The only AV max that's good at that role is the pounder max. The comet's projectiles are to slow, and the clip is to small for it to really be effective at AV, it is however a great Anti-Max max. Make it so medical terminals can no longer repair armor, which means you have to rely on teammates to repair your armor as a max. With the removal of armor repair, med terms could heal stamina instead. Give the decimator 1 extra round. This gives a single decimator a chance to actually kill an NC max with shields (keep in mind 4 deci shots can kill a pshielding fully shielded NC max IF you hit every shot into the max, rather then just splash him) Finding a way to prevent maxs from autorunning into a wall so they cant instantly move forward at full speed when they leave the corner. The exact way to accomplish this is an unknown to me, other then "hitting the wall stops a max auto run". I don't particularly like that idea, there's probably more then a few ways to better balance it out. Making a auto run capacitor that functions like the special max ability, but obviously on a different capacitor (maybe even have it set to where you can use your ability capacitor to double the length of your auto run if you use it all, def. NOT the otherway around though, twice as long max abilities? pass), I haven't thought up the exact distance for which the maxs capacitor would last (I'd say have it be a longer distance from tower to base, so that way max crashing is still a viable strategy), exact capacitor charge time would need to be discussed to, have it be the exact same as the max ability capacitor maybe? - Just another random idea I threw out there, not really needed for overall implementation. (Also, instead of an extra capacitor, it could use stamina instead). Either nerf AP jackhammer or lancer, or buff the decimator so it's ttk is either the same or faster (I don't care which) then them. It's rather silly that the decimators (very specific anti-max weaponry, as it's to slow to be used anything but stationary/vehicles that are close, and even then due to the tiny clip size it wouldn't ultimately be useful) have a slower ttk then a AP JH/lancer. Though this might mean that the AP JH needs to be nerfed, though I don't think the lancer needs a nerf. - Also not 100% sure on this, there's probably a better way that I haven't thought of. |
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2011-03-12, 04:48 PM | [Ignore Me] #38 | ||
Master Sergeant
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VICTORY!!! Twas a hard fought battle, with an almost worthy adversary Good Fight Sir, Good Fight.
In all honesty depending on your response to mine, I was ready to do the same. It's obvious neither of us are going to budge despite both our best efforts. Better then some troll, 4/10
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier |
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2011-03-15, 02:37 AM | [Ignore Me] #45 | ||||
Corporal
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Do the infantry you farm with your rockets have a way to totally block your damage for two seconds? Or even hurt you reliably without spending 5s changing ammo types (if they even HAVE a rocklet rifle in inventory.) No, not really. No. Do the maxes you lolspam have a means to protect themselves from your rocket pods (excepting the VS AA max)? No, not really. No. Should you really be able to run away from your hard counter, when everyone else who gets that close to their hard counter dies a horrible, horrible death? (Re: Infiltrators VS darklight, Assault buggies VS mines, Maxes vs good AV users, Infantry VS vehicles, Generators VS Routers.) Air is the most powerful part of this game. You don't need any more help. You need nerfs, big ones. Stop bitchin'. Last edited by Jamini; 2011-03-15 at 02:45 AM. |
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