Originally Posted by otomotopia
I'm reading all these nice bits like "take lasers out of a scifi game?! Are you nuts?" and I'm struck by this- out of all the weapons and vehicles in the game, how many were ACTUALLY energy-based? And didn't only one faction have the extreme majority of them? Even for the common pool, how many of the weapons were actually 'laser-like'?
I think we're missing the point of the OP. I think that he does have an excellent idea, even if it was potentially misguided and misworded.
I think the art style should shift away from the polished, *****-and-spam, immaculately maintained, and generally shiny and new look planetside has. It should shift to this rusted-in-storage look that the screenshots for the galaxy and vanguard have. It's obvious that their functionality and design are nearly the same but the vanguard in particular looks like a very slightly earlier design that was thrown into storage. And I looks pretty damn basses too, at least in my opinion.
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Thank you. This is exactly what I want: A shift to more interesting designs and a shift (back) to more basic gameplay. The lower tech angle (or withheld tech due to some sci-fi-story limitation) is just a great story excuse to do both.
So NC and TR MAXes would look bigger and bulkier but play basically the same. Their weapons would be larger (and more identifiable) but they'd shoot basically the same. Tanks wouldn't look so sleek and refined, but they'd play the same too.
You'd be able to tell everything apart from farther away, and no longer just by color (color-blind players play too!).
I also think Planetside *started off* as too needlessly complex, but maybe I'm cutting to the bone there. I'd be perfectly happy with PS:N that played like the original PS, just with more interesting designs, pulling from retro/steampunk/history (as much as is appropriate while still being Planetside).