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2003-03-01, 04:47 PM | [Ignore Me] #31 | ||
Private
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VS MAX will spank the NC MAX
while the NC is engaging his shield and experiencing a mobility penalty, the VS will run/hop/temporarily fly circles around the NC the TR MAX (aslong as it was anti-air or anti-infantry) would have an equal chance against either MAX thus, TR 0wnxx0rs j00 *cough* I apologize for that, I really do
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The disidents of this world will be crushed under the heel of the Republic! "...and remember, in oral sex and hand grenades it is better to give than recieve." - Me ripping off PSU quotes |
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2003-03-01, 04:57 PM | [Ignore Me] #32 | ||
First Sergeant
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Here's how I see it. While the TR MAX is anchored, a NC MAX comes up from behind and obliterates the TR MAX. Then NC MAX keeps trying to hit the VS MAX, but it shoots too slow and te VS MAX is too fast, and it is constantly shooting while jumping around. The VS MAX ends up winning.
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2003-03-01, 05:06 PM | [Ignore Me] #33 | ||
Private
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You should understand that a VS Max doesn't want to get anywhere NEAR an NC MAX with a shotgun. Those jumpjets turn the whole thing into a turkey shoot. "PULL - BANG BANG BANG"
No more VS MAX. The VS MAX is going to want to utilize cover at range against the shotgun MAX, and is unlikely to use the jumpjets excessively in combat because they're unable to change their aspect while in the air...a MAJOR disadvantage for a lightly armored, maneuverable mech. |
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2003-03-01, 05:19 PM | [Ignore Me] #34 | ||
Lieutenant Colonel
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Just a note cygnus, MAXes have their own specialized weapons, thus a MAX cannot use a shotgun. Also I believe that the Vanu MAX will have a long recharge time on those jump jets, they dont want all VS MAXes to bunny hop
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[ Signature removed by Nazis ] |
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2003-03-01, 07:23 PM | [Ignore Me] #37 | ||
Master Sergeant
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yes, just cheack in the main site under weapons, vehicals, and....................other stuff
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<STFU> Frozen_Monkey <Storm Troopers From Uranus> ______________________________ "Today for yunch, we are having SALT and PEPPER!!!!!" |
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2003-03-01, 09:23 PM | [Ignore Me] #38 | ||
Second Lieutenant
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Tactics
TR Main Combat Tactic: TR commanders and weapon designers express the desire to fill as much volume of air and the enemy as possible with flying lead. their gatling guns, max ability, and double-barrelled tank all establish this point fairly well. NC Main Combat Tactic: My fellow NC focus mainly on firepower (emphasis on the power) that is useful both up close, medium range, and long range. hence, mag-scatter, Jackhammer, Gauss, and the Anti-infantry tri-barrel multi range shotgun on their MAX units. VS Main Combat Tactic: Now, we reach the Vanu soverignty. these guys use beam weapons that concentrate energy into devastating blasts. they put a lot of emphasis on mobility and accuracy. their MAX has jumpjets to fly over walls, short stretches of water, gaps, etc. their exclusive vehicles all hover, and thus can strafe left and right, as no other tank can, and can cross short expanses of water like a hovercraft. their weapons have minimal recoil effect owing to the nature of it's blasts. the only limit to their weapons is probably either ammo consumtion or power. |
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2003-03-01, 09:34 PM | [Ignore Me] #39 | |||
Captain
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A) Avoiding Bottlenecks B) Avoiding Grenade/Rocket C) Jumping onto a Vehicle/Wall It won't save your hide in combat, because I doubt you can look straight down and then shoot through your legs. |
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2003-03-01, 10:08 PM | [Ignore Me] #41 | ||
Private
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no one says you're leaping over the NC. It'd be just as effective to jump straight up or left (relative to the NC MAX) and turn your MAX to face the enemy and atleast get off a round or two (yes I know you can't change direction mid-jump, I mean to face the enemy by turning my body, not direction)
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The disidents of this world will be crushed under the heel of the Republic! "...and remember, in oral sex and hand grenades it is better to give than recieve." - Me ripping off PSU quotes |
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2003-03-02, 04:46 AM | [Ignore Me] #43 | ||
Second Lieutenant
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http://www.planetside-universe.com/c...?p=sdArmorInfo
I went straight down the list of MAXen discriptions and broke it down into simple terms. Some other variables are not accounted for due to lack of actual physics familiarity. NC MAX = shield whores moto = "rip 'em open before the shield gives out." target = easy to hit/slow to kill -------------------------- Sparrow(AA) = lock once, fire many skills required = none risk to team8s = none risk to enemy infantry = none Flavor = vanilla -------------------------- Falcon(AV) = acquire tone...reaquire tone...acquire tone...reaquire tone... Skills required = "who cares... whats your attention span like?" risk to team8s = none risk to enemy infantry = none Flavor = vanilla -------------------------- Scattercannon(AI) = full featured shotgun with variable spread. skills required = hitting targets using tightest spread posible at all times risk to team8s = high risk to enemy infantry = high Favorite haunts = Inside - home or away Flavor = vanilla with magic shell -------------------------- TR MAX = spray and pray ground pounding human turrets moto = If all else fails... hold the trigger down. target = easy to hit/hard to kill -------------------------- Burster(AA) = acquire tone...reaquire tone...acquire tone...reaquire tone... skills required = not moving risk to team8s = moderate risk to enemy infantry = none Flavor = vanilla -------------------------- Pounder(AV) = "On contact or two second delay?" skills required = not moving risk to team8s = high risk to enemy infantry = high Flavor = vanilla chocolate chip -------------------------- Dual-Cycler(AI) = chain whores skills required = not moving risk to team8s = low risk to enemy infantry = high Favorite haunts = "Anywhere but here, i been in the same place for days..." Flavor = vanilla with chocolate sprinkles -------------------------- VS MAX = Jumpjets moto = "Float like a butterfly, sting like a bee." target = hard to hit/easy to kill -------------------------- Starfire(AA) = "deadhead" (without lock), but will do much less damage in that fashion!?! .....Rocket Jump!!! skills required = timing risk to team8s = low risk to enemy infantry = moderate - high Flavor = super fudge chunk -------------------------- Comet(AV) = "Fire in the hole!" skills required = herding and ground pounding risk to team8s = high risk to enemy infantry = moderate - high Flavor = chocolate caramel swirl -------------------------- Quasar(AI) = Stick and move! stick and move! skills required = mad skills yo! risk to team8s = low risk to enemy infantry = high Favorite haunts = No time for that now! Flavor = Jenifer Lopez |
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2003-03-02, 07:30 AM | [Ignore Me] #44 | ||
Lets see here
VS: Best mobility and speed of the 3, worst armor. Weapons have a low to zero recoil making them nice for sustained fire annywhere. They don't have the fastest firering weapons or the heaviest hitters but the accuracy and low recoild makes up for it. NC: All about the front damage, heavy hits are the bread&butter of the NC weapons. They have the worst ROF but the best payload of the weapons. Recoil isn't that big a deal due to the rof (not sure wheter or not this applies 100% to the gauss). Have the biggest gun in the game on their tank. TR: The side whit the most amounts of ammo heading your way in the shortest amount of time, or the ROF kings. Shots won't do so much damage individually but the sheer volume of fire makes up for it. Basicly, they spit out alott of rounds before the COF gets too big and innacurate. I for one won't spray and pray whit them, i will burst fire. Best armor, best rate of fire, worst speed and well worst accuracy if you run around firering nonstop..... Now as for ammo, i remember reading that the only way to get ammo for you stolen weapon is to steal the ammo, that leads me to think that the different ammoboxes will have different amounts in them.. More in the TR, less in the NC but balanced so they can sustain the same amount of firering time. If you want a good idea of what each empire is, look at the MAX's... they're the pinacle of the empires... (i would say tanks too but we don't know enough on them =/) |
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2003-03-02, 09:07 AM | [Ignore Me] #45 | ||
Sergeant Major
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Terran Elite Airborne Regiment
I really dont plan on being a MAX on my main account, maybe on one of my extra 3, i really do think at most i'll use 2 of my characters, the other 2 i can allow my friends to F'up! -Dark- CO [TEAR]
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