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2011-07-09, 05:47 AM | [Ignore Me] #31 | ||
Corporal
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All this talk about kill streaks, quick knifing and aim down sights is making it seem like COD....not cool....I'm worried that they are going to scrap the old armor/ health system for an on screen blood effect and players health are going to be incredibly low. (Where four bullets kill someone.)
Edit: Just learned that's called TTK.....yeah...hope that doesn't change. Last edited by xcel; 2011-07-09 at 06:05 AM. |
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2011-07-09, 07:55 AM | [Ignore Me] #32 | ||
Sergeant
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All this nostalgia about planetside 1's infantry mechanics really suprises me to be quite honest. Ive played ps from the beginning off and on (mostly off lately ) and i think that together with eve and WoW its in the top three of best mmo's ever. But there were some major flaws.
And for me the biggest flaw was the shooting mechanic for infantry. and ill now list what was. 1. 3rd person camping for the lose. This was actually more of an exploit to my opinion than something that was working as intended. 2. Cone of fire. The weapons all had a rediculous ranges where bullets would fly. I mean when u sprayed with your suppressor on a wall it would end up creating a circle of bulletholes. I like how CoD and CS do this. A weapon will have a 'offset' when you spray, but a predictable one in a certain direction. (shooting someones feet in cs with a ak47 could land you a headshot in some situations) This will result in that the more you use a weapon the more you know or get skill with it. 3. Damage. Two hits with a sniper to get a kill really worked for ps, but i dont think it will work in ps2. From what ive heard it will be faster paced. To be more to the point faster respawning (less downtime). In this regard i think quick knifing should not be a problem (as long as a shotgun blast to the face 1 shots you aswell). I don't mean any disrespect to the people who want to keep the mechanics from ps1 intact for ps2, im all for that, but to try and stop progress in the infantry mechanics is just not helping ps2 at all in my opnion. p.s. I do worry about health regen and killstreaks. I think they should keep a fixed amount of hp and let the killstreaks only be little advantanges (like uav). p.p.s Saying that a br1 and a br 20 in ps1 were equal when using the same weapon is retarded. |
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2011-07-09, 08:17 AM | [Ignore Me] #34 | ||
Sergeant
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Yes well bar a red dot sight a CoD M4A1 on lvl 40 is equal to it on lvl 1.
Bar all leveling improvements ofc u are equal.... Besides its not only armour and implants. It was also the engi and medic cert wich higher lvls could afford. When a br1 and a br20 have a sniping battle the br20 can just hide and heal up. |
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2011-07-09, 10:57 AM | [Ignore Me] #35 | ||
First Lieutenant
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The customization things are good, prob horrible to balance tho lol. The faster kill times, aka you are gonna die instantly to most things and the squad spawning to make up for this horrible idea are both the worst changes by far and i hope dont stay. Keep these terrible CoD/BF ideas out of PS. The game is too big to be having instant deaths. Way too many people playing means you will take fire from a hundred angles. Fast death just means tons of time respawning. And respawnin on your group is lame. So now i have to kill the entire squad within seconds of each other or they just keep magically poppin up? Seriously? How would you clear em from your base if you cant take out an ams or a tower? YOu cant kill enough of em to stop squad spawning.
I may not like every change but msot all seem very cool ideas. Those were the only two that will make me not play the game. Being an MMO you get attatched to your character much more. The throwaway feel you get from instant deaths just doesnt fit at all. If im just dieing non stop from every few bullets that fly by then its no fun at all. The slower TTK of PS1 allows you to react and change strats as you encounter the enemy. It allows for some thought and tactics. Medics and engineers are very useful with this set up. If you just die instantly like in the CoD style games then why have a medic? I wouldnt ever be one. And if you just get some lame spawn on your squad, you dont need em for rezzes. And whats it matter if you just brainlessly zerg in without takin cover, you can just respawn right back where you were. The longer TTK's are much better in a game like PS. And the spawn points you get from capturable points like bases/towers/etc and the mobile spawn points you must bring in like the AMS were much better tactically and gameplay wise. You can use these to get in to an area and the enemy can take them out/capture them to get you out of the area. You also will play smarter and more tactically cause you first have the ability to live long enough to react and second you dont spawn right back on yoru squad where you died. You would have to come back thru everything again. Why cover yoru bud if he will just respawn right back with you anyway at full health? Other than the respawn delay who cares. Imagine if every squad had an ams for their squad on their back in ps1....thats what squad spawnin is. Terrible. When you find one guy slips thru the front line in the field and now all of a sudden its 10 guys hittin your back lines cause they magically squad spawned on him, you'll see what i mean. |
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2011-07-09, 11:14 AM | [Ignore Me] #36 | ||
Sergeant
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When the hell is this a deal breaker? If anything its expected in this day in age for a FPS. Look down your sight for better accuracy and sacrifice movement.
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I want it to be Planetside:Next not Planetside HD |
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2011-07-09, 11:25 AM | [Ignore Me] #37 | |||
Staff Sergeant
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I personally love iron sights (well, not the iron part, but give me a red dot sight and I'm set).
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2011-07-09, 02:10 PM | [Ignore Me] #38 | ||
Brigadier General
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Hell yeah. I did a fist pump high in the air when the iron sights showed up in the trailer. Everytime I use the zoom in PS1, I just imagine it as iron sights anyways. Actual ADS will be better than my imaginary ADS.
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2011-07-09, 02:29 PM | [Ignore Me] #39 | ||
Major
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Yeah iron sights is probably one of the few new age changes I can fully get behind.
Kill streaks though are unnecessary unless its just something on my achievement panel I can ignore an doesn't pop up in my face. An fast deaths is something I also hope they avoid. This isn't CoD or Battlefield. Dying that fast will suck with this many guns firing at you an make Medic kind of pointless. Which squad spawn may also do. Though its confirmed to be drop pod spawns. An might have a decent timer on it. I'm hoping at least a minute. |
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2011-07-09, 02:48 PM | [Ignore Me] #40 | |||
Lieutenant General
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owait |
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2011-07-10, 10:13 AM | [Ignore Me] #43 | |||
Private
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Now if they want to make 2 lashers, mcgs, jackhammers, etc one that does AI damage and one that does AV damage then that's a different story but that should probably just be simplified by having you carry two types of ammo like nc and tr did for years. |
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2011-07-10, 10:20 AM | [Ignore Me] #44 | ||
Major
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I hope thier killstreaks arn't boring "DOMINATION" stuff.
I want them to be empire specific. Example: For TR you get "Hero of the Republic". Aslo needs blood on the screen even when you didn't take any damage. Just to show how real the game is. |
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