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2011-07-09, 04:28 AM | [Ignore Me] #32 | ||
Staff Sergeant
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I wouldn't mind kill streaks like BF2142 had. Basically it just gives you a little pin and says good job and that's it. You can have a little pride knowing that you have 8000 5 kill streak pins, and others can see that too and know that you're a better player than they are. I wouldn't turn my back on the game if they are CoD style kill streaks, but I would rather they not go that route.
The more they say the more the game sounds like an MMO version of BF2142, which I think is great. 2142 is probably my second favorite multiplayer FPS because of its similarity in pacing to PlanetSide. It's Sci-fi, but still retains a modern feel to it (not to many laser guns) and it's not unreal or MW paced (movement speed is slower, TTK is slower and the gameplay in general is slower).
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2011-07-09, 05:03 AM | [Ignore Me] #33 | ||
Lieutenant Colonel
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That's the impression I get Psycho; BF for me is perfect game play wise, it just needs to be on a massive scale.
COD is too quick for me; its just death match in too small arenas, I need team based objectives with time to develop real tactics. Kill streaks it sounds to me is more about the pat on the back as people have said, not critical bonuses or rewarding you with nukes... Quick knife I support; mainly because if you can get close enough to someone, especially with the new faster TTKs, you deserve to get a good kill; loved it in all the BF games. Only concern is how that will work with cloakers... |
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2011-07-09, 05:59 AM | [Ignore Me] #35 | ||
Sergeant Major
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Well i think its gonna be more skill based stuff like for instance, you unlock the skill "Napalm Strike" but it just sits there, then you get a Mossy out and start killing inf you get say 10 kills, then you unlock your "Napalm Strike" and you can preset your location so all you have to do is fly over it and it will dump the Napalm.
Revers could do the same thing with Rolling Thunder, and grunts prob not attack dogs but maybe RCDX type thing. then for AA users SAM's Turret but more manual and field deployable. Just a Guess anyways, Thought about quickknife i think you should make people equip it every time basicly you can only hold the knife in a pulled out poistion when you put it away it goes to your inventory. Quick kill with it i dont mind if someone gets that close to me with one then i should die lol. |
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2011-07-09, 07:14 AM | [Ignore Me] #37 | |||
Major General
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oh yea... DID I MENTION THERE IS STEALTH...DERP. stealth + instantgib knifes = retarded. and again if they're planning that, shut it down now. |
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2011-07-09, 07:31 AM | [Ignore Me] #38 | ||
Sergeant Major
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SKYeXile your such a negtive person, is your glass half empty?. heres some more liquad.
You have audio amp too buddy, and if theres a type of darklight ya have another protection. and if there camping a single area how long do you think there gonna last agianst 800 people who saw him kill someone, or was told by that person who did die?. communication is key in planetside after all |
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2011-07-09, 07:43 AM | [Ignore Me] #39 | ||
Major General
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audio amp does not detect somebody unless they're moving.
this is a game prelaunch, im not going to suckup devs ass and go OMG THE IDEA IS GREAT FEED US SOME MORE. im going to be criticise everything i feel is broken or would not work based of the current into we have. and instantgib quick knifes, in the current planetside, even if the weapons have faster TTK's and no 3rd person would be broken. |
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2011-07-09, 07:51 AM | [Ignore Me] #40 | |||
Colonel
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I don't care if you are close to someone. Shooting them will still be the far more preferable option. Sure, backstabs i could see being instakill, but by the same reasoning, back shootings should be as well. *Rant brought to you by the many people in bad company 2 that could charge you while you were shooting them, and flick there knife for an instant kill. |
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2011-07-09, 07:58 AM | [Ignore Me] #41 | ||
One way to counter an infiltrator coming into your base is to have a sort of stealth field analyzer in each base. This analyzer would read the area and alert whenever an infiltrator is inside the base. It could alert down to the room or it could alert to the base itself.
The only counter to this would be taking the gens down. Once the gens go up the analyzer takes a good 5 minutes to reboot itself. This gives any cloaked inside a fighting chance to accomplish it's goals.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2011-07-09, 08:41 AM | [Ignore Me] #42 | ||
First Sergeant
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Umm.. The average player has a 1/1 ratio. Skill has nothing to do with it, it's math. Someone must die for every kill. When you factor in death by tree, and other non kill deaths, you return an average player ratio of less than 1/1. In other words, more than half the people in the game die more often than get kills.
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2011-07-09, 08:47 AM | [Ignore Me] #43 | |||
Sergeant Major
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2011-07-09, 09:11 AM | [Ignore Me] #45 | |||
I hope they have someone on their team that knows weapons and isn't a complete gamer dipshit. Knives are not insta-kill weapons. Like, hardly ever. A knife wound can kill you quickly if you bleed out, but that's about it. Everything else is slow as compared to a bullet to the face. That horse shit in the movies about sneaking up on someone and cutting their throat and it being quiet and quick? Total bullshit. It's noisy, it's messy, and it's not as quick as they make it seem. So I hope they don't make knives an insta-gib option like CutterJohn mentioned regarding BadGame 2. |
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