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Old 2011-07-09, 03:39 AM   [Ignore Me] #31
SKYeXile
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Re: Killstreaks in PS2?


Originally Posted by CutterJohn View Post


@dsi: Don't much care for how the competitive people play the game. They aren't the gospel on correct. And dominations are pointless with populations like PS has. Be very rare to get one.
Nah, happens all the time, everytime you get a hate tell, that's a person you dominated.
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Old 2011-07-09, 04:28 AM   [Ignore Me] #32
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Re: Killstreaks in PS2?


I wouldn't mind kill streaks like BF2142 had. Basically it just gives you a little pin and says good job and that's it. You can have a little pride knowing that you have 8000 5 kill streak pins, and others can see that too and know that you're a better player than they are. I wouldn't turn my back on the game if they are CoD style kill streaks, but I would rather they not go that route.

The more they say the more the game sounds like an MMO version of BF2142, which I think is great. 2142 is probably my second favorite multiplayer FPS because of its similarity in pacing to PlanetSide. It's Sci-fi, but still retains a modern feel to it (not to many laser guns) and it's not unreal or MW paced (movement speed is slower, TTK is slower and the gameplay in general is slower).
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Old 2011-07-09, 05:03 AM   [Ignore Me] #33
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Re: Killstreaks in PS2?


That's the impression I get Psycho; BF for me is perfect game play wise, it just needs to be on a massive scale.

COD is too quick for me; its just death match in too small arenas, I need team based objectives with time to develop real tactics.

Kill streaks it sounds to me is more about the pat on the back as people have said, not critical bonuses or rewarding you with nukes...

Quick knife I support; mainly because if you can get close enough to someone, especially with the new faster TTKs, you deserve to get a good kill; loved it in all the BF games. Only concern is how that will work with cloakers...
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Old 2011-07-09, 05:38 AM   [Ignore Me] #34
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Re: Killstreaks in PS2?


Was just about to ask with that question Dviddleff Cloakers would be intresting to say the least

Give me back my melee boost and darklight yay!
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Old 2011-07-09, 05:59 AM   [Ignore Me] #35
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Re: Killstreaks in PS2?


Well i think its gonna be more skill based stuff like for instance, you unlock the skill "Napalm Strike" but it just sits there, then you get a Mossy out and start killing inf you get say 10 kills, then you unlock your "Napalm Strike" and you can preset your location so all you have to do is fly over it and it will dump the Napalm.

Revers could do the same thing with Rolling Thunder, and grunts prob not attack dogs but maybe RCDX type thing. then for AA users SAM's Turret but more manual and field deployable.

Just a Guess anyways, Thought about quickknife i think you should make people equip it every time basicly you can only hold the knife in a pulled out poistion when you put it away it goes to your inventory. Quick kill with it i dont mind if someone gets that close to me with one then i should die lol.
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Old 2011-07-09, 07:04 AM   [Ignore Me] #36
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Re: Killstreaks in PS2?


would be a bit daft mind though as normal trying to quick knife a max unit... would turn around and ask wtf your doing and do you want your tin opener back?
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Old 2011-07-09, 07:14 AM   [Ignore Me] #37
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Re: Killstreaks in PS2?


Originally Posted by Bruttal View Post

Just a Guess anyways, Thought about quickknife i think you should make people equip it every time basicly you can only hold the knife in a pulled out poistion when you put it away it goes to your inventory. Quick kill with it i dont mind if someone gets that close to me with one then i should die lol.
yea but howmany times in planet are you fighting that close? imagine walking into the frontdoor of an amp station, guy has audio amp on(since 3rd person is out now) knifes you in the back. around the corner in a tower, knifes you in the face as you come around the corner, you come upto get your reaver out of a fight terminal in a dropship or tech plant, knifed.

oh yea...


DID I MENTION THERE IS STEALTH...DERP.

stealth + instantgib knifes = retarded. and again if they're planning that, shut it down now.
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Old 2011-07-09, 07:31 AM   [Ignore Me] #38
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Re: Killstreaks in PS2?


SKYeXile your such a negtive person, is your glass half empty?. heres some more liquad.

You have audio amp too buddy, and if theres a type of darklight ya have another protection. and if there camping a single area how long do you think there gonna last agianst 800 people who saw him kill someone, or was told by that person who did die?. communication is key in planetside after all
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Old 2011-07-09, 07:43 AM   [Ignore Me] #39
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Re: Killstreaks in PS2?


audio amp does not detect somebody unless they're moving.

this is a game prelaunch, im not going to suckup devs ass and go OMG THE IDEA IS GREAT FEED US SOME MORE. im going to be criticise everything i feel is broken or would not work based of the current into we have.

and instantgib quick knifes, in the current planetside, even if the weapons have faster TTK's and no 3rd person would be broken.
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Old 2011-07-09, 07:51 AM   [Ignore Me] #40
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Re: Killstreaks in PS2?


Originally Posted by DviddLeff View Post
Quick knife I support; mainly because if you can get close enough to someone, especially with the new faster TTKs, you deserve to get a good kill; loved it in all the BF games. Only concern is how that will work with cloakers...
I'm fine with it, so long as its not instakill. Knives suck. Melee sucks. It doesn't belong in warfare. If you want a melee kill, be prepared for many seconds of grappling, and hope he doesn't shoot you, since a bullet > any knife.

I don't care if you are close to someone. Shooting them will still be the far more preferable option. Sure, backstabs i could see being instakill, but by the same reasoning, back shootings should be as well.


*Rant brought to you by the many people in bad company 2 that could charge you while you were shooting them, and flick there knife for an instant kill.
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Old 2011-07-09, 07:58 AM   [Ignore Me] #41
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One way to counter an infiltrator coming into your base is to have a sort of stealth field analyzer in each base. This analyzer would read the area and alert whenever an infiltrator is inside the base. It could alert down to the room or it could alert to the base itself.

The only counter to this would be taking the gens down. Once the gens go up the analyzer takes a good 5 minutes to reboot itself. This gives any cloaked inside a fighting chance to accomplish it's goals.
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Old 2011-07-09, 08:41 AM   [Ignore Me] #42
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Re: Killstreaks in PS2?


Originally Posted by Sirisian View Post
This limits the kill streaks they can get averaging most players that aren't very good to a 1/1 k/d ratio.
Umm.. The average player has a 1/1 ratio. Skill has nothing to do with it, it's math. Someone must die for every kill. When you factor in death by tree, and other non kill deaths, you return an average player ratio of less than 1/1. In other words, more than half the people in the game die more often than get kills.
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Old 2011-07-09, 08:47 AM   [Ignore Me] #43
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Re: Killstreaks in PS2?


Originally Posted by LordReaver View Post
Umm.. The average player has a 1/1 ratio. Skill has nothing to do with it, it's math. Someone must die for every kill. When you factor in death by tree, and other non kill deaths, you return an average player ratio of less than 1/1. In other words, more than half the people in the game die more often than get kills.
LOL so true, woops bailed out of my vehicle before i got to the other side.... bubble bubble bubble .... dead lol or OMFG RUN 2 vanguards chasing us bam damnit who put that tree there.
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Old 2011-07-09, 08:51 AM   [Ignore Me] #44
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Re: Killstreaks in PS2?


Nevermind, I can't read. Disregard fail post.
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Old 2011-07-09, 09:11 AM   [Ignore Me] #45
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Re: Killstreaks in PS2?


Originally Posted by CutterJohn View Post
I'm fine with it, so long as its not instakill. Knives suck. Melee sucks. It doesn't belong in warfare. If you want a melee kill, be prepared for many seconds of grappling, and hope he doesn't shoot you, since a bullet > any knife.

I don't care if you are close to someone. Shooting them will still be the far more preferable option. Sure, backstabs i could see being instakill, but by the same reasoning, back shootings should be as well.


*Rant brought to you by the many people in bad company 2 that could charge you while you were shooting them, and flick there knife for an instant kill.
I understand the reason and the intent behind your post, but then there's the part of me that wore an Army uniform and deployed downrange - that part has a hard time accepting some alternate reality when it comes to warfare. Whilst a majority of this is true (and brought on by a video game rant), in close quarters you don't get the option to say "Hmm, I think I'll shoot this guy who's closed in on me". If he's THAT close to you then A) you've fucked up and B) you go for whatever is at hand. Preferably, yes, that would be your bullet-shooting weapon. But if they're inside your reach you're fucked. You can't bring that to bear without stepping back. So you go for something else - a knife. Or maybe your sidearm. The reason why we still have bayonets is because A) it's intimidating, B) when you run dry you have a weapon, and C) it functions as a combat knife for when someone gets inside your engagement area.

I hope they have someone on their team that knows weapons and isn't a complete gamer dipshit. Knives are not insta-kill weapons. Like, hardly ever. A knife wound can kill you quickly if you bleed out, but that's about it. Everything else is slow as compared to a bullet to the face. That horse shit in the movies about sneaking up on someone and cutting their throat and it being quiet and quick? Total bullshit. It's noisy, it's messy, and it's not as quick as they make it seem. So I hope they don't make knives an insta-gib option like CutterJohn mentioned regarding BadGame 2.
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