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2011-07-13, 08:22 AM | [Ignore Me] #31 | ||
First Lieutenant
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I'm thinking something like this:
1) Draw all static geometry (trees, walls, ground etc) 2) Run a postprocessing shader that desaturates all colors by some amount 3) Draw all player and vehicle geometry 4) Run a postprocessing shader that desaturates quite a bit less to keep color recognition 5) Draw all weapon effects to a separate framebuffer 6) Run a standard Bloom postprocessing shader on that to give weapons some glow 7) Put it all together and push it to the screen This has the effect of putting a much bigger emphasis on weapons fire at night time, while the desaturation mimics how our eyes work in low light. Ideally weapons fire would behave like small light sources, but I have no idea if the engine could handle that. It would turn into a totally different game at night. Aircraft would become much more stealthy, you'd probably hear a vehicle before you see it and a big battle would be one hell of a light show. Infantry could be pretty stealthy too if they hold their fire until they're in position. Different challenges. I think that's more fun than "Oh look it's night, better turn on my night vision goggles". Just a quick and dirty mockup to give you an idea of how this would look. It would probably be quite a bit darker ingame, and obviously you'd have to do something about people just turning up their gamma settings. Last edited by Gandhi; 2011-07-13 at 08:24 AM. |
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2011-07-13, 08:51 AM | [Ignore Me] #33 | ||
Corporal
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*ehem* Are you guys forgetting radar? That kind of make night stalking obsolete. Plus the devs are never going to design the game to that point of darkness...they just won't, for so many reasons....
It's quite idealistic... |
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2011-07-13, 09:08 AM | [Ignore Me] #35 | |||
Colonel
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Still, the green grain-o-vision is a very standard trope, so its to be expected if night vision is used at all. |
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2011-07-13, 09:38 AM | [Ignore Me] #36 | ||
First Lieutenant
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The day/night cycle was partly in Planetside, if you went really far away from the action to one of the little Islands off the coast of Forseral it would get pretty dark around 0300 Auraxis time, but it was more like an overcast day on Earth than a full-blown night.
Night time will add a nice dynamic for stealth though, might actually be able to properly sneak in to an enemy facility, also Terran galaxies will be like stealth-planes at night time with their matte black colour |
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2011-07-13, 09:49 AM | [Ignore Me] #37 | ||
Sergeant Major
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I am the terror that flaps in the night. I am the termite that devours your floorboards. I am the surprise in your cereal box. I am the batteries that are not included. I am the onion that stings in your eye. I am a special news bulletin that interrupts your favorite show....
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2011-07-13, 11:33 AM | [Ignore Me] #39 | ||
Sergeant Major
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I remember that... I also remember signing up for fileplanet just to get into the beta. LOL!!!
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I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. |
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2011-07-13, 02:05 PM | [Ignore Me] #40 | |||
Colonel
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Silhouettes. I also imagine there'd be somewhat of a snowball effect...two enemies bump into each other, they both light up firing at each other, some soldiers fire at them, other soldiers fire at those soldiers etc.
Still, I'd argue that the idea of night that dark isn't to fight as normal. It's a time for mobilization, insertion, flanking, guerrilla warfare, clandestine ops etc. Though I suppose certain classes could gain access to thermal scopes or something. |
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2011-07-13, 02:33 PM | [Ignore Me] #42 | ||
First Sergeant
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Do you realise how much work would it be to add thermal textures to everything in game?
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-13, 02:35 PM | [Ignore Me] #43 | |||
Brigadier General
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Total darkness is quite cool from time to time, especialy with lights. But it needs to be fitting for the gameplay. With the little information we have, we dont know if the gameplay supports that at all, of if it would just be madness (imagine bumping into a enemy soilder just because you didnt see him ^^). In any way, i hope for nights, no matter how dark they really are. Wait and see, or turn on the lights to see. |
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2011-07-13, 02:49 PM | [Ignore Me] #44 | ||||
Colonel
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Correction: People would only play those classes at night in areas with no light sources. Who knows if a class or two might have a "light"* on them, or how far that thermal/NV equivalent would reach? * - Nothing that impacted performance too much, obviously. Perhaps a faux-light rather than a proper one if it'd be too big an ask. Last edited by Vancha; 2011-07-13 at 02:53 PM. |
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2011-07-13, 03:24 PM | [Ignore Me] #45 | |||
First Lieutenant
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http://mrdoob.github.com/three.js/ex...ry_colors.html Last edited by Gandhi; 2011-07-13 at 03:26 PM. |
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