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2011-07-11, 04:45 AM | [Ignore Me] #31 | |||
Contributor PlanetSide 2
Game Designer |
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2011-07-11, 04:52 AM | [Ignore Me] #32 | |||
Brigadier General
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And that caused hot dropping deci guys killing bfr by themselve, and one man army's with rexo, ha, med and engi. And you could always switch characters, it just was annoying because you had to get back to the fight. |
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2011-07-11, 05:01 AM | [Ignore Me] #34 | ||
Master Sergeant
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you dont have a 100 peole of your outfit online every night to fill all the specific roles. what if the guys with the more "exotic" certs are not online? that only limits your options/fun.
if you can change classes you still can do all the fun stuff with your m8s. and you need to put alot of "skill-time" into the classes to be able to do the advanced stuff. otherwise its just the basics. i think the classes are a great addition to the game. you are more versatile. if the battle changes you can change with it and keep playing and having fun. there will not be a situation where you cant be effective because you dont have the right certs at the time. |
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2011-07-11, 05:36 AM | [Ignore Me] #35 | |||
Colonel
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2011-07-11, 05:46 AM | [Ignore Me] #36 | ||
Master Sergeant
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you will have a certain role until you change it at a terminal. your skills(skill tree and player skill) will dictate how well you fill that role. its like changing your ship in eve
Last edited by dachlatte; 2011-07-11 at 05:49 AM. |
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2011-07-11, 07:19 AM | [Ignore Me] #37 | ||
Staff Sergeant
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To these people that say this game isn't PlanetSide, of course it isn't, it is PlanetSide 2. You better learn to deal with change because there is going to be a lot of it.
Some of this complaining reminds of Everquest fans reminiscing about hell levels and experience loss. Nostalgia makes wonderful rose colored glasses. Last edited by artifice; 2011-07-11 at 07:28 AM. |
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2011-07-11, 07:27 AM | [Ignore Me] #38 | ||
Brigadier General
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I think you Guys are just overreacting because you fear the new system. You fear it because you lack information about it.
Just chill and wait till beta. If it is broken, then will change it till it works. As for myself, I often came into the situation where I just wanted to use av or do some sniper stuff for a bit, but couldn't. And I hated that. But what I fear about the new system is organising a big tank attack just to see all enemy's spawn with av. And if that is going to be the case, then i'm going to make clear to the developers that they need to change it. :-) We all want this game to be great, and I shall be damned if we can't make sure it is going to be great. |
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2011-07-11, 08:03 AM | [Ignore Me] #39 | |||
Major General
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guy gets kiled by a quasar, then pulls out a pounder. somebody gets skeeter farmed, pulls out an AA max. guy gets sniped, pulls a skeeter. guy gets killed by infantry, pulls a MAX. its just lame. I think people should build their character the way they want to play or their outfit plays, yes people should have afew options open to them, its not going to be fun been awesome tank commander guy when there is no tank battle. perhaps your specialisation points are only active if you're currently selected the class those points are in. in ether case i dont think you should be able to bounce around from infill to pilot, to heavy weapons to max...you should pick perhaps. I thought that PS2 could work(and others in FC) if you choose say 2-3 classes. of the following, and only had those certs available to you. Aerial - assault - Comes with pilot armour & nano dispenser Cert options include: Skeeta, reava Aerial - support - comes with pilot armour & nano dispenser Cert options include: Lib, gal, gal gunship, loadstar Ground - assault - comes with nano dispenser Cert options include: lightning, MBT, skyguard, all other buggys Ground - support - comes with Advanced nano dispenser Cert options include: AMS, Deliver variants, Infantry - Assault - comes with Rexo Cert options include: Heavy assault, AV, sniping, elite assault Infantry - mechanised assault Cert options include: AI MAX, AV MAX, AA MAX. Infantry - support cert options include: Advanced med, adv hack, Infantry - Defensive assault. cert options include: Combat engineering + its variants...(if they still exist, hopefully not), Special assault. Stealth - comes with infiltrator suit. Cert options include: Advanced pistols, phantasm all other stuff would be common pool. |
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2011-07-11, 08:34 AM | [Ignore Me] #41 | ||
Corporal
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Why are so many people getting ahead of themselves here? We really have no idea of the gameplay aspects yet. We have only been teased with ideas and concepts and yet some people are already to scrap the game because it isnt exactly what they want or isnt like the original? Come on guys, take a Valium. Chill out a bit. This is a new game and while the devs have promised us that they will take our input into account, this is their game. They have to make it profitable for them and there is absolutely no way to make everyone happy no matter what they do. Lets wait till we see the game, play the game and wait to pass judgement till we know for sure how everything works together. If PS1 was perfect there would be no reason to change it but it isnt and there definitely are plenty of reasons to change things. Lets have a little patience and stop making decisions about something we know almost nothing about.
As for the specialization or "classes"... I dunno about you guys but I changed certs every time I played. Before I logged off I would drop Unimax (for example) and the next day at login drop HA and would have 10 skill points to use for whatever the squad needed that day depending on who was logged in. If we needed a hacker, I was a hacker, Needed a medic, I was a medic. If we were doing Gal drops and Lib runs... You get the picture... It's about versatile specialization, not moment to moment, but day to day. I think this is all they are giving us but in reality.... who knows?! Lets just wait and see. |
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2011-07-11, 10:24 AM | [Ignore Me] #42 | |||
Master Sergeant
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and why do you think about it in small scale fights? ps2 is all about the big scale epic fights. at that scale you wont even notice the instant class change. you will just face lots of everything. if an enemy was a different class 2 minutes ago....who cares? |
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2011-07-11, 03:53 PM | [Ignore Me] #43 | ||
Colonel
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I'm going to try if ofc, but I'm worried about the outcome. It feels like the the info given out that this'll just be Planetfield: Modern Warfare.
-Headshots -More lethal weapons -Squad spawning -Instant vehicle entry -Be anything you want when you want -Much faster paced -Instant-kill quick knife (not confirmed) But, I still have no idea how it will turn out, so I'll have to play it to see. |
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2011-07-11, 04:03 PM | [Ignore Me] #44 | ||
The open class+ specialising skills system will create specialisation while allowing people to play multiple roles. It both increases the available diversity of any given group and creates an incentive for someone to go deeper into a role rather than the homogenise to the do-nearly-everything soldier that existed before
You can't be HA and a sniper at the same time. Sure you can go and swap loadouts...EXACTLY like you do now. There's plenty of cert points to have a diverse character, even when the cap was BR20 you could easily have a support role, HA, AV, rexo and a vehicle. You could even use nearly all of them at the same time. Now the game will force you to pick between those roles to some extent. Even if you have all of them the class system will make it so you only have access to a subset of those between terminal runs. It's really not that different. Plus with the skills it's obvious that you aren't just going to get all of the skills right away and you'll either have to specialise in something and be good at it or be meh at everything at once.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-07-11 at 05:06 PM. |
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2011-07-11, 04:06 PM | [Ignore Me] #45 | |||
Colonel
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