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2011-07-11, 04:09 PM | [Ignore Me] #31 | |||
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While having medics should be a bonus to your team because teamplay should always be superior, you shouldn't be completely helpless without them. You were very capable in Planetside 1 without medics, but having them for reviving and such during drops, or tower raids was a big plus. |
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2011-07-11, 04:12 PM | [Ignore Me] #32 | ||
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If there is no way to heal yourself the game will suck, there's plenty of times you lose health before you even get into battle (idiots firing randomly, bad drivers etc)
If it takes longer than 30 seconds to find a medic it's faster to die and respawn, which would seem to make it a zergfest I'm all for faster med app for medics (and i mean faster for them not slower for others) and rezzing, maybe stam refills too
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2011-07-11, 04:13 PM | [Ignore Me] #33 | ||
No one wants TF2 medics, I only brought it out as an example of the medic having use outside of healing.
And example that modern FPS games don't tend to leave the medic a non-combatant in the least. My problem is "Oh god one more shot will do me in, lets hide" medkit, medkit, medkit. "Ah full health again" That shouldn't happen. It's up there with heavy armour, heavy anti infantry and antitank weapons all on the same character at the same time in terms of teamplay ruining. That does not mean the medikit shouldn't exist, that you can't heal yourself to some extent. Stop taking the most extreme case and insisting it's the only way to implement such a thing. It's like arguing with a 3rd grader.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-07-11 at 04:16 PM. |
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2011-07-11, 04:13 PM | [Ignore Me] #34 | |||
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2011-07-11, 04:27 PM | [Ignore Me] #35 | ||
Sergeant
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Medikits + hot key ftw. Its been a few years but didnt planetside have a very slow auto heal up to like 15hp or something anyway?
I see nothing wrong with how self-assigned medics operated in the first game. I just think they'll make a whole class out of it to better reward people. |
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2011-07-11, 04:34 PM | [Ignore Me] #37 | ||
The thing I recall officially hearing about the health system is that they aren't looking to make a class intrinsically harder to kill via them having more health.
So no tank spec/class like you would have in TF2 or Global Agenda where you have more health or put skill points into more health/dmg mitigation. My understanding of what they said contradicts their other guiding philosophy where all aspects of your character can be modified via the skill system. I think that Brink had a relatively unique way of making medics more useful by having the typical modern day shooter health recharge (up to a certain point) and then the medic extends that basic health meter by an extra amount. When you lost that health "pip" you didn't get it back until a medic expended their energy to replace it. Holding health station command points also added to your overall number of extra health pips. I recognize and respect the need that some people have to keep Planetside unique and to carry over the core PS1 gameplay mechanics to PS2. I think that SOE will need to carefully weigh how much is borrowed from modern day FPS juggernauts, PS1 and their own new ideas that their bringing to the table. |
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2011-07-11, 04:40 PM | [Ignore Me] #43 | |||
...medic medic medic. |
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