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Old 2011-08-03, 02:26 PM   [Ignore Me] #31
SilverLord
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Re: assassinations


Anyone want to join the Anti-Knife/Assassination group on facebook?
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Old 2011-08-03, 02:51 PM   [Ignore Me] #32
Logit
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Re: assassinations


Originally Posted by Raymac View Post
Well thats pretty much how cloakers work in PS1. They don't "insta-gib" but they are able to take certain targets out in 1 clip, which is still pretty quick. The catch, though, is that as soon as they fire, they give away their position. So escpaing to survive long enough to even try for a 2nd kill is the harder part.

I can't believe I'm in here defending cloakers when they are the bane of my existence every time I use a Phoenix.
I'm not saying cloaking isn't difficult.

Simply saying giving them an insta-gib option would be abused, horribly. If they could insta-gib with a silent weopon I'd say that would fall into the category of "skill-less".
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Old 2011-08-03, 03:11 PM   [Ignore Me] #33
Kechiro
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Re: assassinations


How bout we leave knifing/cloaking as it is and if so desired the animation could happen on the final hit from the knife (the hit that would have killed the player anyway). Although there should be no invulnerability period during the animation if it can be helped.

That way you still get your eye candy and it can't be abused. But even if an invulnerability period were to be there during the animation it still wouldn't be too much of an imbalance without the instant kill factor.

They should also come uncloaked or be very apparent while this is happening.

Last edited by Kechiro; 2011-08-03 at 03:13 PM.
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Old 2011-08-03, 03:19 PM   [Ignore Me] #34
Raymac
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Re: assassinations


Originally Posted by Logit View Post
I'm not saying cloaking isn't difficult.

Simply saying giving them an insta-gib option would be abused, horribly. If they could insta-gib with a silent weopon I'd say that would fall into the category of "skill-less".
I hear ya. I can definitely see how that could really hurt the game. Thats why if something like this is in the game at all it would have to be balanced out by leaving the cloaker totally exposed and vulnerable for a period of time, or some other way.
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Old 2011-08-03, 03:40 PM   [Ignore Me] #35
Timey
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Re: assassinations


red orchestra had a pretty good melee system where you had to 'charge' your bayonet / stock a bit in order to do enough damage to score a kill, and even then if you hit them to a leg they wouldn't die. Headshots were pretty hard to score with melee, but if scored you didn't have to 'charge' your melee that much... hmm. Just rambling.
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Old 2011-08-03, 05:27 PM   [Ignore Me] #36
cashfoyogash
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Re: assassinations


Originally Posted by Raymac View Post
I hear ya. I can definitely see how that could really hurt the game. Thats why if something like this is in the game at all it would have to be balanced out by leaving the cloaker totally exposed and vulnerable for a period of time, or some other way.
Well just like in halo you can save your ally and kill the assassin. They give you a showstopper badge for doing it. So yes the cloaker or anyone else would be able to be killed while performing the attack.

Also you can cloak in halo and it still isnt that easy. sprinting or evade actually is the easiest to get behind someone i think.
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Old 2011-08-03, 05:28 PM   [Ignore Me] #37
Trolltaxi
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Re: assassinations


Assasination is simply not PS. This cloak&dagger may work in a historycal mmo, or in other games like HALO...

but hey, those are other games!

Place a boomer or hunt for injured grunts healing themselves - but no instakill for a cloaker with a knife. Cmon, it's just a knife against an exosuit! A 'reinforced' exosuit!

And how would a single-man-instakill-iwin feature improve teamwork? Most of PS features aim teamwork if you think about it.

Instakill with CE or those tricky pistols is OK for me. They consume precious space in an infil suit. But the default knife being so strong... no sir...

And one more thing: how would it look like when multiple ghosts manage to get behind and start backstabbing each other?

Last edited by Trolltaxi; 2011-08-03 at 05:29 PM.
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Old 2011-08-03, 05:34 PM   [Ignore Me] #38
cashfoyogash
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Re: assassinations


I see how the community thinks this is an epic fail on my part... ha....

I loved the animations though and when you pulled one off it just pissed people off because it is embarassing dying like that... usually results in them trying to get behind you. Oh well fail for me...
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Old 2011-08-03, 05:41 PM   [Ignore Me] #39
Raymac
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Re: assassinations


Originally Posted by cashfoyogash View Post
I see how the community thinks this is an epic fail on my part... ha....

I loved the animations though and when you pulled one off it just pissed people off because it is embarassing dying like that... usually results in them trying to get behind you. Oh well fail for me...
This is a good discussion, so that, in it of itself makes creating this thread not a fail.
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Old 2011-08-03, 05:42 PM   [Ignore Me] #40
basti
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Re: assassinations


Originally Posted by cashfoyogash View Post
I see how the community thinks this is an epic fail on my part... ha....

I loved the animations though and when you pulled one off it just pissed people off because it is embarassing dying like that... usually results in them trying to get behind you. Oh well fail for me...
So we all drop our weapons and start kniving each other?

Fool!

Lets get this simple: I played Halo, for long time. I loved it for quite a while, then shit got serious and guys like you flooded the game. I stopped because of this, because all the tactical gameplay halo had to offer, all the voice chatter and all the great games just went into the bin for a bunch of idiots trying to knive each other and yelling onto their mic. IT SUCKS!

Now get out of our sight. We want a proper sequel to planetside, a game that will make us veterans happy while containing the stuff nessesary to let it become big. Running around like a idiot kniving everything in your path is not part of that vision, it actually works against it, because it just promotes solo play and being a retart in general.




The Knive should be just like before: a weapon you have to choose activly. No quick button, no insta gib option. It should be as useless to non cloakers as it was before, because we are in a goddam futuristic firefight, not some goddamn sword crap.
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Old 2011-08-03, 05:49 PM   [Ignore Me] #41
cashfoyogash
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Re: assassinations


Originally Posted by basti View Post
So we all drop our weapons and start kniving each other?

Fool!

Lets get this simple: I played Halo, for long time. I loved it for quite a while, then shit got serious and guys like you flooded the game. I stopped because of this, because all the tactical gameplay halo had to offer, all the voice chatter and all the great games just went into the bin for a bunch of idiots trying to knive each other and yelling onto their mic. IT SUCKS!

Now get out of our sight. We want a proper sequel to planetside, a game that will make us veterans happy while containing the stuff nessesary to let it become big. Running around like a idiot kniving everything in your path is not part of that vision, it actually works against it, because it just promotes solo play and being a retart in general.




The Knive should be just like before: a weapon you have to choose activly. No quick button, no insta gib option. It should be as useless to non cloakers as it was before, because we are in a goddam futuristic firefight, not some goddamn sword crap.
Ill have you know flanking someone who is defending in an invasion game to assassinate them is pretty tactical.... and the only real games that become tactical are CTF, Invasion, and Territories. Slayer is all about running around like a fool from one end of the map to the other. Invasion slayer is just garbage.

Thanks for the kind words though and ill be seeing you in PS2 buddy.
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Old 2011-08-03, 08:25 PM   [Ignore Me] #42
Brusi
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Re: assassinations


Originally Posted by Zulthus View Post
Anyhow, I don't see assassinations working in a game like this, I could think of many ways it'd be abused.
It's called "planting a boomer at the feet of a tunellvisioned sniper" in the Current Planetside.

It's the lolz

I agree that if it were to be implemented, it would have to be massivly restrictive in use. Only when you are not detected and they are standing still, and in agile suite etc.. etc...etc...

The assassination animation can be you teabaggin them
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Old 2011-08-03, 08:37 PM   [Ignore Me] #43
Valdae
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Re: assassinations


Originally Posted by cashfoyogash View Post
I see how the community thinks this is an epic fail on my part... ha....

I loved the animations though and when you pulled one off it just pissed people off because it is embarassing dying like that... usually results in them trying to get behind you. Oh well fail for me...
To be fair, I suggested a long knife animation like halo reach when we had our quick-knife debate.

So long as..

A - the animation is a few seconds long
B - u have to stand directly behind them
C - it forces u to decloak/ or makes your target yell aloud
D - requires u to hold fire to perform the attack
E - leaves u vulnerable whilst performing the animation

... I see no way in which this can abused. Standing behind people in spawn tubes shouldn't be allowed anyway.
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Old 2011-08-04, 01:26 AM   [Ignore Me] #44
headcrab13
Second Lieutenant
 
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Re: assassinations


I personally would love assassinations if they were somewhat difficult to pull off.

Since most people seem to be against the idea, how about just a unique animation for knife kills? Last time I played an Inf in PS1, it took about 3-4 knife attacks to kill someone. What if that same system was in PS2, but the killing blow would show the Inf stylishly slitting his target's throat?

-HC13
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Old 2011-08-04, 02:13 AM   [Ignore Me] #45
Evilmp
Master Sergeant
 
Re: assassinations


I don't like losing control of my character. If someone walks up behind me, and begins some dumb knife-kill-extreme-combo animation, I'd be pretty pissed that I couldn't defend myself.

Planetside had it right with knifing. It was difficult, and more rewarding. Rewarding in the sense that you had the skill to pull off the kill, and difficult in that the enemy could defend himself.

Very few things should have instant kill - invisible people are not one of them.

This game should not contain easy instant-win buttons.
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