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View Poll Results: Do you think Empire sanctuaries should return in some Form?
Yes! 36 73.47%
No! 1 2.04%
I don't care/ It's irelevant 4 8.16%
I like the current "Beach head" concept 8 16.33%
Voters: 49. You may not vote on this poll

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Old 2011-11-14, 12:09 AM   [Ignore Me] #31
Squeegeez
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Re: Sanctuaries and "Beach heads" Poll and discussion


The way I see it working is where there is a shielded base just beyond the frontline territories. The base will be impenetrable unless the enemy advances territory, but it's close enough to the frontline that people are willing to pop by and see the raid numbers. There's also more cohesion in moving out towards a target (Same continent).
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Old 2011-11-14, 08:49 AM   [Ignore Me] #32
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Re: Sanctuaries and "Beach heads" Poll and discussion


I voted for the PS2 beach head design but I'll be reserving final judgement until I see it in action
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Old 2011-11-14, 09:44 AM   [Ignore Me] #33
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Re: Sanctuaries and "Beach heads" Poll and discussion


I thought in one of the reviews or maybe it was the vidcast they had stated there would be several continents at launch and there would each empire would have a "beach head" or uncapturable base. There would be only one of these per continent. I hope I heard/saw that and didn't dream it.

Personally I think this would be an acceptable replacement for sanctuaries. Each faction would have a home continent that it would need to defend in order not to get barricaded into their beach head.

Oh, while we are at it, remove the broadcast warpgates. If I want to get to continent "Z" from continent "W," then I should have to travel through continent "X" and continent "Y." Rotate the gates every 6 to 12 hours.
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Old 2011-11-14, 11:02 AM   [Ignore Me] #34
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Re: Sanctuaries and "Beach heads" Poll and discussion


Forgive me if I'm wrong, but I was under the impression that while sanctuaries were gone, the home continents were still around due to these "Beach Head" things. I was under the impression that each faction had 1 or 2 beach heads, on 1 or 2 continents, that could not be captured. The continents that contained these beach heads were the so called "Home Continents" since they could never be completely kicked off them.

And I thought that all other continents besides these Home Continents did not have beach heads. That sounds okay to me.
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Old 2011-11-14, 11:41 AM   [Ignore Me] #35
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Re: Sanctuaries and "Beach heads" Poll and discussion


But I wants to Sanc lock the VS to get Red and Black Cylon Raiders....
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Old 2011-11-14, 02:52 PM   [Ignore Me] #36
Xyntech
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Re: Sanctuaries and "Beach heads" Poll and discussion


Wouldn't capturing all bases on a map (aside from the beach head) be just as rewarding as capturing an entire continent? When you captured all of the home continents in PS1, the locked in empire could still warp to any of the three continents and try and fight their way out.

It's not like the other two empires would ever be able to enter the beach head territory anyways, so what's the difference? It's like the sanctuaries have just been placed closer to the action, where defenders won't have to go through an extra load screen to try and take back some turf.

Every empire having a beach head on every continent would suck ass, but have there been any comments from the devs that indicate that this is how it will be?

Each empire getting at least one continent, where they are the only empire with a beach head, would be pretty similar to how things currently are.

Boo hoo, you can't capture that one little place off to the edge of the map, who gives a shit? You can't capture sanctuaries either. If you capture all of their bases and push them back to the beach head, then V-V-E and a job well done. Have a smiley sticker and a pat on the back.

Beach head lock = Sanc lock
It's the same thing, nostalgia aside.

Sure, it will probably be easier and take less time for the locked empire to make a comeback push, but they are intending to speed up the pace of the game, so that is only appropriate.

I still hope the game launches with at least 4 continents. One home continent per empire with a neutral battleground continent would be awesome. 10 would be nice too, as long as they were all very unique and high quality, but I'm not gonna hold my breath.
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Old 2011-11-14, 03:30 PM   [Ignore Me] #37
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Re: Sanctuaries and "Beach heads" Poll and discussion


I would simply still keep a separate island for each faction. But first you spawn straight in the sanctuary. Also you could have teleporters in a similar fashion that you use spawn tubes to change places on the different continents.

A different teleport for every continent would make it easy, simple and quick.
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Old 2011-11-14, 06:35 PM   [Ignore Me] #38
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Re: Sanctuaries and "Beach heads" Poll and discussion


You push to a toe head you get the same situation you get waiting for a Capital shield to drop. It will be baby sitting the defending force as they sit in the toe hold.
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Old 2011-11-14, 10:33 PM   [Ignore Me] #39
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Re: Sanctuaries and "Beach heads" Poll and discussion


My impression from the devs is that each continent will have one uncaptureable beach head for each empire. I'm less than 100% sure that I didn't misinterpret though. I'll be delighted if it turns out they meant that each empire has one or two beach heads total. I like that much better.
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Old 2011-11-14, 10:34 PM   [Ignore Me] #40
Xyntech
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Re: Sanctuaries and "Beach heads" Poll and discussion


This is different from babysitting a sanctuary warpgate on a locked continent?
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Old 2011-11-15, 04:22 PM   [Ignore Me] #41
Jendo
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Re: Sanctuaries and "Beach heads" Poll and discussion


Then you would have to continuously defend a continent from other factions instead of moving on. Quicker sanctuarys is all we need, a uncapturable beach head is stupid since after they capture the continent the only base is surrounded with soldiers it would not make much sense that they would not just destroy it.
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Old 2011-11-15, 04:48 PM   [Ignore Me] #42
Xyntech
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Re: Sanctuaries and "Beach heads" Poll and discussion


None of it makes sense if you think too much about it.

Again, from a gameplay perspective it's exactly the same as camping sanctuary warpgates, only at a faster pace of gameplay.
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Old 2011-11-15, 06:19 PM   [Ignore Me] #43
Talek Krell
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Re: Sanctuaries and "Beach heads" Poll and discussion


Originally Posted by Xyntech View Post
None of it makes sense if you think too much about it.

Again, from a gameplay perspective it's exactly the same as camping sanctuary warpgates, only at a faster pace of gameplay.
There aren't three sanc warpgates on every cont though. That's the real concern, I think.
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Old 2011-11-15, 06:53 PM   [Ignore Me] #44
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Re: Sanctuaries and "Beach heads" Poll and discussion


Originally Posted by Talek Krell View Post
There aren't three sanc warpgates on every cont though. That's the real concern, I think.
Right. if this turns out to be the case, it could be a problem. I'll get worked up if we get some confirmation that there will be a beach head for very empire on every continent. Otherwise, probably no biggie, at least not worth worrying about until we see how it plays in beta.
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Old 2011-11-15, 07:08 PM   [Ignore Me] #45
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Re: Sanctuaries and "Beach heads" Poll and discussion


Is it really that much different from each continent having 4 warpgates in PS1? Sure only a few connected to a Sanc, but there was usually at least 1 or 2 that another empire had access to.

Plus, why are people so in favor of having dead continents? I'd rather there be fewer continents but action going at each one. Why have wasted space of barren wastelands with nothing but the sound of silence? Does having a continent change to a pretty color on a global map really make a difference gameplay-wise? Are you all forgetting about the 30 mins before and after a continent lock of sheer boredom because there was no real fight happening there?
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