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2011-12-08, 08:54 AM | [Ignore Me] #32 | ||
Major
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It's pretty obvious there are going to be places to enter a base where only light assault can get to because of the JJ's.
Now imagine how unfair it would be if one empire could also take MAXes in there. That's the reason, and you're just going to have to live with it i'm afraid
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2011-12-08, 08:57 AM | [Ignore Me] #33 | ||
Colonel
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Redshift, I wouldn't say that will be the case. I think it's more of a case of light assault being able to take a shortcut and jump over teh base wall from any direction, while the MAXes will have to go through the bottleneck of the base entrance.
I sorta have really hard time believing they are gonna make areas where MAXes couldn't enter at all.
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2011-12-08, 09:03 AM | [Ignore Me] #34 | |||
Major
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You could see this in a basic form in PS1 defending a tower from the VS meant having a shed load of AV up the top whereas defending against NC/TR you didn't need to bother. It didn't matter too much in PS1 but if you specifically design JJ area's or entrances then the effect will be bigger.
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2011-12-08, 09:57 AM | [Ignore Me] #35 | |||
Colonel
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Might not be so bad if progression didn't effectively lock you into a race. Its not like SC2 where you can switch to a different team at the end of a match, or do 2v2s with a buddy of a different race in order to balance out your selections weaknesses. I don't mind little differences either, it was just the big ones. Sure, mags were fast and had lower armor, and vannies were slow and had more. Fair enough. But vannies ONLY got the Infantry Rape Mortar of Doom, and mags only got the Death to all vehicles, aircraft, and locked down MAX unit infinite sniper cannons. One would think the procurement board of the NC would say hey.. Why can't we get an Armor Piercing Discarding Sabot round? Apparently armies used these about 500 years ago, and they were quite effective. And VS techs would be tasked with figuring out how to utilize the Flail in their designs, and would develop a small Flail turret for use in their tanks. Are the TR brains, who developed the BFRs, incapable of figuring out a shotgun? Last edited by CutterJohn; 2011-12-08 at 10:00 AM. |
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2011-12-08, 10:04 AM | [Ignore Me] #36 | |||
You're just greedy
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-12-08, 10:46 AM | [Ignore Me] #37 | |||
Contributor General
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I like the idea of difference very much, even if it makes balance more difficult. Regarding VS maxes, as TR I never thought the flying ability was overpower, but then I carry a striker and a flying max was as good as dead. I can see why in PS2 a flying max in combination with Light Assault could seem a bit OP. |
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2011-12-08, 11:01 AM | [Ignore Me] #39 | ||
I think we'll find out he's referring more about the styles of the three Empires
TR - Speed NC - Power VS - Versatility I'll admit I've played as the VS in PS1, of course everyone has at some stage and I was always ended up using a Max unit, their ability to jump jet gave them such a huge advantage in siege situations and if the advantage was there I took it. I can't count how many times I've just waited at a high up tower/base in an AI max for someone inside to open the door and just swept over them in a killing spree. Even back then when laughing manically at the poor helpless infs while I burned them down a part of me thought it was kinda unfair. Also during base defences getting your max up on top of something that was really had to see from the ground gave crazy advantages. Not to mention hiding in trees as a AA max It's that kind of imbalance I'm hoping they'll avoid in PS2
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2011-12-08 at 11:05 AM. |
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2011-12-08, 11:31 AM | [Ignore Me] #41 | ||
Private
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I think we all need to pay these Devs the respect they deserve and have some faith that if they have the balls to tackle the crazy task of designing a three-way MMOFPS, like PlanetSide, with a ten year entrenched, rabid fan-base... balance and diversity are two of the biggest features on their list.
Sure, you could argue that "we haven't seen enough of the game yet! Why haven't we seen enough of the game yet?!" But the game doesn't even have a release date yet, much less one that is nail bitingly close. In fact, we have the miracle of have the creative director of the entire game chatting with us on a regular basis and ensuring us that the game balance is something they care about too! As a Vanu4Life, I too was sad when they announce that JJs were leaving for our MAXs... but let's trust Higby to come up with something awesome instead. |
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2011-12-08, 03:17 PM | [Ignore Me] #45 | ||
Colonel
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I think you are still just seeing it wrong. I don't think they removed the jump jets off the VS MAX cos it would've been unfair against other MAXes. I believe the true reason was behind Light Assault getting jump jets, so it was taken off VS max.
You still have more versatility than other factions anyways
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