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Old 2012-01-13, 04:52 PM   [Ignore Me] #31
EASyEightyEight
Sergeant Major
 
Re: New NS Weapon (Punisher?)


Looks like an older concept of our current Gauss rifle to me.

I don't see the purpose in having a Punisher in game if we can already install a grenade launcher on our weapons. Essentially, we can remake the Punisher, with the Cycler/Gauss/Pulsar as the base design.

Must remember, what worked and/or existed in Planetside 1, we shouldn't always expect to make a return in Planetside 2.

I'm not even convinced the Suppressor or AMP will make a comeback, as I suspect we can trick out our handguns to perform much like PDW's/SMG's. The other extreme would be revolvers.

Glorious revolvers.
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Old 2012-01-13, 05:16 PM   [Ignore Me] #32
Sabrak
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Re: New NS Weapon (Punisher?)


Originally Posted by EASyEightyEight View Post
Looks like an older concept of our current Gauss rifle to me.
If it was a Gauss, why the hell would it be marked as NS (Nanite Systems) meaning it's common pool?

This is no Gauss.
I still bet on the Punisher.
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Old 2012-01-13, 05:18 PM   [Ignore Me] #33
Zulthus
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Re: New NS Weapon (Punisher?)


I don't really like it. It seems they're going the Gears of War route where the guns are almost as big as your body. Or, it just might be zoomed in and is small but chunky.
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Old 2012-01-13, 06:43 PM   [Ignore Me] #34
sylphaen
Lieutenant Colonel
 
Re: New NS Weapon (Punisher?)


I kind of like it. The design fits with the common pool design philosophy.

And the punisher was a great medium assault gun in PS1.


Maybe the grenade part is semi-auto...
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Old 2012-01-13, 06:57 PM   [Ignore Me] #35
EASyEightyEight
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Re: New NS Weapon (Punisher?)


Originally Posted by Sabrak View Post
If it was a Gauss, why the hell would it be marked as NS (Nanite Systems) meaning it's common pool?

This is no Gauss.
I still bet on the Punisher.
Justify the purpose of the Punisher in PS2. I doubt we can attach a fore-grip or an extra underbarrel attachment.

Second, we know the Prowler concept art is OLD, the model is done and fully textured. That weapon? Probably old and discontinued as well.

Let's put a little thought into this. The Punisher existed in PS1 to be the rifle with the under slung launcher. In PS2, that launcher is a modification for your ESMA. What would be the Punisher's purpose now? To be the piss-weak in all categories gun?

It would really only work as a "jack of all trades" 100% neutral weapon. No strengths, no weaknesses, though that would defeat SOE's intentions of further cementing the empires as separate entities.

Oooh... here's a thought! Cash shop guns are all constructed by Nano-Systems Inc.
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Old 2012-01-13, 07:08 PM   [Ignore Me] #36
sylphaen
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Re: New NS Weapon (Punisher?)


The punisher had slower RoF and its CoF increased really fast in PS1. I think there was also more damage degradation over shorter distances.

If you could customize a weapon to be almost anything in its class, I agree that the question of "do we need a Punisher" is valid.

Maybe it will be more specialized about using that grenade launched (e.g. no reload after each grenade from the attachment).

Or maybe it will simply be an attachment by default so you wouldn't need to choose between X, Y, Z or the grenade attachment for your rifle. You'd choose betwee X,Y and Z and get the grenade stuff on your gun anyways.
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Old 2012-01-13, 07:48 PM   [Ignore Me] #37
EASyEightyEight
Sergeant Major
 
Re: New NS Weapon (Punisher?)


Originally Posted by sylphaen View Post
Or maybe it will simply be an attachment by default so you wouldn't need to choose between X, Y, Z or the grenade attachment for your rifle. You'd choose betwee X,Y and Z and get the grenade stuff on your gun anyways.
This runs on the idea that weapon attachments are point based (ex:0/11 points, launcher = 4,) and not hard-point based: under barrel takes fore-grip, grenade launcher, shotgun, flashlight, bi-pod, etc, top takes sights/scopes, side takes laser pointers, dark-light(?) etc.

Unfortunately, we don't have that info.

If we have a Punisher in game, I like to imagine it would be the cash-shop variant weaponry we've been told about. Using a Punisher, they could justifiably manipulate the stats in any way they wanted to sell the weapon they want to sell. It would also streamline the cash shop. They wouldn't need a selection of weaponry for each empire if they wanted to keep cyclers TR only for example.
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Old 2012-01-13, 07:50 PM   [Ignore Me] #38
acosmo
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Re: New NS Weapon (Punisher?)


Originally Posted by EASyEightyEight View Post
This runs on the idea that weapon attachments are point based (ex:0/11 points, launcher = 4,) and not hard-point based: under barrel takes fore-grip, grenade launcher, shotgun, flashlight, bi-pod, etc, top takes sights/scopes, side takes laser pointers, dark-light(?) etc.

Unfortunately, we don't have that info.

If we have a Punisher in game, I like to imagine it would be the cash-shop variant weaponry we've been told about. Using a Punisher, they could justifiably manipulate the stats in any way they wanted to sell the weapon they want to sell. It would also streamline the cash shop. They wouldn't need a selection of weaponry for each empire if they wanted to keep cyclers TR only for example.
you are really smart.
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Old 2012-01-13, 08:01 PM   [Ignore Me] #39
EASyEightyEight
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Re: New NS Weapon (Punisher?)


I try to think of every angle.

Unfortunately, this makes me a bit scatter brained as well. I really can't converse on the fly I'm a fool in real time conversation essentially.
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Old 2012-01-13, 10:42 PM   [Ignore Me] #40
That one noob
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Re: New NS Weapon (Punisher?)


Design reminds me of the MAT-49, albeit a bit chunkier. A tad odd that there is no buttstock on the thing though.
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Old 2012-01-13, 11:12 PM   [Ignore Me] #41
Vancha
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Re: New NS Weapon (Punisher?)


Well the original Punisher looked like ass as well, so this kind of follows through with that.
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Old 2012-01-14, 01:01 AM   [Ignore Me] #42
That one noob
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Re: New NS Weapon (Punisher?)


Oh wait never mind the stock is folded up.
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Old 2012-01-15, 04:31 AM   [Ignore Me] #43
Knocky
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Re: New NS Weapon (Punisher?)


I could see this being a Punisher.

This would be for the people that do not want to put points into being able to attach a grenade launcher to their ES weapon.
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Old 2012-01-15, 06:43 AM   [Ignore Me] #44
Timey
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Re: New NS Weapon (Punisher?)


The prowler looks horrible. Why would you ever place a cannon anywhere else than on the middle of the tank. Rolling nc for this probably, used to be a tr.
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Old 2012-01-15, 07:29 AM   [Ignore Me] #45
Captain1nsaneo
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Re: New NS Weapon (Punisher?)


It's costs you 5x to install a nade launcher on your gauss. The Punisher comes with one for free. That's enough reason for there to be a Punisher.

Also, the AMP is the best gun for cloakers in the whole game. It better be coming back.
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