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Old 2012-02-02, 10:39 PM   [Ignore Me] #31
Evilmp
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Re: Night Hotdrops


So, T-Ray? Higby?

Anyone feel like shining a light on the situation? We'd all love to hear what you guys are cooking up if you don't mind

Will we be igniting mini-suns as we fall through the nighttime skies?
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Old 2012-02-03, 12:22 AM   [Ignore Me] #32
beekergunship
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Re: Night Hotdrops


I would be nice to configure an aircraft for reconnaissance. Marker rockets with illumination and smoke, enhanced radar, etc. It essentially trades speed for armament. Then I can mark the DZ for the squad at night, and then go hunting for enemy spawn points.
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Old 2012-02-03, 12:25 AM   [Ignore Me] #33
CutterJohn
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Re: Night Hotdrops


Originally Posted by Miir View Post
I hope the dampeners are toggled with a button. So you can wait to the last moment before deploying them. (like a parachute) Too high and you are a target in the sky. Too low and you are a mark on the ground.

That way you could fall invisibly in the night sky. Then just before the ground you turn them on. People at ground level may miss the glow because their views may be obscured by landscape.
http://www.youtube.com/watch?feature...xtOz_4o#t=449s
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