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2012-02-21, 03:03 PM | [Ignore Me] #32 | |||
Lieutenant Colonel
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I'll still add that flanking in PS1 was already rewarding by giving your crew a lead, damage-wise. |
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2012-02-21, 03:29 PM | [Ignore Me] #33 | ||
That's true. Attacking where you're not expected is always helpful. But it really wasn't decisive as it should be. Getting to the side or rear of an enemy tank generally isn't easy, and as such its rewards should match the difficulty of the action. Hits being themselves more severe is a pretty good reward for exploiting the enemy's poor position or lack of cohesion.
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2012-02-21, 10:31 PM | [Ignore Me] #34 | |||
Colonel
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No thanks to weak spots like some giant Japanese TV kid's show dragon.
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Bagger 288 |
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2012-02-22, 07:37 AM | [Ignore Me] #36 | ||
No, you'd never be able to kill a BFR with a pistol.
Weak spots don't mean "shoot your photon torpedoes into the ventilation tube and the thing instantly explodes". It means "you outmaneuvered the enemy and your shots will do bonus damage because you're awesome and a great person in general". |
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2012-02-22, 09:48 AM | [Ignore Me] #38 | |||
The common tactic was to either Mossie-bail over a BFR (if the Mossie pilot was dumb enough to let it get close) and get inside its shield with a Decimator or something else AV, or to get an infantry squad to deal with it - with a cloaker chucking Jammers at it. |
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2012-02-23, 04:39 AM | [Ignore Me] #42 | ||
Colonel
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You never played Planetside, or saw a BFR, I take it?
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Bagger 288 |
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