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View Poll Results: Faster, Slower, Or Just Right TTK for PS2? | |||
Faster TTK. | 15 | 14.71% | |
It's just right the way it is. | 43 | 42.16% | |
Slower TTK. | 44 | 43.14% | |
Voters: 102. You may not vote on this poll |
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2012-03-07, 12:18 PM | [Ignore Me] #31 | |||
Contributor Major
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He does make a decent point though. Slower TTK's become more and more irrelevant the larger the game gets. |
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2012-03-07, 12:23 PM | [Ignore Me] #32 | ||
Member
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I'd just like people to play a game of Tribes before they comment on TTK.
Tribes, including the new game Tribes: Ascend, requires more skill than any other 2 FPS games you care to name, combined. It also promotes teamwork in a way no other FPS outside of PS1 has managed. Yet despite that, TTK is fairly "slow" in Tribes. Each battle isn't a single quick jerk of the mouse and a click, it's a dance that focuses on positioning and behavioral analysis. And yes, a quick jerk of the mouse and a click when the time is right. |
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2012-03-07, 12:29 PM | [Ignore Me] #33 | |||
Sergeant Major
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2012-03-07, 12:32 PM | [Ignore Me] #34 | ||
Private
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I'd be disappointed if it were any slower than what we've just seen. In fact I think they've just about got it bang on, although we've not had a chance to see HA weaponry in action. I'm not even sure we've seen Heavy Assault units yet, and their TTK could turn out to be slightly slower than Higby in his snazzy Light Assault.
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2012-03-07, 12:33 PM | [Ignore Me] #35 | |||
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2012-03-07, 12:34 PM | [Ignore Me] #36 | |||
Contributor Major
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Without these Tribes: Ascend would have an incredibly fast TTK. That's evident in the indoor and gen fights that happen in that game. |
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2012-03-07, 12:36 PM | [Ignore Me] #37 | |||
Captain
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a quarter of a second,I am still laughing at that one. |
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2012-03-07, 12:37 PM | [Ignore Me] #38 | |||
Sergeant Major
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You are basically saying, that the TTK in PS1 and PS2 is almost equal, or? I'm sorry to say, but you are clueless my friend. I think it took up to 10 bullets of a gaussrifle in PS1 to kill a rexxo (close up) and 5 to kill an unarmored cloaker. What we have seen in the video looked more like 7 bullets to kill a Heavy armor trooper and 5-6 to kill someone in medium armor. But ontop of that, the rate of fire seems to be faster as well. So .... |
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2012-03-07, 12:38 PM | [Ignore Me] #41 | ||
Major
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I was really concerned about the TTKs, especially since they stated they wanted to "speed up" the general pace of the game.
After seeing some infantry action I thought the TTKs were very nice. Not too speedy so you get instapwned. Not too slow so that it's a joke and takes forever to kill anyone. I do think that the TTKs could be a TINY be slower, if only by .5-1 second. There were a few instances where I saw Higby walk around the corner and get instant killed, zoom to the kill cam and then wind up at the respawn screen, reminded me A LOT of Battlefield. Also another point that people have touched, that I agree with is that a longer TTK promotes generally more skillful gameplay. A short 1 second TTK just dumbs the game down to whoever gets the first shot, basis the game around find a good area to set up (putting it lightly, I think "camping" is the correct term) and owning people before they know what happened. I really enjoyed the TTKs in PS1. If someone jumped out at you and got the first few shots you could still have a chance to win it if you properly evaded their shots and managed your CoF. That was awesome and one of the most compelling things about the combat for me in PS1, no other game has seemed to capture that. Albeit a little unrealistic, I get shot in the face 10 times but I can still turn around and finish the guy off if I can aim effectively (bow chika bow wow?) But it doesn't have to be realistic to be fun, this is a Sci-Fi game after all. |
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2012-03-07, 01:15 PM | [Ignore Me] #44 | |||
Lieutenant Colonel
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This is session based thinking, corrupting a war game. Logistics no longer matter. Denial, no longer matters. Reinforcements come from everywhere. Spawn, fully equipped as a max on your squad leader. |
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