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Old 2012-03-08, 02:24 PM   [Ignore Me] #31
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Re: New Killcam Info via Higby


Originally Posted by ThGlump View Post
So to counter bad game mechanic you need to to introduce even worse one? If its hard to tell how you died due fast pace of game, make it slower (like anyone like to be instakilled)
So what you walk out into a hallway facing the wrong way cause your a n00b and get shot in the back by 5 people and instantly get killed and that's a 'bad mechanic'? Allowing players to one shot each other sounds like a bad mechanic too right, but then doesn't that nerf snipers? You can't be so broad about these things.

Players need feedback as to what went wrong so they don't feel like their loss was abitrary. Giving away the killers position 100%, maybe a little too much info.
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Old 2012-03-08, 02:26 PM   [Ignore Me] #32
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Re: New Killcam Info via Higby


Originally Posted by Bags View Post
No because it's obvious.

Tank shells are distinct, sniper sounds distinct, flail... etc I have never not known what killed me.


Oh well, unfortunately for you no video kill cam.
No, guy. Obviously if you look at the kill spam you will know "what" killed you. But that doesn't always answer the question of "WTF just happened?" Comprende?

BTW, I like Higby's virtual kill cam idea, so no unfortunates needed.
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Old 2012-03-08, 02:26 PM   [Ignore Me] #33
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Re: New Killcam Info via Higby


Originally Posted by Bags View Post
I've never heard anyone complain about "Not know who killed them" in planetside 1
You have never been shot in the back?
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Old 2012-03-08, 02:26 PM   [Ignore Me] #34
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Re: New Killcam Info via Higby


Originally Posted by Bags View Post
No because it's obvious.

Tank shells are distinct, sniper sounds distinct, flail... etc I have never not known what killed me.


Oh well, unfortunately for you no video kill cam.
Every single last attack in a game like LOL has distinct sounds so you should totally eb able to figure it out. yet they take the time to tell you because it gets hectic and confusing and because some people don't notice everything and if you want a game with broad appeal you've got to appeal broadly. And lets face it on a freemium model you've gotta have a broad appeal to stand a chance of getting the $$ in the door.
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Old 2012-03-08, 02:27 PM   [Ignore Me] #35
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Re: New Killcam Info via Higby


Originally Posted by ringring View Post
You have never been shot in the back?
I have but I don't see how that's relevant? Or how an after death kill cam on your opponent fixes this.

Originally Posted by Angry Beaver View Post
Every single last attack in a game like LOL has distinct sounds so you should totally eb able to figure it out. yet they take the time to tell you because it gets hectic and confusing and because some people don't notice everything and if you want a game with broad appeal you've got to appeal broadly. And lets face it on a freemium model you've gotta have a broad appeal to stand a chance of getting the $$ in the door.

League of legends doesn't lock your camera on your killer.
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Old 2012-03-08, 02:28 PM   [Ignore Me] #36
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Re: New Killcam Info via Higby


As long as this killcam does not show the killers position/surroundings i'm happy, any one supporting the idea of traditional kill cams based on player education as to why they died need to man up and not be a n00bs. Killcams support the stupid.
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Last edited by Mastachief; 2012-03-08 at 02:35 PM.
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Old 2012-03-08, 02:30 PM   [Ignore Me] #37
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Re: New Killcam Info via Higby


Originally Posted by Bags View Post
I have but I don't see how that's relevant? Or how an after death kill cam on your opponent fixes this.




League of legends doesn't lock your camera on your killer.
But it tells you who did it and allows you to look around during your death. I've stated before that maybe locking onto the guy who shot you and 100% revelaing their position is not the best choice. There's mid steps between that and a pure info dump and I'm trying to push for one of those rather than the 'no kill cam, bad' crowd I'm hearing vocalized.
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Old 2012-03-08, 02:31 PM   [Ignore Me] #38
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Re: New Killcam Info via Higby


Originally Posted by Angry Beaver View Post
But it tells you who did it and allows you to look around during your death. I've stated before that maybe locking onto the guy who shot you and 100% revelaing their position is not the best choice. There's mid steps between that and a pure info dump and I'm trying to push for one of those rather than the 'no kill cam, bad' crowd I'm hearing vocalized.
I have no problem with showing you the damage break down ala lol, which is what higby just said they are doing.
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Old 2012-03-08, 02:33 PM   [Ignore Me] #39
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Re: New Killcam Info via Higby


Originally Posted by Bags View Post
I have no problem with showing you the damage break down ala lol, which is what higby just said they are doing.
but that's what I have a minor issue with, nothing but a pure info dump of 'who shot you how much' seems a little flat to me and I'd like something more like a free look or directing the camera in the ~ direction w/o zooming in or anything. Something more than just some numbered stats.
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Old 2012-03-08, 02:35 PM   [Ignore Me] #40
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Re: New Killcam Info via Higby


This is a good fix.

You know I always thought the rotating death cam of PS1 was kinda cheap too. I could just watch where the enemy was shooting from or ran off to and warn my squadmates. Always felt it should be like a down on the floor, sideways, blurry/blinking image or something. But oh well.
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Old 2012-03-08, 02:37 PM   [Ignore Me] #41
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Re: New Killcam Info via Higby


Awwww, I love higby.

Good catch, Treebeard.
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Old 2012-03-08, 02:39 PM   [Ignore Me] #42
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Re: New Killcam Info via Higby


Sounds OK to me. Something in the spirit of community, but not at the expense of strategy is great.
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Old 2012-03-08, 02:47 PM   [Ignore Me] #43
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Re: New Killcam Info via Higby


I feel if you mess up you don't really deserve much free intel.
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Old 2012-03-08, 02:50 PM   [Ignore Me] #44
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Re: New Killcam Info via Higby


Originally Posted by Bags View Post
I feel if you mess up you don't really deserve much free intel.
God forbid new players have as many ways to improve as possible.
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Old 2012-03-08, 02:50 PM   [Ignore Me] #45
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Re: New Killcam Info via Higby


Using a killcam to teach a player is like doing your son's science fair project.

He has no idea how it was finished and will just use you for everything related to science in the future.



Players need to be encouraged to practice a situational awareness.


And yes, even with quick kills it is VERY VERY VERY easy to tell how you died. If you were amid chaos and getting hit all over, you were in a bad location and EVERYTHING came down on you. Shot from behind? It's not like the game doesn't have a system that goes "hey you're taking damage from this direction" and in Planetside 1 you would most likely still see the bullets being fired into as you entered death animation.

Killcam doesn't tell you "how" it tells you "who and where" Don't fill in the blanks for it because plenty of us with the experience can fill in all the blanks with no information "handed" to us.
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