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Old 2012-03-21, 12:30 PM   [Ignore Me] #31
Raymac
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Re: No AMS's in ps2 ????????


I was going to jump in and say that finding a cloaked AMS is incredibly simple so the cloak does about as much good as ze TR goggles.

But then I saw the vast amount of douchebaggery in this thread and people focusing more on personal attacks than talking about the actual topic and realized that I don't want any part of it.

I really don't like how this forum is slowly turning into the old Forumside. It's not just Figment doing it either. It's alot of people (myself included sometimes). Maybe I've calmed down because I'm finally getting laid more or something, but you guys need to chill the frack out.
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Old 2012-03-21, 01:09 PM   [Ignore Me] #32
Coreldan
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Re: No AMS's in ps2 ????????


Originally Posted by Raymac View Post
Maybe I've calmed down because I'm finally getting laid more or something, but you guys need to chill the frack out.
Switching hands doesnt count!

But I hear what you are saying, there are currently several really controversial people on these forums that manage to turn just about any discussion they touch hostile.

It's sad cos these people often have good points, it's the output and attitude that just sucks. So I wouldnt like to see people banned who actually have a clue what they are talking about, but it also really bothers me to see all the hostile shit around here the last few weeks especially.
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Old 2012-03-21, 01:43 PM   [Ignore Me] #33
Figment
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Re: No AMS's in ps2 ????????


Well, I don't try to create flame wars and I certainly don't go out looking for them, I do often end up in them.

I'm a pretty confrontational, non-follow-the-herd type of guy and quite blunt and often sarcastic in my postings and I do not accept an ill-argued reply. I'm too stubborn and passionate about the subject (and these people's potential to hand devs false, critiqueless or otherwise bad information) to walk away or ignore it too.

If I state something, it's after careful consideration from all kinds of perspectives and user-scenarios. Too often I see narrowminded perspectives and critiqueless fanboyism dominate the debates. People who mention or want to protect or even relate to PS1 mechanics are being characterized as fossiles by a lot of them - usualy without their argument even being considered. Using Ad Hominems like these is extremely disrespectful behaviour and certainly does not benefit debate, but few others make a stand against this sort of tunnelvision and PS2 fanboyism herdbehaviour being created.

I do like Higby and most other devs as a person, but I won't kiss his or anyone elses arse at any fart that comes out. Just saying, some do.

As an artist and designer myself, I know how important critique, especially constructive critique and communicating feedback from past experience is, as well as making as wide varieties of user analyses as possible. Most people I clash with only checked their personal use and then typically only zerg gameplay. That's frustrating and would make for a skewed game in favour of just one gameplay by only supporting that gameplay.



Anybody who thinks he is contributing (worse contributing more) by letting the devs just do their thing (applying Unquestionable Praise and Trust) or worse, being a ... wait for it... Beta-nazi as I've come to call it, is not helping at all. Because that stops or at least hinders in constructive critique reaching the devs when they can still do a lot with it.

I can't stand either of those attitudes, because it means the devs can relax and don't have to stay on their toes to deliver the optimum result. As such, I really like how critical TRay is of the art. But he doesn't need me to tell me that, it'd just make him subtly more prone to slacking.

Worse, I can't really stand ignorance or ignorant claims, which are in some cases defended by the ones making the statements as if they are holy scripture. There is no self-critique there whatsoever. Unfortunately, a certain group of players some of which part of a certain outfit, tend to try and dominate the debates from their perspective and theirs alone.

I respect someone who has a different view than mine and makes a good argument for it. I disagree a lot with certain players, but I respect them for the manner in which they built up their argument. I cannot say the same for anyone who says "wait for beta".


Imagine if you were an artist and post a Work In Progress or a finised piece and in both cases, all comments you get are "nice!", "cool!", "sweet!". How do you learn from it so this or your next piece of art will become even better? I'd rather have someone question the composition, the lighting or point out perspective flaws than that they say "that's awesome!".

Unfortunately, that attitude is typically lost on non-artists. Especially fans. I've even had to tell off fans of my work on several occassions for attacking people who critiqued me, simply because they did already like it the way it was...
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Old 2012-03-21, 01:58 PM   [Ignore Me] #34
Kran De Loy
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Re: No AMS's in ps2 ????????


Yeah, while I hate putting people the ignore list, I do ignore the crap out of a lot of people. Basically if I ever end up feeling like I have to skip around in a person's post I'm already not very interested in whatever their opinion is.

If a poster has excessively poor spelling or grammar like Stew over in the SOE Region Lock thread I just ignore them by not reading it. I may at some point want to try and read it for points later on when I'm more patient or if I want to go back and read something that someone else pointed out that may have been interesting.

On the other hand people that maliciously attack others with half or more of their posts I just can not take seriously. I'm not going to bother reading 600 words of lickspittle hate-froth to get to the few bits of actual argument that may or may not have any impact on the discussion.
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Old 2012-03-21, 02:55 PM   [Ignore Me] #35
PredatorFour
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Re: No AMS's in ps2 ????????


Basically with the gal assumptions, specifically the massive uncloaked target compared to the cloaked ams, we can make these assumptions from years of experience from the first game. We dont need to wait for beta cos we have a pretty good idea how it will pan out. I know PS 2 is uncomparable to PS on many levels but this mobile spawning dynamic is surely similiar tactically to PS. Again , assumption made from years of experience dealing with mobile spawn points ingame.
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Old 2012-03-21, 03:06 PM   [Ignore Me] #36
Aurmanite
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Re: No AMS's in ps2 ????????


Originally Posted by Figment View Post
Well, I don't try to create flame wars and I certainly don't go out looking for them, I do often end up in them.

I'm a pretty confrontational, non-follow-the-herd type of guy and quite blunt and often sarcastic in my postings me me me me mine mine mine mine I I I I I I me me me me
This thread is now about Figment...apparently...?
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Old 2012-03-21, 03:20 PM   [Ignore Me] #37
TacosWLove
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Re: No AMS's in ps2 ????????


There is FLYING AMS's now? How could you not be satisfied?

Sure they dont cloak, or drive, have a big red sign on them that says "shoot me", but gawd damn they sure do fly!
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Old 2012-03-21, 03:38 PM   [Ignore Me] #38
Bonius
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Re: No AMS's in ps2 ????????


After being critted by walls upon walls of unrelated text and childish dickwobbling, you've all forgotten some important aspects that will be in PS2.

#1: Squad spawning
#2: Capturable spawns within bases
#3: Outposts
#4: Dedicated heal & ressurrect class

I'm glad the AMS is gone, I absolutely hate how that spawn-mechanic worked.

Let's turn the table a bit, if just to enlighten the absolutely narrow minded douchebaggery that goes on within this community:

"No more spawngals in PS2???????

Are they really removing the spawnable galaxy gunship and replacing it with a cloaking fire-truck?! What kind of idiot came up with this idea?! How are we supposed to be able to do spec-ops drops now? Drive the truck into their courtyard with a huge "OVER HERE GAIS!" over our heads?! *insert flame*"

See what I did there?
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Old 2012-03-21, 03:51 PM   [Ignore Me] #39
Graywolves
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Re: No AMS's in ps2 ????????


If the Galaxy fails its role in beta (which it probably will) then we'll get our AMS before launch, more than likely.

If it works, then there's nothing to worry about.
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Old 2012-03-21, 03:53 PM   [Ignore Me] #40
Infektion
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Re: No AMS's in ps2 ????????


Peanut butter burgers are strange, I have NO IDEA how people actually sell them, or eat them...
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Old 2012-03-21, 03:54 PM   [Ignore Me] #41
Graywolves
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Re: No AMS's in ps2 ????????


Originally Posted by Infektion View Post
Peanut butter burgers are strange, I have NO IDEA how people actually sell them, or eat them...
It's peanut butter. Everyone should eat everything with peanut butter.
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Old 2012-03-21, 04:09 PM   [Ignore Me] #42
KrazeyVIII
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Re: No AMS's in ps2 ????????


Originally Posted by Figment View Post
Well, I don't try to create flame wars and I certainly don't go out looking for them, I do often end up in them.
I would like to direct everyone to your FIRST POST IN THIS THREAD.

Originally Posted by Figment View Post
Assumptions assumptions assumptions.

And false ones too.
Originally Posted by Figment View Post
Stop thinking in just your own narrowminded and narrowly and overtly optimisticallly defined combat situations.

Overtly biased fanboy is overtly biased fanboy.
Stop playing the white knight.

This thread died the second you started sharing your 'assumptions'.

SECOND POST IN THIS THREAD

Originally Posted by Figment View Post
I don't have an inflated ego, I'm simply confident that I'm correct and can make certain assumptions. Is it arrogant to be correct and state so? Fine. Then I'm arrogant.
Originally Posted by Skitrel View Post
You can not shoot someone's argument down with "assumptions" while making nothing but assumptions yourself.
Originally Posted by Figment View Post
What assumptions?... ...You are the one who is making assumptions without running any other scenarios aside from the ones that in your mind work. You don't actually look at the roles and abuse potentials, nor even the known layout of the vehicles.

So yes, you sir, are a biased fanboy who doesn't know squat.
You are clearly the only one allowed to not only make personal insults, but assumptions as well.

THIRD POST

Originally Posted by Figment View Post
Wait till beta before saying that. Wait till beta. Wait till beta. Wait till beta.


Oh wait (till beta), you are the only one who can say things before hand. Right? The rest of us have to wait till beta.

Hypocrite.

And yes, Coreldan, I get hostile towards hypocrites, because they deserve it.
You must absolutely despise yourself then.
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Old 2012-03-21, 04:13 PM   [Ignore Me] #43
TheRagingGerbil
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Re: No AMS's in ps2 ????????


The AMS mechanic in the original PS sucked, it really did.

I for one am excited for the new "Galaxy Mobile Station" from hence fourth known as the "GMS." Especially with the new terrain with all of the vehicle choke points and inaccessible space.

As for the lack of cloak... I am waiting to see what toys our engineers get before crying that the new GMS is broken. I am envisioning the GMS landing and deploying. An engineer immediately deploying an Aegis Shield Generator, motion sensors, mines, etc. At this point we effectively have a much more capable FOB than the original AMS.
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Old 2012-03-21, 04:35 PM   [Ignore Me] #44
CutterJohn
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Re: No AMS's in ps2 ????????


Gal is less defendable than the AMS, pretty sure the devs are aware of this fact, and this is exactly what they are intending.

Just because it would not be a good idea in the context of PS1 doesn't mean it would be a bad idea in PS2.
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Old 2012-03-21, 05:04 PM   [Ignore Me] #45
megamold
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Re: No AMS's in ps2 ????????


in my mind they are doing this because they want the mobile spawn point to be further away from the base.
like over the nearest ridge rather then 10meters away from the backdoor.

i think this also ties in with the probability that bases will have less chokepoints ( in relation to a walled in base with just a front and backdoor )
in wich case having the AMS would cut out any real battle for the "courtyard" of that base.

so the gal spawning would make actually taking over the "courtyard" more fun engaging and challenging in a good way, rather then just create a giant bottleneck.
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