Is SOE trying to force the game into a predictable pattern? - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: These pretzels are making me thirsty!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-03-29, 05:33 PM   [Ignore Me] #1
Aurmanite
Captain
 
Aurmanite's Avatar
 
Re: Is SOE trying to force the game into a predictable pattern?


Originally Posted by Raymac View Post
This is what happens when somebody who has never played Planetside starts a panic thread. While I encourage and respect fresh perspectives, if you had even the slightest clue on how the hot spots worked, or how basic outfit communication worked, or hell even pug squads, then you would know that this is a complete and total non-issue.
Raymac /threading like a boss.
Aurmanite is offline  
Reply With Quote
Old 2012-03-29, 06:58 PM   [Ignore Me] #2
VioletZero
First Lieutenant
 
VioletZero's Avatar
 
Re: Is SOE trying to force the game into a predictable pattern?


Originally Posted by Raymac View Post
I'm sorry, but this whole thread is fraking stupid.

Why would SOE want a stale design? That makes zero sense.

Also, how would a "predictable pattern" even register to a new user? They log in, find out where ever the fight is and go there. To the player that jumps in for 30 mins, they don't care where the fight is, so why design the game to have the fight be in predictable areas.

This is what happens when somebody who has never played Planetside starts a panic thread. While I encourage and respect fresh perspectives, if you had even the slightest clue on how the hot spots worked, or how basic outfit communication worked, or hell even pug squads, then you would know that this is a complete and total non-issue.
It's not so much that a new player would recognize stale design as much as they're afraid that the game might develop in a way that is very un-newcomer friendly.

I think they want to control everything so that it is a constant cycle of attacking the same bases every day so that it is easier to get into the fight when you are new.

Last edited by VioletZero; 2012-03-29 at 07:02 PM.
VioletZero is offline  
Reply With Quote
Old 2012-03-29, 07:10 PM   [Ignore Me] #3
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Is SOE trying to force the game into a predictable pattern?


Originally Posted by VioletZero View Post
It's not so much that a new player would recognize stale design as much as they're afraid that the game might develop in a way that is very un-newcomer friendly.

I think they want to control everything so that it is a constant cycle of attacking the same bases every day so that it is easier to get into the fight when you are new.
OK. Maybe I wasn't clear enough so I will bold the important parts so you can understand.

Originally Posted by Raymac View Post
I'm sorry, but this whole thread is fraking stupid.

Why would SOE want a stale design? That makes zero sense.

Also, how would a "predictable pattern" even register to a new user? They log in, find out where ever the fight is and go there. To the player that jumps in for 30 mins, they don't care where the fight is, so why design the game to have the fight be in predictable areas.
This is what happens when somebody who has never played Planetside starts a panic thread. While I encourage and respect fresh perspectives, if you had even the slightest clue on how the hot spots worked, or how basic outfit communication worked, or hell even pug squads, then you would know that this is a complete and total non-issue.
Capisce?
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers


Last edited by Raymac; 2012-03-29 at 07:12 PM.
Raymac is offline  
Reply With Quote
Old 2012-03-29, 11:02 PM   [Ignore Me] #4
VioletZero
First Lieutenant
 
VioletZero's Avatar
 
Re: Is SOE trying to force the game into a predictable pattern?


Originally Posted by Raymac View Post
OK. Maybe I wasn't clear enough so I will bold the important parts so you can understand.



Capisce?
Oh yeah, I'm sure a player's first experience being spawn camped will keep them playing for a long time.
VioletZero is offline  
Reply With Quote
Old 2012-03-30, 12:14 AM   [Ignore Me] #5
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Is SOE trying to force the game into a predictable pattern?


Originally Posted by VioletZero View Post
Oh yeah, I'm sure a player's first experience being spawn camped will keep them playing for a long time.
By saying that, and I mean no disrespect, you show that you have absolutely no idea what you are talking about.

Seriously, don't just take my word or the word of anyone else here telling you this is nothing to worry about. Get on Planetside. Experience it for yourself. And see for yourself why this is a non-issue.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2012-03-29, 10:24 PM   [Ignore Me] #6
dpranker
Private
 
Re: Is SOE trying to force the game into a predictable pattern?


One thing I don't understand is the insistence that the game is only being dumbed down. Yes, there isn't a free form inventory anymore or looting, but now you have free-form weapon attachments, upgrades, and sidegrades. You can't put extra ammo in your tank anymore, but now you can have a ton of secondary weapons, engine changes, armor changes and so forth. Anyone that says the game is ONLY being dumbed down is not looking at the big picture at all, in fact I would say they are barely paying attention.

In PS1, eventually 95% of foot soldiers had their rexo, HA, Med/Armor repairs, AV loadout, but now you're going to need to pick your weapons and upgrades for a much wider array of classes, and each one has their own unique twist so you can't do everything by yourself, you'll actually have to work as a team (GASP!)

I also won't be missing the old bland outdoor maps, since they are handcrafting each area to be fun to fight in, remember in PS1 that the way they designed the maps, to change it meant you had to redownload the whole thing, so they didn't even bother. Now we have facilities that are different, and interesting terrain all over the place.

I will say I am slightly worried that the footholds will cause consistent buffer zones to form where your empire is always fighting around the same areas, but the grid system not having lattice links helps that, a nd there are other things the devs could do in the beta such as rotating your footholds so I'm sure it will work out.

Don't be so pessimistic people
dpranker is offline  
Reply With Quote
Old 2012-03-29, 10:33 PM   [Ignore Me] #7
NCLynx
Major
 
NCLynx's Avatar
 
Re: Is SOE trying to force the game into a predictable pattern?


What I took away from OPs post was that after playing for a a certain amount of time you won't ever see new things.

In the grand scheme of things, the point of this game is and always will be a war on a much larger scale than any other game. That will never change. Does that make it predictable? No.

Strategies will develop and then maybe a new vehicle or weapon comes out or a current vehicle/weapon gets tweaked or is changed somehow. That forces most if not all strategies revolving around that part of the game to change. Change being the keyword. Over the years of this game I don't doubt at all that things will always be changing however large or small that change is it will still change things.

Note: I only read OPs post, I'll go back and edit this post if needed after reading the thread.
__________________

SuperTroopers is recruiting for PS2!
Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
NCLynx is offline  
Reply With Quote
Old 2012-03-29, 11:21 PM   [Ignore Me] #8
Dreamcast
Major
 
Re: Is SOE trying to force the game into a predictable pattern?


Huh?

Bro this is Planetside 1 with better graphics basically.

Planetside 1 was no where being near being n00b unfriendly....it was easy as hell.
This game isn't either.

I really fail to see your point.
Dreamcast is offline  
Reply With Quote
Old 2012-03-29, 11:32 PM   [Ignore Me] #9
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Is SOE trying to force the game into a predictable pattern?


With the added shields to spawn rooms i think they're doing all they can to prevent spawn camping.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2012-03-29, 11:51 PM   [Ignore Me] #10
Kriegson
Master Sergeant
 
Kriegson's Avatar
 
Re: Is SOE trying to force the game into a predictable pattern?


Basically, you (the OP) are freaking out over vague concepts and even more vague theories on elements of the game that we know nearly nothing about, and that is to far effected by the human element to reasonable remain "predictable".

You cite EVE as an excellent game with a rich and storied history, but then what does the gameplay of EVE ultimately revolve around? Capture the objectives (mines, sites to build your own stations, etc) organize attacks and defenses, gain power and prestige.
All of the above are included in PS2, albeit with their differences largely beyond the realm of nuance.

Virtually all of the concerns in this thread are invalidated by the fact that we have virtually no idea how things are actually going to work, and that they could change as needed in beta.
Kriegson is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:56 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.