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2012-03-29, 05:33 PM | [Ignore Me] #1 | |||
Captain
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2012-03-29, 06:58 PM | [Ignore Me] #2 | |||
First Lieutenant
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I think they want to control everything so that it is a constant cycle of attacking the same bases every day so that it is easier to get into the fight when you are new. Last edited by VioletZero; 2012-03-29 at 07:02 PM. |
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2012-03-29, 07:10 PM | [Ignore Me] #3 | ||||
Brigadier General
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Last edited by Raymac; 2012-03-29 at 07:12 PM. |
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2012-03-30, 12:14 AM | [Ignore Me] #5 | |||
Brigadier General
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Seriously, don't just take my word or the word of anyone else here telling you this is nothing to worry about. Get on Planetside. Experience it for yourself. And see for yourself why this is a non-issue. |
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2012-03-29, 10:24 PM | [Ignore Me] #6 | ||
Private
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One thing I don't understand is the insistence that the game is only being dumbed down. Yes, there isn't a free form inventory anymore or looting, but now you have free-form weapon attachments, upgrades, and sidegrades. You can't put extra ammo in your tank anymore, but now you can have a ton of secondary weapons, engine changes, armor changes and so forth. Anyone that says the game is ONLY being dumbed down is not looking at the big picture at all, in fact I would say they are barely paying attention.
In PS1, eventually 95% of foot soldiers had their rexo, HA, Med/Armor repairs, AV loadout, but now you're going to need to pick your weapons and upgrades for a much wider array of classes, and each one has their own unique twist so you can't do everything by yourself, you'll actually have to work as a team (GASP!) I also won't be missing the old bland outdoor maps, since they are handcrafting each area to be fun to fight in, remember in PS1 that the way they designed the maps, to change it meant you had to redownload the whole thing, so they didn't even bother. Now we have facilities that are different, and interesting terrain all over the place. I will say I am slightly worried that the footholds will cause consistent buffer zones to form where your empire is always fighting around the same areas, but the grid system not having lattice links helps that, a nd there are other things the devs could do in the beta such as rotating your footholds so I'm sure it will work out. Don't be so pessimistic people |
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2012-03-29, 10:33 PM | [Ignore Me] #7 | ||
Major
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What I took away from OPs post was that after playing for a a certain amount of time you won't ever see new things.
In the grand scheme of things, the point of this game is and always will be a war on a much larger scale than any other game. That will never change. Does that make it predictable? No. Strategies will develop and then maybe a new vehicle or weapon comes out or a current vehicle/weapon gets tweaked or is changed somehow. That forces most if not all strategies revolving around that part of the game to change. Change being the keyword. Over the years of this game I don't doubt at all that things will always be changing however large or small that change is it will still change things. Note: I only read OPs post, I'll go back and edit this post if needed after reading the thread. |
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2012-03-29, 11:21 PM | [Ignore Me] #8 | ||
Major
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Huh?
Bro this is Planetside 1 with better graphics basically. Planetside 1 was no where being near being n00b unfriendly....it was easy as hell. This game isn't either. I really fail to see your point. |
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2012-03-29, 11:51 PM | [Ignore Me] #10 | ||
Master Sergeant
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Basically, you (the OP) are freaking out over vague concepts and even more vague theories on elements of the game that we know nearly nothing about, and that is to far effected by the human element to reasonable remain "predictable".
You cite EVE as an excellent game with a rich and storied history, but then what does the gameplay of EVE ultimately revolve around? Capture the objectives (mines, sites to build your own stations, etc) organize attacks and defenses, gain power and prestige. All of the above are included in PS2, albeit with their differences largely beyond the realm of nuance. Virtually all of the concerns in this thread are invalidated by the fact that we have virtually no idea how things are actually going to work, and that they could change as needed in beta. |
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