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Old 2012-04-03, 05:43 PM   [Ignore Me] #1
Mr DeCastellac
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Re: Heavy Assault Comm Link


Originally Posted by Knocky View Post
Bah....apparently no jetpacking to high ground and rain AV destruction below you.
Yep, lots of people complained about the VS Max in the first game being able to jump jet, guess they listened to the community once again.

Dang.
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Old 2012-04-03, 05:40 PM   [Ignore Me] #2
WellWisherELF
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Re: Heavy Assault Comm Link


Interested in hearing more info about the LMGs, and if they're empire specific.
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Old 2012-04-03, 06:01 PM   [Ignore Me] #3
Biohazard
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Re: Heavy Assault Comm Link


Sadly the VS heavy assault will probably be at the end of the week
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Old 2012-04-03, 06:13 PM   [Ignore Me] #4
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Re: Heavy Assault Comm Link


Wow the TR dude looks like a Helgan or a black stormtrooper.... O I want a white paint job for my TR heavy.... HAY GUISE IMA STORMTROOPER!
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Old 2012-04-03, 06:13 PM   [Ignore Me] #5
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Re: Heavy Assault Comm Link


This is my kind of class, UG SMASH!
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Click here to go to the next VIP post in this thread.   Old 2012-04-03, 06:14 PM   [Ignore Me] #6
Malorn
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Re: Heavy Assault Comm Link


Heavy Assault soldiers also have access to prototype Nanite Mesh Generators that temporarily reduce the velocity of incoming projectiles, decreasing their kinetic impact on the user.
I called this 2-3 weeks ago, you can see it in one of the GDC videos

http://www.gametrailers.com/video/gd...tside-2/728283


2:57

TR Rexo with bright red shield that absorbs approximatley 20-22 Gauss rounds and the rexo still has full health (didn't break shield). The bright shield effect fades during the killcam and lasted 6 seconds on-camera, but it was already on before he came into sight. So we know this kinetic shield ability lasts at least 7 seconds or so currently.

And damn that TR Rexo model looks even better.
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Old 2012-04-03, 06:32 PM   [Ignore Me] #7
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Re: Heavy Assault Comm Link


Originally Posted by Malorn View Post
I called this 2-3 weeks ago, you can see it in one of the GDC videos

http://www.gametrailers.com/video/gd...tside-2/728283

I proposed an ability like this a couple of months ago, but for the medic class. I thought in the GDC video, it was just more shielding, which in essence, it is.

What's really interesting is how much the HA sounds like a MAX. Can't wait to see what MAXes can do.
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Old 2012-04-03, 06:55 PM   [Ignore Me] #8
SKYeXile
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Re: Heavy Assault Comm Link


Originally Posted by Malorn View Post
I called this 2-3 weeks ago, you can see it in one of the GDC videos

http://www.gametrailers.com/video/gd...tside-2/728283


2:57

TR Rexo with bright red shield that absorbs approximatley 20-22 Gauss rounds and the rexo still has full health (didn't break shield). The bright shield effect fades during the killcam and lasted 6 seconds on-camera, but it was already on before he came into sight. So we know this kinetic shield ability lasts at least 7 seconds or so currently.

And damn that TR Rexo model looks even better.
looks like my kind of class, try to ping fuck me now.

I think if the rexo is carry AV though its main wepaon will only be able to be a SMG/rifle...maybe aLMG, but def not the HA wepaon
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Old 2012-04-03, 06:19 PM   [Ignore Me] #9
Atheosim
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Re: Heavy Assault Comm Link


Is it just me or are the textures around the chest and shoulders looking a little low-res?
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Old 2012-04-03, 06:25 PM   [Ignore Me] #10
NCLynx
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Re: Heavy Assault Comm Link


Looks awesome can't wait for the rest of the week!
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Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
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Old 2012-04-03, 06:41 PM   [Ignore Me] #11
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Re: Heavy Assault Comm Link


This is the first time I've been particularly concerned with what they're doing:
They're giving HA both the LMG and rocket at the same time. So HA gets the trifecta: AV capability, more health and a gun that's presumably stronger than the normal assault rifle. If they end up being able to carry the HA gun and Rocket at the same time...well what's the damn point of classes? We're back to HA/AV Rexo being a solomobile in all but their own medic ability.

This is especially concerning because we haven't seen any indication any of the lighter classes will have non-passive AV capability (that is the ability to project hurt to a vehicle, as opposed to waiting for it to hit a mine). No light AV guns for people or pulling the heavy AV at the expense of or downgrading the rifle.
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Last edited by Rbstr; 2012-04-03 at 06:43 PM.
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Old 2012-04-03, 06:49 PM   [Ignore Me] #12
BuzzCutPsycho
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Re: Heavy Assault Comm Link


Originally Posted by Rbstr View Post
This is the first time I've been particularly concerned with what they're doing:
They're giving HA both the LMG and rocket at the same time. So HA gets the trifecta: AV capability, more health and a gun that's presumably stronger than the normal assault rifle. If they end up being able to carry the HA gun and Rocket at the same time...well what's the damn point of classes? We're back to HA/AV Rexo being a solomobile in all but their own medic ability.

This is especially concerning because we haven't seen any indication any of the lighter classes will have non-passive AV capability (that is the ability to project hurt to a vehicle, as opposed to waiting for it to hit a mine). No light AV guns for people or pulling the heavy AV at the expense of or downgrading the rifle.
The problem in PS1 was not that REXO soldiers could carry HA and AV but that they could do that and heal/res and repair armor.
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Old 2012-04-03, 06:53 PM   [Ignore Me] #13
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Re: Heavy Assault Comm Link


REXO does not get to carry the mini-chain gun and AV.

The LMG is the Cycler ARV for the TR.
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Old 2012-04-03, 07:01 PM   [Ignore Me] #14
Rbstr
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Re: Heavy Assault Comm Link


Originally Posted by BuzzCutPsycho View Post
The problem in PS1 was not that REXO soldiers could carry HA and AV but that they could do that and heal/res and repair armor.
HA+AV+HP was the problem to me. Considering we get rechargeable shields, it's halfway to your version of the problem anyway!

Originally Posted by Knocky View Post
REXO does not get to carry the mini-chain gun and AV.
Read it again
their versatile LMGs can be swapped for the raw destructive power of their empire’s hip-slung Heavy Assault weapon.
It may still be no av and chaingun, but it's not said that way.

The LMG is the Cycler ARV for the TR.
That's pretty obvious. I'm not confusing the LMG with anything else.
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Last edited by Rbstr; 2012-04-03 at 07:03 PM.
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Click here to go to the next VIP post in this thread.   Old 2012-04-03, 07:03 PM   [Ignore Me] #15
Malorn
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Re: Heavy Assault Comm Link


Originally Posted by Rbstr View Post
This is the first time I've been particularly concerned with what they're doing:
They're giving HA both the LMG and rocket at the same time. So HA gets the trifecta: AV capability, more health and a gun that's presumably stronger than the normal assault rifle. If they end up being able to carry the HA gun and Rocket at the same time...well what's the damn point of classes? We're back to HA/AV Rexo being a solomobile in all but their own medic ability.

This is especially concerning because we haven't seen any indication any of the lighter classes will have non-passive AV capability (that is the ability to project hurt to a vehicle, as opposed to waiting for it to hit a mine). No light AV guns for people or pulling the heavy AV at the expense of or downgrading the rifle.
Rexo are reliant on other classes in PS2.

1) damage sustained past half health is permanent, so they need medics and can't heal themselves

2) they will need more ammo, so they'll need light assault giving them ammo boxes

3) if they want to swap out loadouts in hostile territory they'll need infiltrators


Adding to that you have other obvious disadvantages

4) Mobility - slower than light assault, can't hop over stuff obviously

5) Might not have any tactical grenades like smoke/flashbangs/EMP. We'll have to see.

6) Close-range effectiveness against infantry. If HA are anything like PS1 the MCG and Jackhammer and Lasher won't be all that effective outside of close range, which is why they also have the "Heavy Cycler" and "Heavy Gauss" as weapon options for more medium range encounters. It doesn't appear like they have a good longer range weapon, which is where engineers, medics, and infiltrators will shine. Possibly light assault too.

Looks to me like they're the breacher infantry and intended for close-range Anti-infantry operations and Anti-MAX/Anti-Armor. That leaves speed, mobility, and medium-long range as their weaknesses, apart from the obvious dependence on some other teammates.

It's certainly interesting to see a class that is clearly a descendant from PS1's Rexo with both a AV and an AI weapon and has survivability as its class ability. They're the Tanks. The Heavies. Not good at range, not fast or mobile, but able to be an anchor for a squad.

Have to see how it pans out, I'm not seeing any red flags at the moment. Gotta see how it pans out.
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