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2012-04-06, 10:20 PM | [Ignore Me] #31 | |||
Colonel
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In fact, and I do not consider this a realism feature, but rather a teamwork enhancing and dedicated role forcing feature, I think that when you get into a vehicle as either the pilot, or a gunner, you should lose your kit and be given a crew kit which has a pistol and med pac only. That way people don't use Reavers and other stuff as personal chariots to the battle. But that part will never happen. But we can allow people to spawn on their squad leader in his vehicle. |
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2012-04-06, 10:27 PM | [Ignore Me] #32 | |||
Master Sergeant
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2012-04-06, 10:31 PM | [Ignore Me] #33 | ||||
First Sergeant
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And I agree that it should be squad leader vehicles only that you could spawn into if you really need it, but then this makes part of the squad spawning orbital drop pods moot.
But I need to go to bed now, looks like you've won the discussion. |
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2012-04-06, 10:43 PM | [Ignore Me] #34 | ||||
Colonel
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How about this: People can squad spawn onto vehicles(such as multicrew tanks and Bombers), and when they do, they will receive Pistol, Medpac, and Repair Tool only. Because of this restriction on weapons, no one will squad spawn on a vehicle like that unless they were intending to fullfill the role of a crew member for that vehicle. |
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2012-04-07, 12:26 AM | [Ignore Me] #35 | ||
Colonel
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Hmm.. I can see the need for it.. Without the strict access points of PS1, you'd need to be able to move around inside to get where you need to be.
But I hope its not instant and unrestricted. Rules I'd like to see placed on it: 1. Switching is instant, but it takes several seconds for the vehicle/weapon to be started up. If you move out of the seat, the vehicle/weapon associated with it shut off, and must be restarted when moving back. 2. When in the driver seat, you are restricted from switching to another seat without coming to a full stop, or if in an aircraft, landing. Passengers/gunners can move around freely. That would be enough to making having a gunner still a really, really good idea, and make it difficult/dangerous for a driver/pilot to switch to a gun. |
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2012-04-07, 01:46 AM | [Ignore Me] #36 | |||
First Lieutenant
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When you start bringing numbers into the equation, it is mathematically impossible for the solo tanks to be out done in any way shape or form by the fully crewed tanks if both sides bring the same number of players. Because the only variable that changes is the level of armor vs the level of damage, and the secondary guns probably won't be as powerful as the main guns because "we are rewarding the players who spend the certs". Both primary and secondary guns are interchangeable and drivers can set themselves up with whatever kind of platform they want. AA, AV, or AI. Now it seems that they can set themselves up with 2 platforms and swap between the two as needed. This makes the MBT the most versatile and most heavily armored vehicle on the battlefield, on paper. The more I read about how ground warfare is shaping up, the more I think about flying... And the more I regret the idea that I probably won't have any fun as a sniper... Because everyone will be driving their very own MBTs which are pretty much cleverly disguised BFRs. Last edited by Blackwolf; 2012-04-07 at 01:50 AM. |
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2012-04-07, 03:18 AM | [Ignore Me] #37 | ||
Staff Sergeant
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I could see allowing players to switch seats from the interiors of vehicles as long as it makes sense for the vehicle and takes a realistic amount of time. PS2 should improve on PS1 after all, not just be a remake of it. (and it shouldn't be an entirely different game either)
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2012-04-07, 03:19 AM | [Ignore Me] #38 | ||||
Colonel
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Math cannot answer the question by itself, though it is certainly a factor.
We have to wait to see what restrictions are in place before we can say its definitely going to be one way or the other. |
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2012-04-08, 04:08 AM | [Ignore Me] #39 | |||
Lieutenant Colonel
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2012-04-08, 07:29 AM | [Ignore Me] #40 | ||
Lieutenant Colonel
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I'm fine with players being able to move to different seats. I do however think there should be a time limit on how long it takes for the player to swap and get in the firing position. Say like 5 seconds because that seems like a realistic amount of time for me.
I'll list below what I think is a acceptable time it takes for players to swap spots. This is just my opinion. Galaxy: Allow players to move to all seats if needed. My reasoning behind it is you have a huge cargo hold in the middle of it. There is no reason you couldn't get up and walk to the other side. 5 sec timer on it. If there is a vehicle in the cargo hold extend the timer out 10 seconds. After all they gotta walk around that thing. MBT's: Your sealed inside the tank with your crew. Even in todays standards if your gunner gets taken out your commander/reloader has the ability to assume that position. Put a 5 sec timer on it. If SOE goes back to the PS1 style of MBT's then the driver should not be able to move to the gunner spot. After all the driver seat and the turret are sealed off from one another if you look at the modern tanks of today. Sunderer: Same as the two mentioned above. There is no reason why you couldn't get up and move to the gun if needed. Its a APC and the inside should be open. 5 sec timer on it. Liberator: I don't have a problem with the Bomber moving to the tail gunner spot if the new lib is as big as the galaxy. I kind of look at it as a huge B-24 with the ball turret. No reason you couldn't scuttle back to the turret and assume the position. I believe the timer on this one though should be about 8 seconds. Its gonna take you a little longer to get into that ball turret and get the gun powered up. After all it was a cramped position for the old WW2 gunners. Last edited by Hmr85; 2012-04-08 at 07:35 AM. |
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2012-04-08, 05:52 PM | [Ignore Me] #43 | ||
Corporal
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in ps 1 your avatar had an animation for getting in and out of the tank, i dont see why it cant be a blend of both. you switch seats and the computer shows your avitar walking across the top of the tank and getting settled back in. under fire you just might die. takes time. but less than micromanaging walking to the other side of the tank and pressing a button. just have it all automated and less of a hassle but not a yellow dot in a circle that moves around with no vulnerability or lag in time.
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2012-04-09, 07:24 AM | [Ignore Me] #45 | |||
Sergeant Major
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