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Old 2012-04-16, 12:59 PM   [Ignore Me] #31
Bags
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Re: How does hacking work now?


Originally Posted by RodenyC View Post
And you were that guy we could always rely on.I personally carried it on 2 of my builds which were both cloaker.Everything else was AV or AI.I just don't see why if I'm not prepared why should I be able to capture a base?
i think you're grossly overestimating how many people don't carry around REKs

Also, I think having 5 capture points is more teamwork orriented than one person hacking one CC.
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Old 2012-04-16, 01:01 PM   [Ignore Me] #32
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Re: How does hacking work now?


Simply having a REK is not the point. There are other considerations to just carrying one, like the space you gave up to have it. Spending points to be a real hacker ( Time to hack ), and being unable to self defend while hacking.

Yes, everyone could granny hack. But that's a completely different set of considerations than just being somewhere.

I understand modern shooters are designed to remove all reliance on others, and remove all bad choices. Planetside does not need to follow.
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Old 2012-04-16, 01:02 PM   [Ignore Me] #33
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Re: How does hacking work now?


Originally Posted by MrBloodworth View Post
Simply having a REK is not the point. There are other considerations to just carrying one, like the space you gave up to have it. Spending points to be a real hacker ( Time to hack ), and being unable to self defend while hacking.

Yes, everyone could granny hack. But that's a completely different set of considerations than just being somewhere.

I understand modern shooters are designed to remove all reliance on others, and remove all bad choices. Planetside does not need to follow.
Maybe as a cloaker you can cert into hacking which will help decrease capture times?

It's rather hard to judge the system without knowing all of this.
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Old 2012-04-16, 01:09 PM   [Ignore Me] #34
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Re: How does hacking work now?


Originally Posted by Bags View Post
Honestly if you replaced the CC in planetsde with a flag that took 15 minutes to capture the gameplay would be almost the exact same. People already stand around the CC to defend it.

I"m not saying I like this better, just that this is not a big deal.
Exactly. Either way, the same amount of preparation, teamwork and organisation is required to hold point A for a given time. There is still an objective, there is still a specific location of capture, there will be teamwork, there will not be teamwork. We managed in PS1.
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