Nanite Systems Modular Outpost Tower - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Breeding ground for future game engineers
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-05-07, 09:53 PM   [Ignore Me] #31
Graywolves
General
 
Graywolves's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Originally Posted by Immigrant View Post



It looks much better now!
That's so beautiful.
Graywolves is offline  
Reply With Quote
Old 2012-05-07, 10:43 PM   [Ignore Me] #32
SniperSteve
First Lieutenant
 
SniperSteve's Avatar
 
Re: Nanite Systems Modular Outpost Tower


I involuntarily said "WOAH...." out loud when I saw this...
__________________
SniperSteve is offline  
Reply With Quote
Old 2012-05-07, 11:05 PM   [Ignore Me] #33
Pyreal
First Sergeant
 
Pyreal's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Originally Posted by Robotix View Post
Wonder what those little floating icons are for. I see 4 aircraft and 2 gun icons midway up and 2 unidentifiable ones at the ground level. The tower is modular, so maybe those are where you can switch up different attachment/gun emplacements.
The bottom icons are tanks. They must be consoles to spawn the kits and vehicles.
Pyreal is offline  
Reply With Quote
Old 2012-05-07, 11:15 PM   [Ignore Me] #34
Stew
Major
 
Stew's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Originally Posted by Graywolves View Post
Why they said modular ?

Is these towers can be expanded ? Or is these tower can be build on the fly anywhere ? thats my question Dont care about the banner yet until beta
Stew is offline  
Reply With Quote
Old 2012-05-07, 11:26 PM   [Ignore Me] #35
Hmr85
Lieutenant Colonel
 
Hmr85's Avatar
 
Re: Nanite Systems Modular Outpost Tower


The games is looking great. Its been awhile since I last looked at the site and to see the progress from day 1 pictures to now is simply stunning. SOE is doing a solid job. I can't wait to get in beta and explore everything.
__________________


Hmr85 is offline  
Reply With Quote
Old 2012-05-07, 11:53 PM   [Ignore Me] #36
Johari
Staff Sergeant
 
Johari's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Holy guacamole, 4 great pics in just one day? Great media blitz and I can't wait to see more.

God I can't wait till beta so we get to explore all these cool things.
Johari is offline  
Reply With Quote
Old 2012-05-08, 12:14 AM   [Ignore Me] #37
PeteHMB
Sergeant
 
PeteHMB's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Originally Posted by Pyreal View Post
The bottom icons are tanks. They must be consoles to spawn the kits and vehicles.
Wait, what?! We can spawn vehicles from towers now???
PeteHMB is offline  
Reply With Quote
Old 2012-05-08, 04:00 AM   [Ignore Me] #38
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Looking fantastic. Tower fights in PS2 are going to be a whole new ballgame.

Icons for things like spawn terminals is a good idea for new players, and will hopefully be one of many features that will keep population numbers high. Hopefully there will be a way to turn them off for players who don't need/want them though.
Xyntech is offline  
Reply With Quote
Old 2012-05-08, 04:11 AM   [Ignore Me] #39
KTNApollo
First Sergeant
 
KTNApollo's Avatar
 
Re: Nanite Systems Modular Outpost Tower


If these towers are indeed modular (upgradable) or deployable I hope they cost a lot of resources. It would suck if all of the towers in the game are upgraded/deployed everywhere on week 2 of the game's launch.
KTNApollo is offline  
Reply With Quote
Old 2012-05-08, 06:10 AM   [Ignore Me] #40
ringring
Contributor
General
 
Re: Nanite Systems Modular Outpost Tower


Wow great job!

A few thoughts:
I can forsee epic battles around these.
BFR's are back (when I saw this it made me giggle and no no alcohol involved)
At Christmas can we have it festooned in fairy lights?

Main thought is that the towers and bases are a 'real' upgrade to Planetside as opposed to 'other stuff' which I won't mention.
__________________
ringring is offline  
Reply With Quote
Old 2012-05-08, 06:17 AM   [Ignore Me] #41
Coreldan
Colonel
 
Coreldan's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Gief!
__________________

Core - Lieutenant | HIVE | Auraxis
Visit us at http://www.wasp-inc.org and YouTube
Coreldan is offline  
Reply With Quote
Old 2012-05-08, 06:38 AM   [Ignore Me] #42
Squiffy
Private
 
Re: Nanite Systems Modular Outpost Tower


When this came through on my phone, I thought it was someone having a laugh because of the "smiley" face at the top, but now I've looked properly it looks awseome.
Squiffy is offline  
Reply With Quote
Old 2012-05-08, 08:22 AM   [Ignore Me] #43
Pillar
Private
 
Pillar's Avatar
 
Re: Nanite Systems Modular Outpost Tower


I think the most practical explanation for the modular design would be that they all start out as a basic outpost and are upgraded by the their controlling faction for resources. Perhaps the upgrade process is controlled by high ranking individuals, or maybe there's a voting system that the entire faction can take part in, and a timer by which the votes must be submitted before the upgrade goes through.
Pillar is offline  
Reply With Quote
Old 2012-05-08, 09:09 AM   [Ignore Me] #44
Kipper
Captain
 
Kipper's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Originally Posted by Pillar View Post
Perhaps the upgrade process is controlled by high ranking individuals, or maybe there's a voting system that the entire faction can take part in.
If I had designed it, I'd have a console that listed every upgrade you could do and a 'donate' button, that's democratic. If you resource-rich and really want something built, you can build it entirely out of your own funds, or if you're an outfit with less individual resources - you can just say - "hey, lets upgrade this tower, everyone good to donate x resources to upgrade y?"

Probably some weakness with that but it was a quick idea.

I don't think all towers will be fully upgraded within 2 weeks, someone will have thought of that early on, I'm betting everything is destructible - either when the base changes hands, or in real time. It would be kind of cool if you knew you were going to lose a tower so the last thing you did before getting the hell out was C4 the entire thing back to its most basic level, just to piss off the enemy
Kipper is offline  
Reply With Quote
Old 2012-05-08, 09:28 AM   [Ignore Me] #45
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Originally Posted by ringring View Post
At Christmas can we have it festooned in fairy lights?
That's already going to happen every time the VS control it.

Speaking of which, I can't wait to have 100+ VS shooting off "fireworks" every time we cap a base again. It looked pretty awesome back in the original game, it's going to look amazing on Forgelight.
Xyntech is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:31 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.