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Old 2012-05-24, 03:14 PM   [Ignore Me] #31
Hamma
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Re: TotalBiscuit PlanetSide 2 Primer Footage


I received the out of bounds warning a few times when I was trying out the game. When I was up high I noticed some of the edges weren't quite done on the cont so I am not sure if the areas and boundaries are totally finished.
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Old 2012-05-24, 03:15 PM   [Ignore Me] #32
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Stardouser View Post
What point in the video was that? I missed it somehow.
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Old 2012-05-24, 03:17 PM   [Ignore Me] #33
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Also can we please stop with the "insert generic shooter name here" comparisons? It's a shooter at it's core. It's bringing in modern concepts from FPS gaming over the past 9 years. That isn't going to change and it isn't going to kill the game.
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Old 2012-05-24, 03:19 PM   [Ignore Me] #34
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Re: TotalBiscuit PlanetSide 2 Primer Footage


There are people asking how to play PS1 in the comments. Since I never played it before maybe you guys could tell them how to get it?
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Old 2012-05-24, 03:21 PM   [Ignore Me] #35
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by WaryWizard View Post
There are people asking how to play PS1 in the comments. Since I never played it before maybe you guys could tell them how to get it?
When I come back from the west coast, the invasion will begin.

Hold onto your butts.
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Old 2012-05-24, 03:22 PM   [Ignore Me] #36
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by WaryWizard View Post
There are people asking how to play PS1 in the comments. Since I never played it before maybe you guys could tell them how to get it?
How to get to play Planetside 1? Find a copy of the game somewhere or download the client, after which you will need to pay a monthly subscription to play it.

However, Planetside in its current shape is not a good representation of what is in its purest form is. Currently there are just too few people playing it and it might scare you away from Planetside 2 rather than attracting you.
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Old 2012-05-24, 03:22 PM   [Ignore Me] #37
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Hamma View Post
Also can we please stop with the "insert generic shooter name here" comparisons? It's a shooter at it's core. It's bringing in modern concepts from FPS gaming over the past 9 years. That isn't going to change and it isn't going to kill the game.
I know the game is in alpha, but there is nothing wrong with voicing concerns over visual changes that may or may not look like a copy of another shooter out there.

Sure, it might not have any real effect on the gameplay, but the HUD from BF3 wasn't something I was all that impressed with.

Maybe its just me.
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Old 2012-05-24, 03:25 PM   [Ignore Me] #38
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by RawketLawnchair View Post
I know the game is in alpha, but there is nothing wrong with voicing concerns over visual changes that may or may not look like a copy of another shooter out there.

Sure, it might not have any real effect on the gameplay, but the HUD from BF3 wasn't something I was all that impressed with.

Maybe its just me.
I want to be very clear about something. I am not trying to establish a link between PS2 and BF3 because I hate BF3's UI, or because I hate squad spawning, or ADS, or any of that. I LOVE those things. I am a longtime BF2 player, so of course I love those things and want them in PS2. And I don't care at ALL if it's a complete visual clone. Thea reason that I am trying to establish a link is because there are some very bad mechanics from BF3 such as disabling, and we need to be ready to fight those out of the game if they are coming.
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Old 2012-05-24, 03:30 PM   [Ignore Me] #39
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Stardouser View Post
I want to be very clear about something. I am not trying to establish a link between PS2 and BF3 because I hate BF3's UI, or because I hate squad spawning, or ADS, or any of that. I LOVE those things. I don't care at ALL if it's a complete visual clone. Thea reason that I am trying to establish a link is because there are some very bad mechanics from BF3 such as disabling, and we need to be ready to fight those out of the game.
I do. But that is why its called an opinion.

And disabling needs to die in a firepit.
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Old 2012-05-24, 03:31 PM   [Ignore Me] #40
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Re: TotalBiscuit PlanetSide 2 Primer Footage


I really liked the drop pod animation. It looked like you could control it a little bit on the way down. I wonder what will happen if you line a drop pod up on a deployed (or in flight) galaxy.

Hey TB/Hamma what happens at the flight ceiling? Do you get an out of bounds, stall or hit invisible wall?

Thanks for posting.
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Old 2012-05-24, 03:35 PM   [Ignore Me] #41
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by TotalBiscuit View Post
There is also a possibility that the out of bounds thing is there because it's in alpha and they haven't got anything out that far yet, but that'd be something I'd have to ask them about.
i would think the same,unfinished area's,so far all the alpha footage i have seen from Higby and you has been from that one area,be nice to see inside the warp gate bases
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Old 2012-05-24, 03:35 PM   [Ignore Me] #42
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Re: New TB Footage


Originally Posted by Stardouser View Post

I will say, however, that I don't agree with the vehicle unlock process insofar as, yes, there should be unlocks, but once you unlock something for your vehicle, you should be able to have it at all times. ie, you unlock your ejector seat, then you air to air radar, and then air to ground radar, and you have them at all times. I just think that the weapon loadouts are where the limits should be, after all, how bad can it be if an aircraft has only air to ground weapons and no air to air weapons, but also has air to air radar? OK, it can see enemy aircraft on radar, but has nothing effective at killing them. There is resistance to having to choose between these customizations in Battlefield 3's community as well, but since aircraft in BF are not as sophisticated as in Planetside 2, this sentiment is usually expressed in this way : "We should always be able to have smoke and coax on our tanks without having to choose other stuff".
It for balancing purposes, and for specialization; would be silly every vehicle had anti-air and anti-ground defenses. While i agree that some combinations can be redundant, but if your half sensible its not hard to avoid.
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Old 2012-05-24, 03:36 PM   [Ignore Me] #43
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Re: TotalBiscuit PlanetSide 2 Primer Footage


There are plenty of Battlefield GAMEPLAY features that I welcome warmly.

That said, I have noticed some blatant duplication of BF3 in PS2's UI presentation.
For instance, the little 'VEHICLE DESTRUCTION' popup that appears HERE - the same banner appears when you make a headshot or achieve a killstreak - is a one to one duplication of the BF3 'distorted, flickering downstriped text' UI theme, and it needs to be gotten rid of, hastily. (Example HERE and HERE)

Yeah, it's a nitpick, and everything is subject to change and as TB said, the current UI is very unlikely final, but what's it doing there in the first place?
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Old 2012-05-24, 03:37 PM   [Ignore Me] #44
Stardouser
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Are drop pods guidable/flyable/whatever?
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Old 2012-05-24, 03:38 PM   [Ignore Me] #45
Rbstr
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by RawketLawnchair View Post
I do. But that is why its called an opinion.

And disabling needs to die in a firepit.
So does typing in orange. Seriously stop that shit.
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