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Old 2012-05-25, 04:16 PM   [Ignore Me] #31
MyMeatStick
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Re: Flaws in F2P Design


One or two whining babies switching empires because they are "Losing" Is no skin off my back either.
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Old 2012-05-25, 04:17 PM   [Ignore Me] #32
Gogita
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
You tell me that when I'm relaying your TS conversations to another empire word for word.
Man, you must be enjoying the game soo much right? pfff... pathetic
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Old 2012-05-25, 04:18 PM   [Ignore Me] #33
p0intman
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Re: Flaws in F2P Design


Originally Posted by MyMeatStick View Post
One or two whining babies switching empires because they are "Losing" Is no skin off my back either.

There are a lot more than that on PS1 doing that.
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Old 2012-05-25, 04:18 PM   [Ignore Me] #34
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
I can have an alt flying a galaxy, orbiting an operational area for my squad to spawn in while I'm on my main shooting you in the face.
You sure are one skilled player ... and deserve to do whatever it is you want,not only are you flying without getting killed but your shooting me in the same instance.
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Old 2012-05-25, 04:19 PM   [Ignore Me] #35
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Re: Flaws in F2P Design


Stop feeding the troll/hater and close the thread please.
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Old 2012-05-25, 04:20 PM   [Ignore Me] #36
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
You tell me that when I'm relaying your TS conversations to another empire word for word.
Now you're going from a flaw in F2P to just spying. Two completely different things. Like I said, F2P isn't the cause of this. Any outfit worth a damn understands how to deter spies.

Edit: clarifying alt vs F2P

Last edited by onwee; 2012-05-25 at 04:23 PM.
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Old 2012-05-25, 04:22 PM   [Ignore Me] #37
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Re: Flaws in F2P Design


I can just headshot you guys from across the map without having to worry about my accounts...
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Old 2012-05-25, 04:22 PM   [Ignore Me] #38
p0intman
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Re: Flaws in F2P Design


Originally Posted by onwee View Post
Now you're going from a flaw in F2P to just spying. Two completely different things. Like I said, you don't need an alt to do this. Any outfit worth a damn understands how to deter spies.
Its a flaw because I'm pretty sure they won't be designing for this, and it is in fact facilitating it. It doesn't make the 'one server one empire' ideal any less false, point made, yeah?
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Old 2012-05-25, 04:26 PM   [Ignore Me] #39
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Re: Flaws in F2P Design


Alright alright, P0intman little boy, no system is perfect and you are blaming all possible ways to "cheat" on the fact that it is F2P. All of this is still possible even if it is P2P, because you just need 2 accounts.

And if you say "well but you need to pay for 2 accounts and that deters it".... Well, YOU NEED 2 FREAKING COMPUTERS TO DO THIS! How does that not deter this so called magnificent strategy of yours....
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Old 2012-05-25, 04:30 PM   [Ignore Me] #40
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
Its a flaw because I'm pretty sure they won't be designing for this, and it is in fact facilitating it. It doesn't make the 'one server one empire' ideal any less false, point made, yeah?
Sorry I had to edit my post to clarify alt vs F2P.

Is your concern really F2P, or spying, or multiboxing? All of the above?

The concerns are valid. They really are. But that's why they are making the information so available. It's not an advantage if anybody can do this. I think multiboxing would be more problematic than helpful. I'd rather have an actual friend play that role than me play two. Spying will also exist no matter what. P2P doesn't stop eve spies.

I think the major problem would be empire loyalty if people made multiple accounts. But that's not anything that will affect gameplay for me.

Last edited by onwee; 2012-05-25 at 04:31 PM.
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Old 2012-05-25, 04:33 PM   [Ignore Me] #41
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Re: Flaws in F2P Design


Originally Posted by onwee View Post
Sorry I had to edit my post to clarify alt vs F2P.

Is your concern really F2P, or spying, or multiboxing? All of the above?

The concerns are valid. They really are. But that's why they are making the information so available. It's not an advantage if anybody can do this. I think multiboxing would be more problematic than helpful. I'd rather have an actual friend play that role than me play two. Spying will also exist no matter what. P2P doesn't stop eve spies.
The combination of the three creates a perfect storm of circumstances that nullifies any other design meant to be neat for empire loyalty to keep to one empire per server. It is effectively false that Matt Higby claimed that people wouldn't be able to empire hop. Its a lie if he consciously thought about it.

Originally Posted by Gogita View Post
Alright alright, P0intman little boy, no system is perfect and you are blaming all possible ways to "cheat" on the fact that it is F2P. All of this is still possible even if it is P2P, because you just need 2 accounts.

And if you say "well but you need to pay for 2 accounts and that deters it".... Well, YOU NEED 2 FREAKING COMPUTERS TO DO THIS! How does that not deter this so called magnificent strategy of yours....
One good computer can be made to multibox more than one account, two is useful, but not mandatory.

This will make you rage:
https://sites.google.com/site/khromtor/

Last edited by p0intman; 2012-05-25 at 04:36 PM.
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Old 2012-05-25, 04:35 PM   [Ignore Me] #42
Cline
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Re: Flaws in F2P Design


It means I can have an alt dedicated to inter-empire sabotage on an enemy empire.
Because that obviously doesn't happen now. Oh wait!

On a serious note. If you can multibox and be successful, more power to you. Go for it! I'm on your side!

I personally can't do it. I'll take my one screen, one computer.
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Old 2012-05-25, 04:36 PM   [Ignore Me] #43
Gogita
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
The combination of the three creates a perfect storm of circumstances that nullifies any other design meant to be neat for empire loyalty to keep to one empire per server. It is effectively false that Matt Higby claimed that people wouldn't be able to empire hop. Its a lie if he consciously thought about it.



One good computer can be made to multibox more than one account, two is useful, but not mandatory.

This will make you rage:
https://sites.google.com/site/khromtor/
So what prevented people from doing it in PS1?
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Old 2012-05-25, 04:38 PM   [Ignore Me] #44
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Re: Flaws in F2P Design


Originally Posted by Gogita View Post
So what prevented people from doing it in PS1?
Nothing, it actually makes my point that its just opening it up further. I think one of the main reasons it wasn't so common was that PS1 wasn't as popular as EVE. But hey, trying to draw the COD and bf3 crowds in.. can't assure you there won't be problems. I'm betting it'll be widespread.
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Old 2012-05-25, 04:40 PM   [Ignore Me] #45
onwee
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
It is effectively false that Matt Higby claimed that people wouldn't be able to empire hop. Its a lie if he consciously thought about it.
I think I'm done now.
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