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Old 2012-05-26, 03:05 PM   [Ignore Me] #31
Gogita
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Re: Massively Interviews Matt Higby


It takes years to develop, but who says that the competition hasnt been working on it for years already?
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Old 2012-05-26, 03:14 PM   [Ignore Me] #32
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Re: Massively Interviews Matt Higby


how could soe hire a second team for a second mmofps?

if mmofps was easy to do we would already play a lot of them for years!

soe already has the only team that is capable of pulling such an impossible thing of! they only recruited the best of the best for the ps2 team. they would have to send out headhunters to collect other developers that come close from other companys and they will not be easy or cheap to get. damn look at our devs and how awesome they are! not only with the excellent quality they deliver, but also with their unique approach on gamedevelopement including the community!

they would have to draw ressources from ps2 and that´s bad. i would prefer one mmofps with the unshared support from soe and the devs instead of 2 games that have to share awesomeness and will both suffer from this!

after all ps2 is a huge experiment for soe. it has to be a success and is a huge risk. they may think of a modern day spinoff after ps2 saved the company and has become the number one game. then the risk is smaller because they know how the market for mmofps looks like.
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Old 2012-05-26, 03:22 PM   [Ignore Me] #33
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Re: Massively Interviews Matt Higby


Wait..."experiment", plus "Planetside 2"...does not compute
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Old 2012-05-26, 03:40 PM   [Ignore Me] #34
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Re: Massively Interviews Matt Higby


I think competition in the mmofps market is a good thing. What im about to say may considered heresy, but I love planetside because of the experience it offers, not really the lore or the aesthetics, not that either are bad at all. But if in a few years another mmofps came that could offer me the same experience presented in a way that I would prefer, I may very well switch to that game. But, since it will probably be a while before or if any possible contenders appear, ps2 will be plenty established by then, so the competition will have to meet or surpass the precedents that ps2 will have established by then.
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Old 2012-05-26, 05:26 PM   [Ignore Me] #35
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Re: Massively Interviews Matt Higby


Sorry, but the idea of SOE hiring a new team to literally produce "Call of Planetsidefield" is just batshit insane.
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Old 2012-05-26, 05:28 PM   [Ignore Me] #36
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Re: Massively Interviews Matt Higby


Originally Posted by captainkapautz View Post
Sorry, but the idea of SOE hiring a new team to literally produce "Call of Planetsidefield" is just batshit insane.
Hahaha, I didn't want to say it
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Old 2012-05-26, 05:33 PM   [Ignore Me] #37
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Re: Massively Interviews Matt Higby


Originally Posted by captainkapautz View Post
Sorry, but the idea of SOE hiring a new team to literally produce "Call of Planetsidefield" is just batshit insane.
The irony of your statement is that future theme is the only separation between PS2 and a BF MMO anyway. Also, all Planetside 2's are an MMOFPS, but not all MMOFPS are Planetside 2.
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Old 2012-05-26, 06:06 PM   [Ignore Me] #38
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Re: Massively Interviews Matt Higby


This is how I expect PS2 launch day to be.


Only all the Ewoks will be at home on their computers. But still dancing and singing.
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Old 2012-05-26, 06:20 PM   [Ignore Me] #39
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Re: Massively Interviews Matt Higby


Originally Posted by Stardouser View Post
The irony of your statement is that future theme is the only separation between PS2 and a BF MMO anyway. Also, all Planetside 2's are an MMOFPS, but not all MMOFPS are Planetside 2.
Let me go hop in my BF galaxy~
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Old 2012-05-26, 06:21 PM   [Ignore Me] #40
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Re: Massively Interviews Matt Higby


Originally Posted by Bags View Post
Let me go hop in my BF galaxy~
When I say future theme, that means the fact that we have Galaxies instead of Blackhawks,and so on down the line...obviously due to the chosen tech, there are some things that are not 1 for 1 evolved into a future equivalent, such as no helicopter equivalent, jets simply hover.

Also, a modern theme MMO should have heavy cityscapes, unlike PS2 which has zero.

Last edited by Stardouser; 2012-05-26 at 06:23 PM.
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Old 2012-05-26, 06:22 PM   [Ignore Me] #41
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Re: Massively Interviews Matt Higby


I can't be the only one who actually remembers reading the forums for 3 years and seeing them full of people complaining more than any other game I had played before or since.
You could call it 'passion', I call it despiriting and poisonous to the community. The first thing people saw was negativity on the boards.

People do check forums out before considering a purchase!

Thankfully the game was amazing.
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Old 2012-05-26, 06:23 PM   [Ignore Me] #42
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Re: Massively Interviews Matt Higby


Originally Posted by Stardouser View Post
When I say future theme, that means the fact that we have Galaxies instead of Blackhawks,and so on down the line...obviously due to the chosen tech, there are some things that are not 1 for 1 evolved into a future equivalent, such as no helicopter equivalent, jets simply hover.
Just teasin'.
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Old 2012-05-26, 06:30 PM   [Ignore Me] #43
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Re: Massively Interviews Matt Higby


Originally Posted by MaxDamage View Post
I can't be the only one who actually remembers reading the forums for 3 years and seeing them full of people complaining more than any other game I had played before or since.
You could call it 'passion', I call it despiriting and poisonous to the community. The first thing people saw was negativity on the boards.

People do check forums out before considering a purchase!

Thankfully the game was amazing.
There were reasons to complain about some PS1 issues and where that game was taken. 2-3 years ago, PS2 was still Vaporware and SOE still with a terrible reputation.

To each period its context.

I was bitter to see how SOE was wasting a great idea and game like Planetside. However, I am now very grateful to see they took another chance at the MMOFPS concept which is a lot of risk for them.
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Old 2012-05-26, 10:28 PM   [Ignore Me] #44
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Re: Massively Interviews Matt Higby


Who ever taught SOE how to advertise needs a pay-raise and a nobel prize for getting blood from a stone.
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Old 2012-05-26, 10:43 PM   [Ignore Me] #45
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Re: Massively Interviews Matt Higby


People are very fixed on the idea that a playerbase must decrease over time. With a good engine like forgelight and constant expansions (eve style) could see consistent growth.
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