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2012-05-29, 01:47 AM | [Ignore Me] #31 | ||||
Major General
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this is my speedtest from work. on occasion i got close to that ping in PS(on markov anyway), but it would range from 180-220. a tunnel isn't going to do much to fix the 13,000km off travel across the pacific. this is SOE, no blizzard. blizzard had this enabled in wow: http://en.wikipedia.org/wiki/Nagle%27s_algorithm
thats why we all got fucked up pings, cause they're RETARDED. Last edited by SKYeXile; 2012-05-29 at 01:50 AM. |
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2012-05-29, 02:03 AM | [Ignore Me] #35 | |||
They can learn the ropes from all the 12 year olds. |
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2012-05-29, 02:30 AM | [Ignore Me] #37 | |||
Master Sergeant
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I would play on U.S anyways as i have all my friends from PS1 on there, and they are actually more important to me than ping surprisingly.....
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2012-05-29, 02:52 AM | [Ignore Me] #38 | ||
Contributor Lieutenant Colonel
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No really relevant to anything but, if you are still at work SKYeXile try that test to the San Jose Internode link, I assume you used the SmugMug? cos i get a similar result as you to there and shit to the other.
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2012-05-29, 03:03 AM | [Ignore Me] #39 | |||
Major General
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this is my test from home. |
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2012-05-29, 03:16 AM | [Ignore Me] #40 | ||||
Master Sergeant
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Very playable IMO
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2012-05-29, 03:25 AM | [Ignore Me] #42 | ||
Corporal
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Seeing as they've designed ForgeLight in-house specifically for this kind of thing, you can expect performance to be considerably better. Especially as higher speed connections are now the norm. I'd also say that their experience with dealing with what they had back in '03 puts them into a good position for avoiding the mistakes they made and building upon what worked well.
Lag would pretty much kill the game, so I'd say they probably have a sizeable investment in squashing any problems of that nature. I wouldn't worry. |
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2012-05-29, 07:59 AM | [Ignore Me] #43 | ||
Brigadier General
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PS1 did a pretty damn good job considering everything it had going against it at the time, and SOE has had a lot of experience since then. PS1 couldn't be tweaked hardly at all, while this time they seem to be keeping an eye towards the future with Forgelight. Combine this with the fact that network architecture and peoples internet connections have improved, and I don't think it's anything to get too worried about.
We know that Higby has said that having 1000 people standing in the same place would be a problem, but having all 500 players stand in the same place on a PS1 continent wasn't ever a real world scenario in actual gameplay. So as long as they do a good job of spreading the populations among a few major and several minor battles, I'm pretty confident that PS2 will perform as well as or better than PS1 across the board. This really falls into the same category as F2P concerns though. It's just a fact of the matter that the game needs to perform well to keep players interested. I'm confident that the devs have this, because they need to have it. If they don't have it handled, then there is no amount of doubt or confidence in the world that would change the fact that the game would fail. So just don't lose any sleep over it and let the professionals do their job. This isn't one of those gameplay or balance or aesthetic issues where we can really make a valuable contribution to the development by talking an idea through. Last edited by Xyntech; 2012-05-29 at 08:03 AM. |
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2012-05-29, 08:48 AM | [Ignore Me] #44 | |||
PlanetSide 2
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I could have elaborated yesterday but typing on an iPad can be awful so I'll do it now. We absolutely understand the effect lag can have on a gameplay experience especially in regards to PvP based FPS combat. It's a top priority and there are folks doing their absolute best to make sure the issue is mitigated if not eliminated all together. |
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