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2012-05-29, 05:43 AM | [Ignore Me] #31 | |||
Major
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Plz show me where this fast paced action took place. I know they are testing but you can tell it just isn't that fast movement type game.... |
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2012-05-29, 05:57 AM | [Ignore Me] #33 | |||
Corporal
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I would also absolutely LOVE leaning. Slight tilt to the left and right with Q and E. I really got used to using this when I played ArmaII and now I have a hard time clearing corners without it. |
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2012-05-29, 05:58 AM | [Ignore Me] #34 | ||
Major
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And comparing to other games with a proper cover system, this is quite fast, like Rainbow Six Vegas (1 and 2), and others which i can't think of at the moment, even compared to BF3 this is faster, maybe not as fast as COD, but still fast.
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2012-05-29, 06:10 AM | [Ignore Me] #35 | |||
Corporal
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Seriously, If I see a granny rolling down the street at 10mph in an F1 McLaren. It doesn't mean the car is as slow as fuck, does it? |
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2012-05-29, 06:24 AM | [Ignore Me] #37 | ||
I absolutely love RO2's cover system and I'm wondering why there aren't more shooter games that use it... I think RO2 has a too low TTK but the cover system works out great imo.
But I can live without it in a game like PS2 since it doesn't seem to aim for too much a realistic shooter experience... |
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2012-05-29, 06:41 AM | [Ignore Me] #39 | ||
Lieutenant General
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NOD stealth tanks!
Invisible TDs? Yum. ;3 Nah, a stealth camo system like in WoT is not really that nice as it doesn't allow you to use your eyes to detect an enemy at all. Just obscuring vision, rather than not rendering would be decent IMO. Hiding is after all an important element of ambushes. |
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2012-05-29, 06:53 AM | [Ignore Me] #41 | ||
Lieutenant General
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As an infil, I think of WoT TDs like what an infil with sniper rifle will be in PS2 though. Once hit, you might get a visual, but that's often going to be too little too late. At range the distortion won't be obvious and if you position well you should blurr in with the background anyway even when visible.
Got between 55 and 70% winrates on most of those light armoured invisible high damage dealing snipy ambush tanks for good reason. |
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2012-05-29, 06:56 AM | [Ignore Me] #42 | |||
Major General
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2012-05-29, 07:54 AM | [Ignore Me] #43 | ||
Corporal
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Hmm, my 2 cents on this whole thing:
manually going into cover (aka you hold your crouch key to hide behind something): yes Pushing a button and then being glued to something untill you push said button again doesn't feel right to me in a game with this pace. (Yeah yeah, I read your comments on how this game is slow paced in the other thread as well, based on the vids that are out there. But I could make a similar video about BF3 or CoD where you would draw the same conclusion, yet neither game is slow paced) As for the height of the stuff we can hide behind: both would be nice. certainly if it would be coupled with materials: a wooden box just isn't going to stop a bullet/slow it down as nicely as a metal one for example. I'm not calling for big destructible things like in battlefield though, that would make things too complicated for a persistent world. Just some materials to make it a tad bit more interesting might be nice. (after all: a small tree stopping a tank-shell while you pop out to shoot rockets at it all the time isn't right, is it? ) |
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2012-05-29, 10:57 AM | [Ignore Me] #44 | ||
Private
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My only gripe with partial cover is when you run into the old PS1 hill sniper situation. For anyone who doesn't remember, this was when snipers would set up just peeking over a hill so they could fire, but didn't have their character model exposed enough to be hit.
It just can get a little wonky when only the top of someone's head is exposed but they have a clear line of fire. But that is more of a technical issue then an issue with cover. |
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2012-05-29, 12:21 PM | [Ignore Me] #45 | |||
Lieutenant General
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Agreed, I'd feel overpowered with a full shotgun or competitive smg in mêlee, let alone long range high damage high accuracy units. Would rather see a sniper suit, if we go the class way anyway. |
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