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PSU: What Trillion Dollar Bill?
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2012-06-02, 04:58 PM | [Ignore Me] #1 | ||
First Sergeant
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Don't do that...
A heavy vehicle should not appear to handle like a light one. It looks bad, and players shouldn't have to concoct a multi-tiered theoretical back story to give reason to an animation looking like crap. You're blowing this so far out of proportion. No one said that the Lightning's handing needs to be redone. The turning speed appears too abrupt and responds too quickly to acceleration, it just needs to be made to look slightly more gradual. It'd be a minor tweak and it wouldn't drastically affect the way tracked vehicles handle. Last edited by JHendy; 2012-06-02 at 05:12 PM. |
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2012-06-02, 05:25 PM | [Ignore Me] #3 | |||
First Sergeant
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I'm absolutely not saying that it needs to be scientifically justifiable, I just want it to look good and feel satisfyingly weighty. Edited my last post after you replied to me: You're blowing this out of proportion. No one said that the Lightning's handing needs to be redone. The turning speed appears too abrupt and responds too quickly to acceleration, it just needs to be made to look slightly more gradual. It'd be a minor tweak and it wouldn't drastically affect the way tracked vehicles handle. Last edited by JHendy; 2012-06-02 at 05:29 PM. |
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2012-06-02, 02:21 PM | [Ignore Me] #5 | |||
First Lieutenant
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And titanium is actually a pretty weak element, the alloy is strong because of the bonding properties that come into effect when the element is combined with iron I think it is. And "locational gravity manipulators" would probably slow the whole thing down, not speed it up. As weight increases, so does mass. And mass tends to resist changes in movement. About the only thing you listed that made plausible sense is the engine. But again, defying physics is not so easy as "it's got a hemi 6 in it". Hard to convince the unconvincable. I hope the DEVs stick with their statements because I really don't want to see a game designed by the players. Last edited by Blackwolf; 2012-06-02 at 02:23 PM. |
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2012-06-02, 03:09 PM | [Ignore Me] #6 | |||
First Lieutenant
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2012-06-02, 03:29 PM | [Ignore Me] #7 | |||
First Lieutenant
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Like I said before, heavy objects resist movement more then light objects. If you blow on a feather, you drive it further then if you blow on a bowling ball, despite the fact that the bowling ball has less friction on the ground. It goes back to the simple law "an object in motion stays in motion", the opposite is also true.
Making the treads heavier makes it harder to move them despite "better traction". You would end up with a slow moving vehicle that could climb 60 degree slopes, but not turn on a dime in a split second. Making the treads lighter wouldn't do much better, in fact it would have virtually no effect at all since the rest of the tank is still heavy (meaning the treads would still have significant traction). Making the entire tank lighter per Mass Effect Ezo Magic Rock stuff means impact from explosions could have a much larger effect on the tank, including blowing it away like a feather. Trust people when they say "it looks wrong". Humans absorb information like a sponge whether or not we realize it. It looks wrong because our brains can't grasp the concept of a massive bulky and heavy object moving like a remote controlled RC fast trax car.
Besides I think the discussion was about the turn in place and acceleration, and that tank didn't floor me with that demonstration. In fact the movement looked natural. If you applied enough power behind the vehicle to try and turn it faster, you would tear the pavement to shreds and cause the whole thing to lift upwards rather then apply that power directly to turning. Easier for the treads to dig through the pavement then for them to turn the tank. Hence why there is a turret which is a fraction of the weight and can turn 360 degrees. Last edited by Blackwolf; 2012-06-02 at 03:39 PM. |
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2012-06-02, 03:49 PM | [Ignore Me] #8 | |||
First Lieutenant
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If you took a tank from the planet earth and moved it to mars and tried to take a corner they would have the same centrifugal force, that fictituous force you identify as an object 'resisting' changes in motion a = v^2/r f = ma so f = mv^2/r. There is no component of gravity or weight in any of the equations of motion because gravity is force per unit mass it generally cancels out as a factor. The only thing gravity would affect is friction, which is getting overly complex. The most logical argument is that in the future in 2600 or whatever materials science has advanced to the point where we have extremely strong composite armor made up of plastics/carbon/nanomaterials that are extremely light and extremely tough. |
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2012-06-02, 03:59 PM | [Ignore Me] #9 | |||
First Lieutenant
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Changing mass isn't your solution, the simple fact is you don't have a viable solution. It changes mass on the fly which means it flies through the air when someone shoots it with a pistol while it's turning in place. Easier to just say "well crap that does look kinda stupid doesn't it?" and make it not look stupid. Why argue anyway? Even you have to admit it kinda looks dumb. |
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2012-06-02, 04:02 PM | [Ignore Me] #10 | |||
First Lieutenant
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Last edited by 2coolforu; 2012-06-02 at 04:03 PM. |
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2012-06-02, 04:10 PM | [Ignore Me] #11 | |||
First Lieutenant
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Mass determines the amount of effect thrust has on the object. The Enterprise is massive, it requires a lot of thrust to propel it at certain speeds. But you could potentially move it with the energy stored in a bottle rocket in microgravity, albeit less then a noticeable amount from a human perspective. Virtually no meaning I believe are the exact words I used. Last edited by Blackwolf; 2012-06-02 at 04:11 PM. |
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2012-06-02, 05:09 PM | [Ignore Me] #12 | |||||
First Lieutenant
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Even Mass Effect had limitations on Ezo which was an element that, depending on the electrical charge you sent through it, could increase or decrease the density of matter. It eliminated hundreds of issues, including the need for ammunition (shaving off a sliver from a block of steel and projecting it down a barrel while increasing it's density to match that of a bullet makes for virtually unlimited ammunition). But it in turn created problems, such as weapons overheating. End result was that by ME2, weapons needed heat sinks which were ejected from the gun to immediately cool it while a new one was placed in to allow the gun to fire again. Using imagination is all well and good, but a bit of logical thought and practical sense goes a lot further to creating a world where immersion is high because it is so damn plausible. |
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2012-06-02, 05:27 PM | [Ignore Me] #13 | |||
First Lieutenant
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Simple fact is you have to try and explain it with magic. It's easier, more sensible, and probably more balanced to just ask the DEVs to tweak it a bit so it's more realistic. Whether they do or not, is up to them. I kinda hope so because believe it or not a small matter like this could make or break the vehicle. I guess my mistake was trying to explain why it looks bad/wrong/dumb. It's not even that bad though, reduce acceleration a touch and it would be perfect. Last edited by Blackwolf; 2012-06-02 at 05:32 PM. |
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2012-06-02, 11:27 AM | [Ignore Me] #14 | ||
First Sergeant
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It's just the side to side movement when not moving forward or backwards that looks odd to me. There needs to be more of a gradual increase in speed and momentum while turning on the spot. The tracks aren't going to be moving at full speed the second you engage the accelerator.
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