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PSU: What do you mean I can't say **** on the radio?
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2012-06-06, 02:59 AM | [Ignore Me] #31 | ||
Captain
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Yea it's wayyyyy too early to say anything about pace. Players spawned close to the base to create a lot of combat despite having a low population. When the game has more organized combat and the servers are more full we can talk about pace.
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2012-06-06, 04:04 AM | [Ignore Me] #33 | ||
Second Lieutenant
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If you guys are worried about grenade spam, why not just have them cost more resources? A grenade with the combination of a relatively long delay that isn't able to kill in one hit seems like a waste of time to me. Not only that, but if the maps are considerably more open than PS1, it seems to me that statistically speaking (with other things remaining constant) that deaths from grenades will be lower for that reason.
If the counter argument ends up being that they're hard to see, I'd rather have a grenade warning than nerf balls... |
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2012-06-06, 04:22 AM | [Ignore Me] #34 | |||
Private
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2012-06-06, 05:40 AM | [Ignore Me] #38 | |||
Contributor General
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re: above, I know what you mean. Perhaps when outfits get involved and get organised we will get tanks holding down territory on one side of the base, Aircav supressing the towers while foot soldiers work their way through. ps it was a 3-way so a bit of chaos is to be expected. |
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2012-06-06, 05:43 AM | [Ignore Me] #39 | |||
Major
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2012-06-06, 05:50 AM | [Ignore Me] #40 | |||
First Sergeant
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If a Light Assault class gets the ability to spawn infinite ammunition, I'm going to be absolutely furious. |
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2012-06-06, 05:54 AM | [Ignore Me] #41 | |||
Colonel
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Also, we currently have no idea what will be the "go-to" class for most people. It may not be light assault, but fe. heavy assault.
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2012-06-06, 07:52 AM | [Ignore Me] #44 | ||
Lieutenant Colonel
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From what I saw the ttk on infantry looked great. It took a few shots to drop a guy. MAXS I am still up in the air about. When the people who had no clue how to play where playing them they seemed like they went down almost to easy From LMG fire which was some what distressing. But when a player that had a general clue played a MAX they came across as looking great and almost to pwerful. I'll reserve judgment on them come beta when I have a client in front of me.
Aircraft seemed like they had to much hp in my view. When you have 2 guns on a AA max and have to burn through a full clip and half to take mossy down at point blank range...I felt like it needed to be tweaked some. All in all the game looked great. I realize things are more than likely going to change come beta. But I love the look of what I saw. Last edited by Hmr85; 2012-06-06 at 07:56 AM. |
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2012-06-06, 08:31 AM | [Ignore Me] #45 | |||
Major
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I think that realistically you should need AV to being down a MAX, if all it takes is two people win assault rifles and a semi decent aim to bring one down in a few seconds then yeah, not sure I'm ok with that. I mean if you get the drop on one and can put like 3 clips into its back at point blank range then fine. I just that that now, more than in PS1, they need to be more resistant to small arms fre. It should be doable, but pretty bloody hard. My opinion anyway, and we'll see what it's like in beta. I could be very wrong. Maybe having a few people kitted out as MAX busters when you drop into a base, as side arms actually seem to be pretty viable if you have an AV in your long arm slot. Last edited by Xaine; 2012-06-06 at 08:34 AM. |
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