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2012-06-07, 09:34 PM | [Ignore Me] #33 | |||
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2012-06-07, 09:39 PM | [Ignore Me] #34 | ||
Staff Sergeant
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I think it has something to do with primary and secondary fire. While your Left mouse button fires the the right arm while your Right mouse button fires the left arm but the ammo counter is for the mouse and not the actual weapon loadout. The way I see it is that the left is usually your primary which everyone is used to while right was secondary. Maybe trying to get around getting people used to a right-right left-left line up.
Either its pretty unwieldy or just a switcheroo. Just another, Just after 5:15 http://www.ign.com/videos/2012/06/07...2-demo-e3-2012 Last edited by Johari; 2012-06-07 at 09:48 PM. |
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2012-06-07, 09:42 PM | [Ignore Me] #35 | ||
Private
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Yea if you watch the video you can see the weapon fire depleting the rounds in the magazine, showing that the Falcon has 3 rounds while the Scattercannon has 7 The UI was switched by bug or something else.
Last edited by TaintedPaladin; 2012-06-07 at 09:44 PM. |
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2012-06-07, 10:01 PM | [Ignore Me] #36 | ||
Sergeant
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glad the burster is common pool now. I found in most games lockon weapons are near useless against good air. To easy to flare/afterburn out of the way. But flak? You either chase them off to repair or they go down.
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