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2012-06-12, 05:49 PM | [Ignore Me] #32 | ||
Corporal
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I think this list is a really good idea, but almost everything in it so far is just asking for information and not really things to test in beta. More important things are balance of weapons both handheld and vehicle. As in how various guns and their customizations balance against each other. Also finding things that can be done in game that arent intended and harm gameplay. Just a few thoughts on what should be on that list.
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2012-06-12, 06:41 PM | [Ignore Me] #33 | ||
Private
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Imo because over time, if you could accumlate as much as you want, it would devalue the cost on pulling a vehicle and hence how you treat that vehicle.
It would also remove one of the major points that the devs have been talking about with the entire ressource system. Namely, the incentive to defend/take ressources you need or the ability deny the enemy the ressources they need. Last edited by Zation; 2012-06-12 at 06:42 PM. |
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2012-06-12, 06:50 PM | [Ignore Me] #34 | |||
Corporal
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2012-06-12, 07:15 PM | [Ignore Me] #36 | ||
First Sergeant
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Added, but removed about losing speed in a climb. Modern aircraft are perfectly capable of acceleration in a vertical climb, I expect futuristic aircraft to be similar. I do want to know if you can gain speed in a dive though.
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2012-06-14, 02:19 PM | [Ignore Me] #38 | ||
Private
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Page 5 feels like a necro!
Hi, I'm new to Planetside so excuse any newbie remarks, but saw this thread last night and have come up with some tests that could be interesting. - How fast can you go in a ground/air vehicle and still pick-up another player into a free slot. - Can you roll ground vehicles onto their sides and roofs and still survive. - How easy is it to re-right an upended ground vehicle, self or helped. - Can you vehicle surf with a vehicle. Not sure if any of this is already known. If these sound a little "Battlefield", you'd be correct After seeing the TB E3 vids and watching a fighter pilot massively fumble the keyboard and eject, then rescue it and his aircraft in a 5 second span... |
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2012-06-14, 02:25 PM | [Ignore Me] #39 | |||
Corporal
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Also saw a guy surfing on a Gal in one of the videos. He got on top of it on the ground and stayed on top though out the flight. He jumped off when everyone else did the Gal drop. |
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2012-06-14, 02:40 PM | [Ignore Me] #40 | ||
Is there a limit to how many vehicles/aircraft you can have at once? Or is there an auto-deconstructing system?
(in PS1 if you spawn a second vehicle, a few minutes later your first vehicle deconstructs. But now we are *paying* to spawn vehicles with our resources, so I'd hope we can keep however many we spawn) |
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2012-06-14, 02:45 PM | [Ignore Me] #41 | ||
First Sergeant
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My main concern during the beta is going to be testing out all the various Infiltrator cloaks. It seems like there will be a great deal of side-grading for it, so it will be some work to make sure they are all equally viable (and that one isn't incredibly more useful than the others). Then there's concerns about sniper rifles doing enough damage for difficulty of hitting without being too strong. Also, will melee be effective enough to allow for sneaking around an enemy base and use it to not be spotted?
So many questions. So many things to try out. So many things to break. |
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2012-06-14, 03:00 PM | [Ignore Me] #43 | |||
First Sergeant
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I will add tests for ground vehicles (already have one for air) on how they handle falling over, etc. You _CAN_ vehicle surf, and anyway thats in the list already. The rest will be covered naturally, I think. Not even sure if ground vehicles can be rolled, honestly. |
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2012-06-14, 03:01 PM | [Ignore Me] #44 | |||
First Sergeant
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