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2012-06-09, 02:15 AM | [Ignore Me] #31 | ||
Major
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Imagine any server merge or split without universal ID's. Especially with a cash shop. Are they going to give refunds if you bought the same skins on 2 or 3 servers because you played there for a while when your home server was packed?
Universal ID's are very logical. Take all your things with you when you move. Shards have to exist because of server limits. The idea of Zones will not work for Planetside in any way. Been stated many times before in this thread, but the summary is because the territory you are fighting for cannot be different in each zone. TR win the base, they need to see this is theirs until the NC take it back. I personally would like to see less shards and more continents or planets, but this will not happen right away until the Devs have more time. Eventually, as more continents are hand crafted, we will more and more be fighting on fewer shards as shards merge. I hope they do merge the close shards as more continents are discovered. Maybe even dozens of continents eventually as the game expands through space.
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Extreme Stealthing Last edited by Raka Maru; 2012-06-09 at 02:16 AM. |
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2012-06-09, 03:11 AM | [Ignore Me] #32 | ||
First Lieutenant
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Gotta admit I like Figments idea about cloning the continents for release so we can have 1 big server.
I dislike the multiple server thing because of the already stated fact that you could go up against everyone. I hate it when my server has no more new competion left, because you already fought against all the "good" clans/guilds/outfits, but see and hear from other servers about how awesome that one outfit over there is, which would force me to reroll to match myself against them. Having everyone on one server would fix that. |
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2012-06-09, 03:54 AM | [Ignore Me] #33 | |||
Colonel
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2012-06-09, 07:55 AM | [Ignore Me] #35 | ||
First Sergeant
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Not sure about this at all. You could be winning on Esamir, and on my global map it show Amerish is ready for the picking . With this idea it just seems a lottery , I could go to Amerish, get sent to server 17 and find we are down to one base .
All respect to the OP , but is this more the logistical solution to have such a huge Outfit and ensuring they all have room to maneuver ? I like the idea you put this up for discussion . Surely adding more continents per server would be just as viable ? 10 continents = 20000 people .Just saying. |
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2012-06-09, 07:58 AM | [Ignore Me] #36 | ||
Lieutenant General
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Again:
http://www.planetside-universe.com/s...ad.php?t=41711 Seems like my thread had a better reception. The idea is somewhat similar (keep as many players on one server as possible), but not with dynamic adding of continents in an instanced fashion like here. Instead with placeholder continents in a fixed global lattice (to be replaced by new continents) and a couple of solid footholds and capturable warpgate footholds (hold terrain around both ends of warpgate). Last edited by Figment; 2012-06-09 at 08:00 AM. |
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2012-06-09, 08:07 AM | [Ignore Me] #37 | ||
Contributor General
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I think I like Figgy's idea better.
But how about this..... they open with 1 beta server on West Coast USA and 1 in Europe. All the old-time PS players and PC Gamer priorities go play there. For launch they do a soft launch, those beta servers become live servers and SOE create additional server for the excess populations. Now you have a situation where all the old-time players are on one server while the new people are on the others. Hmmmm, not good. Better to follow Figgy's plan. You could even rename Indar (copy 1) to Searhus and Esamir (copy 2) to Ceryshen. |
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