Population bonuses/penalties?
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In Planetside, there were bonuses and penalties based on relative empire population as a percentage of the total pop.
Empires fighting outnumbered would get bonus health and damage (IIRC), empires with a population advantage would get a penalty to health and damage.
Should such a practice continue into Planetside 2, and if so, what kinds of systems should it entail?
Should bonuses be offered to disadvantaged empires? Or penalties applied to advantaged ones? Or both?
What form should the modifiers take? Bonuses or penalties applied to resources gain? Equipment cost (in resources)? Health? Damage? Equipment timers? Respawn timers?
How should the populations be counted for such metrics -- should it be instant (who has more players on RIGHT NOW)? Should it be a floating average, or a weighted floating average (who has more unique players over the last day/week? Or who has the most player-hours over the last day/week?)?
Should there be no modifiers based on population at all, and just rely on statistics or recruitment to balance it out? Should the modifiers have an effect only for new players, to encourage the balance to be upheld by skewing the preferences of new players, or should it apply to everybody, as a sort of handicap?
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