Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Lather, Rinse, Repeat
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-03-17, 11:03 PM | [Ignore Me] #31 | ||
Corporal
|
And I dont believe outfit numbers will be greatly important, as faction numbers will be equal. Outfit success will be all about being as combat effective as you can be, whether you have a 10 man or 100 man outfit.
If I have an outfit of five, who work better than your outfit of ten, sure you'd kick my ass. But if I focused my efforts with another small outfit of 5, we'd outclass you. Combat Effectiveness... seriously. Forget about large numbers. |
||
|
2003-03-17, 11:14 PM | [Ignore Me] #32 | ||
Lightbulb Collector
|
I am sure that taking a base with a clan of five stealthers will work.
NOT! I think that, for that to work, you need a distraction. So maybe six will work.
__________________
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
||
|
2003-03-18, 08:15 AM | [Ignore Me] #33 | ||
Alliances are a great idea... but I think that they will be implemented by default.
Your alligence is your alliance - eg if your NC then your alliance is NC. Your commanders have command channels which are viewed by any NC commander regardless of what outfit they are in. So I think the game is going to handle this without having to make artificial alliances (With IRC channels and such) its going to be handled in-game without us having to do some work to make it work (like we have to in EQ etc). But Im going to have the alliance Northern Auraxis Treaty Organisation (NATO) for the NC as our sanctuary is based in the northern hemisphere
__________________
Smoke me a kipper, skipper... I'll be back for breakfast |
|||
|
2003-03-18, 08:22 AM | [Ignore Me] #34 | |||
Thats why its pointless forming up alliances out of game as the leaders of these alliances have never lead a planetside group and have no CEP. Im not going to sumbit myself to a commander who may be less experienced than myself just because he has got some 1337 web skillz and has made an alliance website and spoke to some outift leaders and got them to sign up! This is going to be done IN GAME I tell ya!
__________________
Smoke me a kipper, skipper... I'll be back for breakfast |
||||
|
2003-03-18, 11:22 AM | [Ignore Me] #36 | |||
__________________
Smoke me a kipper, skipper... I'll be back for breakfast |
||||
|
2003-03-18, 11:31 AM | [Ignore Me] #37 | ||
Look I'll put it this way, I understand perfectly what your saying. But I don't see the point. Your not here to organise mega-raids against a dragon thats going to pop up in X number of hours after the servers come up and you need to arrive at the buff point before uberguild002..
Things in this game will be moving a lot faster and the need to plan IN GAME will far outweigh the need for external planning. I've been in, and lead, alliance organisations in previous MMOs (namely EverQuest on the Tunare server, the Tunare-Europa alliance, later became the uberguild Tide) and I perfectly understand the need to have a focal point for such alliances, where they are needed. I just don't think Planetside is of the game where such focal points are needed. Unless the leader of the alliance is the very same person with battle rank 20 and is teh uber commander for the TR/VS/NC then its pointless. Raids and such will be dictated far more by the state of the nation in game than anything outside.
__________________
Smoke me a kipper, skipper... I'll be back for breakfast |
|||
|
2003-03-18, 11:35 AM | [Ignore Me] #38 | ||
Sergeant Major
|
In DAoC, Alliances worked incredibly well on the RP servers. All told, if you added up the active players in some of the biggest alliances, you ended up with 3/4 of the players in a Realm. The Greater Albion Alliance was unstoppable. The teamwork -- especially the coordination of supplies to build seige weapons, that was my job for a couple a Relic Raids -- was stupendous; we completely held some of the most important choke points, just laid down a wall of fire that our forces could retreat past.
We're talking about an ATTACKING force of over 200 people -- at 3:00 in the morning! (Not counting those that held the retreat points with the siege weapons, there were 20 or so of us the 2 times we did that). The organization was stupendous. If your computer didn't die from the graphics lag, and if your connection held up under the beating, you got a taste of the first truly massive, really interactive warfare in an MMORPG. It's a shame the combat was so gay. I mean, for a game with PvP combat on that scale, it dumbs down the whole thing to make the combat point-and-click. As the game evolved it became apparent that the most important factors in winning a 1 on 1 match up were your relative skill levels first, the classes you were second (some classes had no hope against other classes, it was just formulaic do this then this then this and you win), and third, stupid interface things -- can you click on them (or hit the 'select nearest enemy' button) quickly? Got them selected? Hit the hotkey for your cast! Watch it cast! Cast the correct spell to follow that spell! If you were a melee it was even worse -- the interface and player movement was designed for Everquest, and it worked fine for that type of game -- but melee was a mess, the control system was bad enough that they threw it out the window and said 'screw this -- here's lock-on, if you're close enough to the enemy you have selected you become a homing missile'. But even those limited and counterintuitive combat dynamics weren't useful 99% of the time. 99% of the time, it was a mismatch that you couldn't do anything about. 2 out of 3 times, the levels weren't even enough to provide a fair fight, and you won (or lost) easily with no problems. The rest of the time, it was a class mismatch -- they had, say, a melee class, and you were a caster with a root spell, there was a simple procedure to follow, and if you followed it you always won, no matter what the other guy did. There was ONE way to play a given class, some classes were MORE powerful period, and the only excitement came when occasionally someone did something out of the routine -- ooh! He forgot to root me! Whee! Heh, mad rantage here . . . I type at 65 wpm on average, but much higher when I'm ranting about DAoC. But honestly, I see player alliances evolving VERY quickly as long as PS includes good tools like a friends list, both a clan and an alliance chat channel, etc.
__________________
|
||
|
2003-03-18, 02:13 PM | [Ignore Me] #40 | ||
Corporal
|
People who have plans to stay 'the commander' in their pre-release outfit are deluded.
The chances are that they've invited someone who is better at commanding teammates than they are. When their outfit gets wind that their current leader is suxor compared to this hardcore mofo subordinate, chances are they'll change their outfit to rally under a leader who will do more for them. Commanders will have to have something special about them, seriously. And you'll see no idiot commanders in PlanetSide, they just wont happen. |
||
|
2003-03-20, 01:43 PM | [Ignore Me] #43 | ||
Private
|
Speaking of alliances, the AGO site (not to mention the CDL site) are finally back up
http://ago.dragonwolves.com
__________________
|
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|