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2012-06-27, 06:31 PM | [Ignore Me] #31 | |||
Major
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At this stage, it's hardly worth any kind of argument over. |
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2012-06-27, 07:48 PM | [Ignore Me] #32 | ||||
Captain
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Last edited by Dagron; 2012-06-27 at 07:52 PM. |
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2012-06-27, 08:19 PM | [Ignore Me] #34 | |||||
Master Sergeant
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Listen guys, I have no hard feelings about people poking holes in my ideas, it helps me refine them. But by the same token, I don't post ideas that's don't believe in or won't defend, so if you're going to poo-poo it, then expect a response. Not at all. Infiltrators ARE Sniper/Scouts. Sabotuer dove-tails into that role perfectly. Last edited by The Degenatron; 2012-06-27 at 08:31 PM. |
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2012-06-27, 11:52 PM | [Ignore Me] #35 | ||||
Major
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I don't mind giving LAs something else (even though I think they're perfectly viable as they are), but I don't think it should be hacking. That may change when we know more about the hows and whys of hacking.
And I hate to say that, because painting targets was one of my favorite things to do in PS1. Last edited by Ratstomper; 2012-06-27 at 11:54 PM. |
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2012-06-28, 04:54 AM | [Ignore Me] #36 | |||
Staff Sergeant
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(And sidenote: I don't see where you apparently get the impression from that unless LA is given such a pivotal role, it won't get used. There will be tons of LAs for the jetpack alone, not only because jetpacks are oh so kewl, but because mobility = AWESOME.) Of course Engis and Medics and HAs will be useful. But you CAN cap a point without any of them. It might not be the easiest or most prudent way to go about it, but you can, the option is there. The way you envision it, you CAN'T without an LA. All other classes are just meat on the point when it comes to actually capping it - bring an LA, or be screwed. It's just not a good idea, and there's zero reason to make LA (or any single class) that special in the grand scheme of things. Thankfully tho, I won't need to spend much more breath on this, because it's not gonna happen anyway. |
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2012-06-28, 11:19 AM | [Ignore Me] #37 | |||
Master Sergeant
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And I guess it boils down to what kind of game we (and when I say "we", I mean us fans) want. Do we want just a giant "quake-fest with classes" or do we want a game that's more tactical? Checkers or Chess? I remember looooong ago, when I'd been playing PS for almost a year, talking to a guy that had been playing WoW. And this was when WoW was still in its infancy. Now, RPGs have never been my thing, and even less "swords and magic" RPGs - so I'd always looked down on games like that (EQ, Ultima Online, etc.). But the guy was telling me about running a raid (a new concept to me at the time) and as he talked about the interdependance of the classes and the coordination required between them and how you couldn't do a major raid without a good balance of all the classes, I became jealous. In the days when I felt PS was being watered-down and made more and more quake-like with every update, I heard that there were games really forcing team play, and I thought "why can't we do that in PS?" And I was dismayed that so many players wanted PS watered down. I still feel that way today. I want PS2 to have that tactical depth. Don't get me wrong, I loves me some mindless quake fraggin' as much as the next FPSer, but I think PS2 deserves better than that. No free captures; you should earn it every time. But I digress, back on topic: You're right about the bottleneck of captures when you link it to one class. Here's a realistic compromise: Scaled cap speeds depending on class: Code:
Time to Hack (baseline): Max Units : Never (silly max unit! Your fingers are too big!) Heavy Assault : 2.25 minutes Medic : 2 minutes Infiltrator : 1.75 minutes Engineers : 1.5 minutes Light Assault : 1 minute Hacking Cert modifier: 8 Certs - Each is a 5 second reduction Total: -40 seconds. A fully certed LA could hack a console in 20 seconds (about double the E3 play test) while the "big dumb heavy" would struggle the most with it, taking up to 2 minutes and 15 seconds. "Ofs that, whats do you thinks?" - Skwisgaar Skwigelf |
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2012-06-28, 04:56 PM | [Ignore Me] #38 | |||
Major
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However, all that aside, I'm ok with trying it out. I don't think it will work like you think it will and I think it will promote even more lone-wolf gameplay for LAs, but we can try it. |
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2012-06-29, 09:55 AM | [Ignore Me] #39 | |||
Staff Sergeant
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Like I said, I could see that hacking certs of some kinds which increase the basic hacking ability might be class-restricted (or differentiate in effectiveness by class). You're starting it off with different out-of-the-box hacking timers to begin with, which has a similar flavor. Sidenote: With PS2 moving towards faster gameplay / less downtime compared to PS1, I very much doubt we'll see any hack durations > 60 seconds. Certainly not > 90 seconds, and probably far below 60 by my guess. Especially since there won't be just that one CC that the whole facility hack depends on. |
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2012-06-29, 03:28 PM | [Ignore Me] #41 | |||
Staff Sergeant
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All classes besides the max should be able to hack. I do not like the idea of baby sitting a person because no one else has this ability to hack stuff.
Last edited by xSquirtle; 2012-06-29 at 03:31 PM. |
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2012-07-02, 03:58 PM | [Ignore Me] #42 | ||||
Master Sergeant
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2012-07-03, 06:47 AM | [Ignore Me] #44 | ||
Corporal
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I see a lot of talk about how LA needs more utility, but i don't think that fits.
The class is called light assault. There usefulness in a squad comes from their ability to flank and disrupt the enemy, and be lethal. If their to weak of a class then add things that let them do their job better, like more specialty grenades or weapons. What i'm saying is that the engineers and medics are their for support. The other classes can and do have massive tactical value without adding more utility. Even if medics and engineers have all the gadgets you would never make a squad of all medics / engineers. |
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2012-07-03, 07:10 AM | [Ignore Me] #45 | |||
First Sergeant
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Depending how effective such a squad will be, you could well see such a squad. If they can heal, give themselves ammo and hold a point effectively, you just took the old PS1 HA Medic/Repair combo and split it into two. If LA's get range + plus manoeuvrability all will be well. I've seen some suggest it should be short range only, which makes the whole manoeuvrability and jet pack less useful in the first place. If it is short range only, which has been suggested, then they need more than just the ability to look flashy to be effective. I am not suggesting people won't play whatever the heck they feel like, LA included, I am suggesting it's the weakest class without range, or some other trick up its sleeve. |
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