Cool Vanguard Day/Night test - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: PSU: SEE! I told you it is still here!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-07-02, 08:58 PM   [Ignore Me] #31
DarkChiron
First Sergeant
 
DarkChiron's Avatar
 
Re: Cool Vanguard Day/Night test


Originally Posted by AThreatToYou View Post
Okay, I know this is a video game, but this is still a tank shell supposedly traveling at ballistic speeds fast enough to where the speed of the shell comprises a good amount of its destructive force. The shells in that video would practically have to be self-propelled and finned in order to reasonably move that slowly in such a manner...

BUT, they ARE NC, so they probably would use self-propelled rounds (aka giant bolter cannon).
Are these shells propelled explosives or solid slugs? I don't know. I just know they typically make explosive, high damage rounds slower moving in games because you don't really have to aim them to score a kill.

Last edited by DarkChiron; 2012-07-02 at 08:59 PM.
DarkChiron is offline  
Reply With Quote
Old 2012-07-02, 09:11 PM   [Ignore Me] #32
Landtank
Second Lieutenant
 
Landtank's Avatar
 
Re: Cool Vanguard Day/Night test


Originally Posted by AThreatToYou View Post
Okay, I know this is a video game, but this is still a tank shell supposedly traveling at ballistic speeds fast enough to where the speed of the shell comprises a good amount of its destructive force. The shells in that video would practically have to be self-propelled and finned in order to reasonably move that slowly in such a manner...

BUT, they ARE NC, so they probably would use self-propelled rounds (aka giant bolter cannon).
I agree, I'm a fan of the faster travelling tank shells. The dust stirring up after the shot implies a huge round travelling really really fast.
Landtank is offline  
Reply With Quote
Old 2012-07-02, 09:22 PM   [Ignore Me] #33
Deflagrate
Private
 
Re: Cool Vanguard Day/Night test


The reason I think the round speeds are perfect is because in a game like Planetside tanks having slow rounds gives the ability for smaller vehicles like the assault buggies to operate (for example trying to hit an ATV at medium - long range with a tank wasn't easy, and involved predicting where the driver was going).

Faster rounds for a tank like the vanguard would be game breaking because they hit so hard.
Deflagrate is offline  
Reply With Quote
Old 2012-07-02, 09:38 PM   [Ignore Me] #34
Baron
First Sergeant
 
Re: Cool Vanguard Day/Night test


Vanguard = panty dropper
Baron is offline  
Reply With Quote
Old 2012-07-02, 10:16 PM   [Ignore Me] #35
BlazingSun
Sergeant Major
 
BlazingSun's Avatar
 
Re: Cool Vanguard Day/Night test


What a horrible "music" in the background .. wow.
BlazingSun is offline  
Reply With Quote
Old 2012-07-02, 10:53 PM   [Ignore Me] #36
SUBARU
Master Sergeant
 
SUBARU's Avatar
 
Re: Cool Vanguard Day/Night test


Originally Posted by BlazingSun View Post
What a horrible "music" in the background .. wow.
agreed
SUBARU is offline  
Reply With Quote
Old 2012-07-03, 12:19 PM   [Ignore Me] #37
Erendil
First Lieutenant
 
Erendil's Avatar
 
Re: Cool Vanguard Day/Night test


Originally Posted by AThreatToYou View Post
Okay, I know this is a video game, but this is still a tank shell supposedly traveling at ballistic speeds fast enough to where the speed of the shell comprises a good amount of its destructive force. The shells in that video would practically have to be self-propelled and finned in order to reasonably move that slowly in such a manner...

BUT, they ARE NC, so they probably would use self-propelled rounds (aka giant bolter cannon).
They're slow for gameplay purposes I'm sure. That way it rewards superior gunnery skills since you have to account for lead time, arc, etc at long range and/or fast moving targets.

That and the effective range of modern RL tanks is measured in thousands of meters, but each game cont is only ~8km across. The size of the game world is significantly diminished compared to RL, so the effective range of a tank weapons need to be adjusted accordingly or you'll have tanks shooting from one end of the map to the other. Slow arcing projectiles is an easy way to facilitate that.

And like Deflagrate pointed out, Lightnings and ATVs would get chewed up fast if MBT's had more-realistically-fast moving shells.
Erendil is offline  
Reply With Quote
Old 2012-07-03, 12:24 PM   [Ignore Me] #38
KiddParK
Contributor
Captain
 
KiddParK's Avatar
 
Re: Cool Vanguard Day/Night test


that was fantastic.
KiddParK is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:13 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.