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2012-07-02, 02:52 PM | [Ignore Me] #33 | |||
First Sergeant
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The lasher definitely has its uses, but it's nowhere near as effective as the MCG outdoors just under MA range or the JH when wallhumped. Lasher spamming doors/hallways and while retreating around corners is good. It can beat a JH pretty easily at longer ranges. But to be honest, I only really keep HA on my VS character to loot JHs and MCGs. Recently I've been getting back into the sweeper (kept forgetting they buffed it to 12 shots in a clip) and I find it comparable. If I keep doing well I might pump those points into something more useful. |
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2012-07-02, 02:53 PM | [Ignore Me] #34 | |||
Colonel
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ZulthusVS, 34/5 DARK |
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2012-07-02, 05:38 PM | [Ignore Me] #35 | |||
Major
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2012-07-02, 06:49 PM | [Ignore Me] #36 | ||
Major General
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I posted a HA balance thread that like everybody agrreed with...SOE then instead of only simply increasing the clip size to 40 and adding AP giving it a base single target damage of 1040 which is made up by the lash effect. made it equal with the other HA's, but instead they increase the orb speed, buff the clip and add AP and made it fucking OP, they then nerfed the lash, nerfed the clip and we;re left with the POS we have today.
hopefully with PS2 there will be several HA's so we might not get totally fucked this time. The main issue with the lasher was always that you kill 2-3 people then you gotta reload, the MCG or JH you just hero mow cunts. |
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2012-07-02, 06:54 PM | [Ignore Me] #37 | ||
First Lieutenant
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Damage isn't the issue with the lasher, it's time-to-kill, part of that is accuracy and part of it is the time it takes between firing and making contact.
Old Lasher issues: Slow travel speed, not effective against AV, can hardly hit moving vehicles except at point blank. New Lasher issues: Lash effect is near-useless, lower 1v1 or group fight TTK vs moving targets than other HA, can only reliably hit moving vehicles about 50m away, still can't effectively take non-AI MAX 1v1 with AV rounds. Just give us the original lasher back but make the orbs travel faster. Maybe make us use a different ammo type for the AV rounds (even though that is very non-VS).
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2012-07-02, 07:23 PM | [Ignore Me] #38 | |||
Captain
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As was said earlier in this thread the original idea of a "lasher" and to balance the slow inaccurate orbs by adding the lash was just a bad idea. There was some discussion on the PS forums back during the OP lasher days that whatever they did seemed to increase hit detection of the lash possibly? Anyway the Lasher now could use very slight tweaks. Basically shrink slightly the starting COF and give it one more shot before it blooms. |
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2012-07-02, 09:31 PM | [Ignore Me] #39 | ||
Major
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Lashers:
v1.0: Crap (low damage, low rate of fire, slow moving orbs) v2.0: OP (higher rate of fire, no damage degradation) v3.0: Mediocre (decent CoF, low TTK, less ammo than other HA) v4.0: Op (orb speed increase, lash does a crap ton of damage) v5.0: Today (AP Mode, no lash damage) Obviously these are just the big changes and it should be noted that around v3.0 and before the lasher did decent damage against armor and infantry. You could hold back doors with just a horde of lasher users and not worry about MAX crashes. After its AV nerf a suppressor with AV ammo had a faster TTK on MAXs and that was including the switch time. The lasher does have 1 consistent good point. The lash can be used to light up cloakers. Substitutes for plasma.
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By hook or by crook, we will. |
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2012-07-02, 09:38 PM | [Ignore Me] #40 | |||
Major General
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its stupid the the gun thats hardest to aim has the same TTK as the other guns. |
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2012-07-03, 02:32 AM | [Ignore Me] #42 | |||
Private
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What's the first dub song btw? |
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2012-07-03, 10:16 AM | [Ignore Me] #44 | ||||||
First Lieutenant
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The major reason you don't see alot of TR/NC running around with Lashers is they're a pain in the ass to store. In it's own sweet spot the lasher is better then both. The JH is superior at short range, the mcg is superior at long range. Are you a baddie? Maybe, but just with a lasher.
Making it require 1 less orb would basically make it a jackhammer with more range. The issue is not the damage, the TTK, the projectile speed or it's lash. The major issue is that the COF simply expands to it's max to quickly, making it a bitch to land that final orb on a target. Such as, simply decreasing the MAX cof slightly would fix this issue OR 1 less shot before the lasher COF begins to bloom.
I usually land all but 1 or 2 of my orbs, and those are the last ones where the COF begins to expand. You should never lose to a JH if he requires more then 4 shots to kill you. You should never lost to an MCG at > 10 meters.
Everyone suffers from hit recon issues. It's only happened one time with my new comp/internet, but it did take 50 mcg rounds to kill a rexo chinese player. It's not really the lasher, but an overall CSHD issue. ------------ For the posts regarding warping. The MCG suffers just as badly as the lasher against warpers, and you're fooling yourselves if you think it doesn't, the JH is fine with people who the simple method of waiting for the enemy to get into the crosshairs before firing. ------- Regarding Lasher vs. MAX, every AP HA except AP JH is meh against max units. -------- Regarding the old lasher's lash, this was retarded OP in several ways. 2 VS could hold the back door of a base without having to do anything but reload and get ammo, the lash completely prevent pushes down corridors unless you had an assload of max units. Then on top of that, it made it so hard to sneak into bases as a cloaker where passing lasher fire proceeded to melt your face. In short, mixing HA ttk's with Special assault attributes is dumb. |
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2012-07-03, 11:19 AM | [Ignore Me] #45 | |||
First Sergeant
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1) I never ever mentioned lasher suffering more from warping 2) I'm not even complaining about it. Just mentionning facts. |
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