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Old 2012-07-01, 09:03 PM   [Ignore Me] #31
Mag-Mower
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Re: PS2 beta first invites based on kill count in PS1?


Isnt the idea of a beta to ensure functionality, and provide realistic feedback of the game?

With that idea, then you need to have a balanced group of testers, i.e., experienced, new players, casual players, etc. If you only have a group of elite players testing the game, then you only ensure balance for elite players. By having a proportiant representation of the player base, you can create a game that is fair and fun for everyone.

The elitist attitude that comes out here sometimes is pretty bad. Just because you were lucky enough to play planetside from day one and have played it for 10 years doesnt make it fair for you to exclude those that havent.
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Old 2012-07-01, 09:05 PM   [Ignore Me] #32
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Re: PS2 beta first invites based on kill count in PS1?


Originally Posted by Electrofreak View Post
Screw over support characters. That sounds like a great idea.
This needs to be stressed more.
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Old 2012-07-01, 09:07 PM   [Ignore Me] #33
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Re: PS2 beta first invites based on kill count in PS1?


Good idea, because it's obvious that having played PS1, and having a high kill count in PS1, are strongly correlated with how much effort you will spend looking for, investigating, and reporting bugs and exploits in a manner useful to the programmers/debuggers.

*facepalm*
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Old 2012-07-01, 09:20 PM   [Ignore Me] #34
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Re: PS2 beta first invites based on kill count in PS1?


No to kill counts. I'd be ok with ordering it by number of months they subscribed. That's fair, and that's coming from someone who would be near the bottom of that list.
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Old 2012-07-01, 09:20 PM   [Ignore Me] #35
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Re: PS2 beta first invites based on kill count in PS1?


I think they're picking PS1 testers first, several of the people in were PS1 testers.
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Old 2012-07-01, 09:20 PM   [Ignore Me] #36
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Re: PS2 beta first invites based on kill count in PS1?


Originally Posted by DjEclipse View Post
If this was implemented I would be picked dead last.
Exactly, and thats not a fair representation of the entire player base.
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Old 2012-07-01, 09:31 PM   [Ignore Me] #37
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Re: PS2 beta first invites based on kill count in PS1?


Originally Posted by SKYeXile View Post
Yea i know :P but most of those people are incapable of finding the bugs bar the obvious ones, because they simply don't know enough about the game to see that its a bug or push the game to the limit enough.
you wont know the game anymore than anyone else who hasnt stepped into PS2 yet. PS2 is hand built from the ground up.

all the years we spent in PS1 are irrelevant, and your also forgetting from a MMO's standpoint, PS1 was somewhat of a failure in many aspects. albeit mostly from some bad directional choices, but failures nevertheless.

for global warfare you need one thing, a globe full of players. not a small cluster of players that spend half a decade refining their gameplay to fill a small niche in the gaming community.
not to sound rude, it was fun but it didn't work than, and it wont work now

and i daresay its pretty conceited to think anyone else outside of the above profile doesn't have the capability to sniff out bugs. we're gamers, we make this hobby at least half our lifestyle. its a world we know better than the back of our hands
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Old 2012-07-01, 10:08 PM   [Ignore Me] #38
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Re: PS2 beta first invites based on kill count in PS1?


I know it's self-serving in my case as I was always #1 or #2 TR on Emerald by raw kill count in 2003-2005, but I do think there will be a correlation between former PS1 hardcore players as testers and good bug testing, assuming they play the PS2 beta hardcore too.

Many subtle, non-obvious bugs and imbalances often reveal themselves only through very long play testing by individual players who become thoroughly familiar with small cumulative nuances that give situational advantages and disadvantages.

It was sometimes to my chagrin, but I nerfed myself a few times back in the day as the game went on. E.g., mosquito sniping - the mosquito had a TIGHT fixed COF and those with certain monitors (I had 1600x1200 LCD monitor, extremely high res for its time) could especially easily kill ground troops basically at near draw distance when accounting for server lag and fast movement speed. (Mosquito 12mm range was 250m I think.) The Mosquito COF was changed to variable when fired, ending pin-point, max-distance "sniping" at 200+ km/h.

Anyway, such is an example of the type of thing that only reveals itself to those who've played a lot.

Last edited by Was_Ash_Emerald; 2012-07-01 at 10:12 PM.
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Old 2012-07-01, 10:15 PM   [Ignore Me] #39
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Re: PS2 beta first invites based on kill count in PS1?


Basically you want this for your own benefit?
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Old 2012-07-01, 10:15 PM   [Ignore Me] #40
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Re: PS2 beta first invites based on kill count in PS1?


Originally Posted by drennam View Post
you wont know the game anymore than anyone else who hasnt stepped into PS2 yet. PS2 is hand built from the ground up.

all the years we spent in PS1 are irrelevant, and your also forgetting from a MMO's standpoint, PS1 was somewhat of a failure in many aspects. albeit mostly from some bad directional choices, but failures nevertheless.

for global warfare you need one thing, a globe full of players. not a small cluster of players that spend half a decade refining their gameplay to fill a small niche in the gaming community.
not to sound rude, it was fun but it didn't work than, and it wont work now

and i daresay its pretty conceited to think anyone else outside of the above profile doesn't have the capability to sniff out bugs. we're gamers, we make this hobby at least half our lifestyle. its a world we know better than the back of our hands
People presume people like me and Ash have played planetside for years, we havnt, we played for a short time, but played alot in that time and made a large impression in that time played. I only have approximately 150 days played. which i would have done in about 2 years of sub time.

And i will know more than other people, Ill be on on voice with any other testers from FC, TRF and The Elite who got in. We will share what we know of have learned constantly, putting us ahead of other people(note, im not saying all people). We have a reputation for doing it much faster than other people in every game we play together, im pretty sure this will be no different.
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Old 2012-07-01, 10:20 PM   [Ignore Me] #41
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Re: PS2 beta first invites based on kill count in PS1?


people with MLP avatars are so full of themselves
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Old 2012-07-01, 10:28 PM   [Ignore Me] #42
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Re: PS2 beta first invites based on kill count in PS1?


I grow stronger with your hate for MLP.
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Old 2012-07-01, 10:30 PM   [Ignore Me] #43
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Re: PS2 beta first invites based on kill count in PS1?


Originally Posted by SKYeXile View Post
I grow stronger with your hate for MLP.
I dont hate it, i used to watch it until i just stopped, its people having such ridicolously large egos i hate.
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Old 2012-07-01, 10:30 PM   [Ignore Me] #44
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Re: PS2 beta first invites based on kill count in PS1?


Originally Posted by SKYeXile View Post
I grow stronger with your hate for MLP.
Oh, so the avatars are some attempt at trolling. I guess that makes sense. And here I just thought you had some sort of weird thing goin' on.
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Old 2012-07-01, 10:31 PM   [Ignore Me] #45
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Re: PS2 beta first invites based on kill count in PS1?


Originally Posted by Electrofreak View Post
Oh, so the avatars are some attempt at trolling. I guess that makes sense. And here I just thought you had some sort of weird thing goin' on.
It's not, thats the sad part
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