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Old 2012-07-04, 04:15 PM   [Ignore Me] #31
Electrofreak
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Re: Will infantry be safer from arial attack in PS2?


Originally Posted by Tsunami View Post
I noticed that the most effective way to deal with aircraft was using the turret from the engineer. since flak seemed to just like mess with them and the aircraft could use flares. They may change it but that's what I've gotten.
The base turrets can be changed to AA but the Engineer's MANA Turret only came in AI and AV flavors at E3.

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Old 2012-07-04, 04:17 PM   [Ignore Me] #32
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Re: Will infantry be safer from arial attack in PS2?


Originally Posted by Bobby Shaftoe View Post
AA will only be an issue for Aircraft with low IQ's, just like in the first game.

If an Aircraft commits for a kill and there is sufficient hand held AA around (ie 2 grunts), they should die, especially now with a fucking 1km flight ceiling, the only reason they should ever get shot at by ground fire is if they decide to go low enough.
What did happen to that damn 'thanks' button?
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Old 2012-07-04, 04:19 PM   [Ignore Me] #33
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Re: Will infantry be safer from arial attack in PS2?


Originally Posted by Electrofreak View Post
The base turrets can be changed to AA but the Engineer's MANA Turret only came in AI and AV flavors at E3.
I wonder if AV counts double duty? I mean there are basically three AA types: Projectile(bullets), Flak, and missiles. Maybe MANA turrets are just simple projectiles against both ground and air?

Or, maybe the Spitfire turret is the AA turret.
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Old 2012-07-04, 04:21 PM   [Ignore Me] #34
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Re: Will infantry be safer from arial attack in PS2?


Originally Posted by Electrofreak View Post
The base turrets can be changed to AA but the Engineer's MANA Turret only came in AI and AV flavors at E3.


But I'm pretty sure it was mentioned that they would be able to customize for AA as well though. I dk, could be mistaken I guess, but it would make sense it would be available since they have been talking about just how many options there are, and I can see no reason to restrict engineer's from AA...
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Old 2012-07-04, 06:48 PM   [Ignore Me] #35
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Re: Will infantry be safer from arial attack in PS2?


My AA of choice when I was caught in the open without AV was the rifle in my hands.

The Vanu think they're smart, yet those without a lancer but instead equipped with a Pulsar prefer to run around screaming when an aircraft or MAX shows up instead of swapping to AP mode - which takes all of .3 seconds - and blasting the damn thing. I prefer not to die with bullet holes riddling my back.

3+ guns concentrating on a mossy, reaver, or MAX will put them down faster than a single guy with a lancer in fact. The pulsar is the only thing that calls me back to the VS. It has no real weakness.

Fortunately, my loyalties to the human race are far stronger.

I've soloed down MAX's and mossies using AP ammo on my cycler (the latter notably harder.) I'd really had preferred to have AV at the time, but I also lacked the certs. Coincidentally, reavers only kind of need to aim, so winning against them alone armed with only an AP loaded cycler is a miracle. I don't waste the ammo on anything heavier than a reaver unless it's sitting at a sliver of life.

Sadly, regarding PS2 I'm in the dark. I doubt there is AP ammo in this iteration, and I have no idea how reavers/scythes/MAXes will react to Cycler rounds. Or even the Pulsar.

Last edited by Littleman; 2012-07-04 at 06:49 PM.
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Old 2012-07-04, 07:12 PM   [Ignore Me] #36
Comet
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Re: Will infantry be safer from arial attack in PS2?


Play as a team.
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Old 2012-07-04, 07:30 PM   [Ignore Me] #37
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Re: Will infantry be safer from arial attack in PS2?


Originally Posted by Kevin D Lee View Post
This is a team game. If you're playing solo you're the fool. I'll be playing with a squad or platoon at all times so that we have people for every encounter.

Roles are important in this game. To be frank an aircraft SHOULD have an easy time with infantry... this isn't a game for 1v1 balance for everything.
Pretty much this.

We aren't playing in 32 player maps; this is an MMOFPS. There are no bots (yet at least.) Combined arms is the way to go. Infantry shouldn't be able to take out an equally skilled Aircraft pilot 1v1. That is what the Skyguard turret on the Lightning is for.

Then, guess what? Skyguard Lightning a problem for your own teammates? NO problem. Roll a MBT or attack with an HA heavy platoon.

The problem here I think is that people who like Infantry combat want to be able to kill everything else 1v1. People who like to fly want to be able to kill everything else 1v1; same for people who like big tanks etc. We will all have to get used to getting slaughtered by one thing or another. Infantry < Gunship. Gunship < Skyguard. Skyguard < MBT. This is one of the reasons I'm a bit bummed about driver gunners actually. Seems more fair that you need 2 guys to dominate a wing of aircraft vs only one.

If we don't have combined arms in PS2, an MMOFPS, what is there left over but CoD Online: Sci-Fi edition?
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Old 2012-07-04, 07:40 PM   [Ignore Me] #38
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Re: Will infantry be safer from arial attack in PS2?


Im sure in the small fighters where there are idiots running around with no AA or air cover, while wearing their pants on their heads, aircraft will be more effective since they have flares and also they kill very fast by the looks of it.

But in a large fight id expect their ability to be more limited due to mass AA and anybody butt hurt gravitating towards AA, they of course wouldn't be able to hover spam in a high density fight like you can in a small fight.
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Old 2012-07-04, 07:45 PM   [Ignore Me] #39
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Re: Will infantry be safer from arial attack in PS2?


Originally Posted by Electrofreak View Post
...

I can tell you didn't play NC; life is a lot easier versus aircraft with a Striker or Lancer when you're facing down a Mosquito one-on-one.
elfailo is an idiot. If you were happened upon by a reaver or mosquito unless you had several other people shooting at it as it engaged you, you were dead. Even if you had AV, it would simply fly right up to you and unload enough missiles to kill you several times over. Whether you had a striker or not really didn't matter.

In PS2 it will probably be exactly the same. The only difference is that reaver whores may find themselves unable to constantly pull reavers on account of resource costs.
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Old 2012-07-04, 07:52 PM   [Ignore Me] #40
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Re: Will infantry be safer from arial attack in PS2?


Originally Posted by Warborn View Post
In PS2 it will probably be exactly the same. The only difference is that reaver whores may find themselves unable to constantly pull reavers on account of resource costs.
Someone sounds jealous! Just because the Reaver is the bestest doesn't mean you have to get mad at us pilots
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Old 2012-07-04, 07:55 PM   [Ignore Me] #41
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Re: Will infantry be safer from arial attack in PS2?


Originally Posted by maradine View Post
You will be caught at the wrong place at the wrong time in the wrong gear in this game. It's up to you to minimize that.
Sums up Planetside pretty well.
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Old 2012-07-04, 08:19 PM   [Ignore Me] #42
SKYeXile
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Re: Will infantry be safer from arial attack in PS2?


Originally Posted by Warborn View Post
elfailo is an idiot. If you were happened upon by a reaver or mosquito unless you had several other people shooting at it as it engaged you, you were dead. Even if you had AV, it would simply fly right up to you and unload enough missiles to kill you several times over. Whether you had a striker or not really didn't matter.

In PS2 it will probably be exactly the same. The only difference is that reaver whores may find themselves unable to constantly pull reavers on account of resource costs.
If the infantry had no cover then yea the aircraft would win, while Its pretty hard for a lone infantry to kill a half decent pilot, they can certainly scare them off. Especially if they're not a derp and like move and shoot them and stuff.
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Last edited by SKYeXile; 2012-07-04 at 08:26 PM.
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Old 2012-07-04, 08:21 PM   [Ignore Me] #43
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Re: Will infantry be safer from arial attack in PS2?


Seeing as they die in about 4 rockets, no.
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Old 2012-07-04, 10:12 PM   [Ignore Me] #44
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Re: Will infantry be safer from arial attack in PS2?


I do share some concerns when it comes to single person aircraft. While I agree a lone infantry man should not be able to solo an aircraft(even a single person one) at the same time I do not want to see a return of air cav dominance over outdoor battles.

In PS1 air cav pilots could pretty much kill anything with impunity because they could either just straight up kill everything or AB away if the situation warranted it. Even those supposed counters like the skyguard, BFR with AA, or AA max could be killed by a reaver if the reaver got the first shot off or you could bail on top of them with AV. Or at the very least just fly away and avoid death. Only pilots that ever die to ground AA are hover spammers who got too greedy for kills.

Some of these issues like bailing have already been addressed in PS2 so it wont be as bad. And aircraft do appear to be more fragile and harder to fly based on the alpha footage(this of course could change) so I am more hopeful but at the same time I am keeping a close eye on this. I dont want to see a return of aircraft farming everything on the ground and then being able to fly away when ever things got too hot for them. For the record it does not appear that will be the case in PS2 but we will see.

EDIT: Keep in mind I am obviously biased and have a particular hatred for single person air cav so take what I say with a grain of salt. Its one of the few things in PS that makes me rant.

Last edited by TheSaltySeagull; 2012-07-04 at 10:22 PM.
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Old 2012-07-04, 10:39 PM   [Ignore Me] #45
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Re: Will infantry be safer from arial attack in PS2?


Originally Posted by Otleaz View Post
Anyone else picture a soldier fending off letters when they read the title?
I pictured the little mermaid being queen on the TR and just stabbing the crap out of NC, but yeah.
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