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Old 2012-07-05, 04:26 PM   [Ignore Me] #31
Hypevosa
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Re: Orbital Strike: Does it negate good team game play?


I think orbital strikes should require that you SET THEM UP. For anyone who's played C&C renegade, you know what I mean - someone goes in, plants a beacon of some sort, defends said beacon, and goes down with the ship, or something like that.
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Old 2012-07-05, 04:40 PM   [Ignore Me] #32
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Re: Orbital Strike: Does it negate good team game play?


Originally Posted by Tsunami View Post
idk if you saw what they were planning for the OS but you have to spend lots of "credits" just to get one and they vary in size, so it might be like 1 OS every 3 hours. Go big or go home idea.

and we don't know if you loose all your ammo if you die so if you die with it, you just sunk a ton of resources into something that didn't go off.
I would be fine with that as long as the resource cost was very sizeable. I would also like to see something like a prerequisite type of timer so you could only use it if have been commanding a squad (at least 90% full) for an hour (possibly longer). Also the cooldown timer would really need to be something like 12 - 24 hours. This would cut down on alot of the spam and really make you pick and choose your targets carefully.
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Old 2012-07-05, 04:41 PM   [Ignore Me] #33
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Re: Orbital Strike: Does it negate good team game play?


Of course the main issue in PS1 is that everyone and his mom has an OS nowadays, and they've been too abundant for many years.

But that only exasperates what is IMO not a good game mechanic to begin with. Whenever you have something that's so powerful that you need to put a very long cooldown on it to make it "balanced", you're probably looking at a pretty annoying mechanic.

It's worth noting that in PS1, OSes are mainly a tool for defenders that makes holding a base or tower even easier. As if the defenders don't already have enough advantages.

I do believe OSes will be in PS2 as well tho, so in short, this:
Originally Posted by Sledgecrushr View Post
I dont like it in ps1 and hopefully its better balanced in ps2.
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Old 2012-07-05, 04:50 PM   [Ignore Me] #34
MrKWalmsley
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Re: Orbital Strike: Does it negate good team game play?


I have to agree with Sledges first comment.
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Old 2012-07-05, 05:07 PM   [Ignore Me] #35
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Re: Orbital Strike: Does it negate good team game play?


OS should stay because they are awesome.
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Old 2012-07-05, 05:14 PM   [Ignore Me] #36
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Re: Orbital Strike: Does it negate good team game play?


The PS1 OS, 'gag'

I'm ok with the OS ability in PS2, just limit them somehow please!
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Last edited by Crator; 2012-07-05 at 06:39 PM.
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Old 2012-07-05, 06:21 PM   [Ignore Me] #37
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Re: Orbital Strike: Does it negate good team game play?


The time between strikes and having to get close enough to do it and also the fact that it takes a while to even be able to earn this cert doesnt make it much of a problem I think.
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Old 2012-07-05, 06:23 PM   [Ignore Me] #38
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Re: Orbital Strike: Does it negate good team game play?


I don't think OS negates team play. I think it negates team play when 90% of the whole empire are CR5s and can do that.

I think the issues we saw in PS1 were due to the command system, not OSes.
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Old 2012-07-05, 06:24 PM   [Ignore Me] #39
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Re: Orbital Strike: Does it negate good team game play?


Its just a one time strike and it will not OWn an entire 300 players team at once lol he will be able to kills as many people as you do In BFbc 2 with a mortar strike or crysis2 / cod with a beam or napalm strike etc.. youll kill 1 to 8 guys MAX its not like a win button at all Hahahaha !

WTH ?

you think a single orbital strike will make one side win ?

i think you should be more worried about 50+ reavers squadron
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Old 2012-07-05, 06:27 PM   [Ignore Me] #40
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Re: Orbital Strike: Does it negate good team game play?


Originally Posted by Sephirex View Post
Pretty much just described a "I win" button even if I agree with your point.
An I win button pretty much ensures you win...you can still come back after an OS its more of a game flow tool rather then grantee win which is what an I win button is.
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Old 2012-07-05, 06:42 PM   [Ignore Me] #41
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Re: Orbital Strike: Does it negate good team game play?


Originally Posted by Stew View Post
Its just a one time strike and it will not OWn an entire 300 players team at once lol he will be able to kills as many people as you do In BFbc 2 with a mortar strike or crysis2 / cod with a beam or napalm strike etc.. youll kill 1 to 8 guys MAX its not like a win button at all Hahahaha !

WTH ?

you think a single orbital strike will make one side win ?

i think you should be more worried about 50+ reavers squadron
Did you ever play PS1 in the later years of the game? While it doesn't give an overall win, it seriously delays the battles. This is not as much of a problem as of late since there's so many people on that can just replace OSed AMSes easily. It was a pretty big time delay issue with battles when there wasn't as many people but the people that did play all had the OS. Seemed to cause a major back-n-forth effect in the battles...
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Old 2012-07-05, 07:37 PM   [Ignore Me] #42
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Re: Orbital Strike: Does it negate good team game play?


I would be open to Os as long as they arn't as spammable as they are now.

Playing on Planetside day, in the span of a half hour the defenders of a base used 7 OS on us. And those are just the ones I saw. Really just became annoying after the 3rd one.
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Old 2012-07-05, 08:09 PM   [Ignore Me] #43
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Re: Orbital Strike: Does it negate good team game play?


Originally Posted by Tatwi View Post
I'm all for big explosions and tactical game play, which is actually why I'd prefer not to see a game play mechanic like Planetside's Oribital Strike in Planetside 2. I would refer to see massive, long range explosions caused by artillery pieces or mortars, because those threats can be countered through cooperative game play.
That's exactly what I've been saying for YEARS! Having OS on a personal timer is silly. Having one on an empire timer is ok, but silly CR5s will ruin it. Having it as a resource based attak is just as silly as on a personal timer (Same thing really)

No OS, but bring back the flail!
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Old 2012-07-05, 08:43 PM   [Ignore Me] #44
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Re: Orbital Strike: Does it negate good team game play?


No one liked the Flail... so no dice...
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Old 2012-07-05, 08:47 PM   [Ignore Me] #45
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Re: Orbital Strike: Does it negate good team game play?


make OS cost 5 dollars to fire.

problem solved.
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