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Old 2012-07-29, 02:08 PM   [Ignore Me] #31
XxAxMayxX
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Re: Near Impossible Headshots


I do agree but he is sprinting so it makes sense. This will no doubt be tweaked in beta if not relized before hand.
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Old 2012-07-29, 02:34 PM   [Ignore Me] #32
Rodel
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Re: Near Impossible Headshots


Originally Posted by Littleman View Post
The Vanu need all of the handicaps they can get.

They're scholars, not soldiers, Jim.
Nice but I can definitely agree that the way the NC and TR play is that they might be soldiers but definitely not scholars
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Old 2012-07-29, 02:35 PM   [Ignore Me] #33
RJTravis
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Re: Near Impossible Headshots


Originally Posted by Ceska View Post
I don't think we will be able to do headshot on MAX's
yes you can seen a few in the E3 videos of maxes dieing to headshots.
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Old 2012-07-29, 02:56 PM   [Ignore Me] #34
Gugabalog
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Re: Near Impossible Headshots


^ Except in the case of heavy small arms fire i.e. lmg or sniper
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Old 2012-07-29, 06:30 PM   [Ignore Me] #35
StumpyTheOzzie
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Re: Near Impossible Headshots


Originally Posted by Rasui View Post
Nope
*Cough* NDA? *Cough*
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Old 2012-07-29, 07:48 PM   [Ignore Me] #36
Baneblade
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Re: Near Impossible Headshots


Originally Posted by RJTravis View Post
you really think a little backpacks going to stop a .50 round that can punch thru light armored tanks?
Substitute some watermelons.
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Old 2012-07-29, 09:19 PM   [Ignore Me] #37
lawnmower
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Re: Near Impossible Headshots


Originally Posted by RJTravis View Post
Then you need to stop thinking.

The funny part of all this is the OP thinks the backpack has more armor then the body armor thats meant to lessen bullets damage. LOL

I aslo see this backpack as a easy target being so shiny it will stand out big time just aim at the top & boom free kill.

If anything the OP should ask them to re color it to help the poor vanu from being spotted so easily.
i think that they could make backpacks that stop 50cal if they wanted to
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Old 2012-07-29, 09:48 PM   [Ignore Me] #38
SpcFarlen
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Re: Near Impossible Headshots


Originally Posted by StumpyTheOzzie View Post
*Cough* NDA? *Cough*
Nope.

OP: Though i think the bullet will just go through the backpack... problem solved.
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Old 2012-07-30, 01:11 PM   [Ignore Me] #39
Ceska
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Re: Near Impossible Headshots


Originally Posted by RJTravis View Post
yes you can seen a few in the E3 videos of maxes dieing to headshots.
I hope headshot on MAX's increase damage only when at 0 armor
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Old 2012-07-30, 01:38 PM   [Ignore Me] #40
RJTravis
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Re: Near Impossible Headshots


Originally Posted by lawnmower View Post
i think that they could make backpacks that stop 50cal if they wanted to
it wouldn't be a backpack at that point it be a solid object or a safe at arund 1500lbs lol.

unless you are trying to say a tank is just a super big backpack xD lol

@Ceska

Look at all the MAX units None of them have a super armored helm the helm is no more armored then the heavy assault.

MAXs have allot more overall HP.

If you watch some of the E3 footage PPL were owning with maxes day 1 by day 3 a heavy assault killed 3 max units in about 6s per max unit he was putting his LMG into the MAXes head about 4 meters away xD was funny to watch best part was he died to a medic lol. the MAXes were total nubs but it showed that MAXes were not the omfg run away its a max crap.

Last edited by RJTravis; 2012-07-30 at 01:44 PM.
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Old 2012-07-30, 02:10 PM   [Ignore Me] #41
Ceska
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Re: Near Impossible Headshots


Yeah, I've seen that MAX's are far from being unstoppable... I hope they will find a usefull role for MAX's, it's not obvious from footage

NB : they still have the more armored helmet of every class,from a visual point of view
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Last edited by Ceska; 2012-07-30 at 02:11 PM.
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Old 2012-07-30, 03:12 PM   [Ignore Me] #42
RJTravis
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Re: Near Impossible Headshots


Originally Posted by Ceska View Post
Yeah, I've seen that MAX's are far from being unstoppable... I hope they will find a usefull role for MAX's, it's not obvious from footage

NB : they still have the more armored helmet of every class,from a visual point of view
I yet to see if you can flash bag a MAX if so MAXs might be in deep crap because they will be used often in close combat
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Old 2012-07-30, 03:58 PM   [Ignore Me] #43
SmokinJacakal
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Re: Near Impossible Headshots


Originally Posted by ThermalReaper View Post
What is a man?! A miserable little pile of secrets. But enough talk, Have at you!
awesome ref lol
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Old 2012-07-30, 04:44 PM   [Ignore Me] #44
Trafalgar
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Re: Near Impossible Headshots


That is not what I would call near-impossible. Besides, people will make what you call "near impossible" shots all the time (It's not like it doesn't happen in real life).

If someone peeks their head out from behind cover, for instance, they're going to eventually get shot in the head - it's the only place they can get shot. (Assuming all enemies don't get taken out first, heh)
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Old 2012-07-30, 04:45 PM   [Ignore Me] #45
Toppopia
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Re: Near Impossible Headshots


What will make headshots even more awesome, if the lag compensation is good and i play with my 150-200ms latency and shoot people who are in the open on my screen but are in cover on their screen, ahh. Good times..
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